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 [solved][Help]Droideka Changes

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RevanSithLord
Scout Trooper Commander
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RevanSithLord

Messages : 969
Registration Date : 2010-08-21
Age : 33
Location : The good 'ol United States of America, Iowa Great Lakes region

[solved][Help]Droideka Changes Empty
PostSubject: [solved][Help]Droideka Changes   [solved][Help]Droideka Changes I_icon_minitime9/20/2012, 4:45 pm

I'm adding my own version of the droideka to my own side, TRF (short for Trade Federation) and I've been having problems implementing it. As far as I am aware, all files required are in the proper locations, but apparently not. I haven't been able to get it to work. I checked my luas and noticed there was no comma after the first class (the droid rifleman I added) like it showed on all the other classes, so I added the comma. Just now it crashed. Can anyone find out what's wrong?

Bfront2.log wrote:
Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh"

Message Severity: 3
.\Source\Weapon.cpp(2076)
Weapon "all_weap_inf_rifle" missing high res geometry "all_1st_weap_inf_rifle"

Message Severity: 3
.\Source\Weapon.cpp(2076)
Weapon "all_weap_inf_pistol" missing high res geometry "all_1st_weap_inf_pistol"

Message Severity: 3
.\Source\Weapon.cpp(2076)
Weapon "all_weap_award_pistol" missing high res geometry "all_1st_weap_inf_pistol"

Message Severity: 3
.\Source\Weapon.cpp(2076)
Weapon "all_weap_award_rifle" missing high res geometry "all_1st_weap_inf_rifle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 3
.\Source\Weapon.cpp(2076)
Weapon "all_weap_vexa_flechettepistol" missing high res geometry "all_weap_vexaflechettepistol"

Message Severity: 3
.\Source\Weapon.cpp(2076)
Weapon "cis_weap_inf_rifle" missing high res geometry "cis_1st_weap_inf_rifle"

Message Severity: 3
.\Source\Weapon.cpp(2076)
Weapon "cis_weap_inf_pistol" missing high res geometry "cis_1st_weap_inf_pistol"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Adding droidekas in seems trickier than most infantry classes as there's some differences as it's 'classified' as a walker and not as an actual infantry class. I just wanna know what's wrong.
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Icemember
Dark Trooper Phase 1 Class
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[solved][Help]Droideka Changes Empty
PostSubject: Re: [solved][Help]Droideka Changes   [solved][Help]Droideka Changes I_icon_minitime9/20/2012, 8:42 pm

These files are missing.

Message Severity: 3
.\Source\Weapon.cpp(2076)
Weapon "all_weap_award_rifle" missing high res geometry "all_1st_weap_inf_rifle"

Message Severity: 3
.\Source\Weapon.cpp(2076)
Weapon "all_weap_vexa_flechettepistol" missing high res geometry "all_weap_vexaflechettepistol"

Message Severity: 3
.\Source\Weapon.cpp(2076)
Weapon "cis_weap_inf_rifle" missing high res geometry "cis_1st_weap_inf_rifle"

Message Severity: 3
.\Source\Weapon.cpp(2076)
Weapon "cis_weap_inf_pistol" missing high res geometry "cis_1st_weap_inf_pistol"


Just add them all in and your good to go. Its asking for the models in the hi rez line of the weapons odf files.

HighResGeometry = "all_weap_award_rifle"
HighResGeometry = "all_weap_vexa_flechettepistol"
HighResGeometry = "cis_weap_inf_rifle"
HighResGeometry = "cis_weap_inf_pistol"
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RevanSithLord
Scout Trooper Commander
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RevanSithLord

Messages : 969
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[solved][Help]Droideka Changes Empty
PostSubject: Re: [solved][Help]Droideka Changes   [solved][Help]Droideka Changes I_icon_minitime9/20/2012, 10:13 pm

Yeah, I fixed those, but those aren't the issue. I just can't add in my custom droideka. Reference Gametoast for the .lua
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Icemember
Dark Trooper Phase 1 Class
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[solved][Help]Droideka Changes Empty
PostSubject: Re: [solved][Help]Droideka Changes   [solved][Help]Droideka Changes I_icon_minitime9/21/2012, 8:11 am

AddWalkerType(0, 4) -- special -> droidekas

did you edit this line to add more droidakas?

Post your droidakas odf files.
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ARC_Troopa_Nate
Clone Trooper Lietenant Colonel
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PostSubject: Re: [solved][Help]Droideka Changes   [solved][Help]Droideka Changes I_icon_minitime9/21/2012, 6:42 pm

This has been solved on Gametoast now. Smile
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RevanSithLord
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RevanSithLord

Messages : 969
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[solved][Help]Droideka Changes Empty
PostSubject: Re: [solved][Help]Droideka Changes   [solved][Help]Droideka Changes I_icon_minitime9/21/2012, 11:38 pm

Yes, here's the link. I figured help from both forums would help maximize the amount of help/feedback. Smile

http://gametoast.com/forums/viewtopic.php?f=27&t=28480
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Icemember
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[solved][Help]Droideka Changes Empty
PostSubject: Re: [solved][Help]Droideka Changes   [solved][Help]Droideka Changes I_icon_minitime9/22/2012, 7:40 am

This was solved by adding the droidakas animations to the munge folder.
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RevanSithLord
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RevanSithLord

Messages : 969
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[solved][Help]Droideka Changes Empty
PostSubject: Re: [solved][Help]Droideka Changes   [solved][Help]Droideka Changes I_icon_minitime9/22/2012, 2:57 pm

Actually it was solved by doing this.

Spoiler:

Because I DID have the animations in there, I just didn't have the .req for the Droideka set up correctly. I had to add all that extra crap to the .req and I didn't know.
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Icemember
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PostSubject: Re: [solved][Help]Droideka Changes   [solved][Help]Droideka Changes I_icon_minitime9/23/2012, 1:03 am

Right!
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TWINKEYRUNAWAY
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PostSubject: Re: [solved][Help]Droideka Changes   [solved][Help]Droideka Changes I_icon_minitime9/23/2012, 1:09 am

Dont suppose we can get a picture of this model?
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RevanSithLord
Scout Trooper Commander
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RevanSithLord

Messages : 969
Registration Date : 2010-08-21
Age : 33
Location : The good 'ol United States of America, Iowa Great Lakes region

[solved][Help]Droideka Changes Empty
PostSubject: Re: [solved][Help]Droideka Changes   [solved][Help]Droideka Changes I_icon_minitime9/23/2012, 2:13 am

Sure, I'll get a screenshot tomorrow before I go to work. And it's nothing special, just a reskinned stock Droideka. It's got the same stats as it, however I just wanted to make it look less pale and boring. The model itself isn't changed. It's still a P-series Droideka.
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PostSubject: Re: [solved][Help]Droideka Changes   [solved][Help]Droideka Changes I_icon_minitime

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[solved][Help]Droideka Changes

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