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 [Solved]Map Variants

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Glitch
Storm Trooper Corporal
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PostSubject: [Solved]Map Variants   11/5/2012, 1:54 am

This is just a concept for a mod, but I'd still like to see what kind of weather and time of day you would like to see for each map. There are 27 maps, so how about 2 variants (besides stock) of each map? (54 Variants 28 Stock) Each map varient has a percent chance to play out of 100%


Night and Day Maps

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Conditional Maps

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Last edited by Glitch on 11/26/2012, 1:20 am; edited 17 times in total
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Icemember
Dark Trooper Phase 1 Class
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PostSubject: Re: [Solved]Map Variants   11/5/2012, 2:09 am

-Death Star: Interior - Ravaged
-Afternoon
-Fog
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willinator
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PostSubject: Re: [Solved]Map Variants   11/5/2012, 4:22 am

Sorry, but how exactly can the interior of the Death Star, a space station not held in geostationary orbit with a star, have different skies like afternoon? Also, how can it have fog?
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Icemember
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PostSubject: Re: [Solved]Map Variants   11/5/2012, 5:23 am

Does it have to be fog? Why cant the death star malfuntion and have some sort of leak in the afternoon that causes some sort of mist\fog LOL! I think it would be fun running around the death star in a mist.

Just because I said afternoon, it doesnt mean change space sky into some afternoon sky. Just means it happend in the afternoon. Smile
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Glitch
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PostSubject: Re: [Solved]Map Variants   11/5/2012, 11:37 am

Found a way to logically use both. Smile

Steam Leakage (Pipes are spewing steam)
Incandescent Light (They changed the lights from florescent to incandescent, could also be facing a sun)

Did you have any suggestions of your own willinator?
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RevanSithLord
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PostSubject: Re: [Solved]Map Variants   11/5/2012, 12:14 pm

@Glitch - That would be awesome.
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willinator
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PostSubject: Re: [Solved]Map Variants   11/6/2012, 2:33 pm

Well, Kamino didn't rain all the time, so you could have a clear version of that. Umm, how about nighttime on KashyyyK? And if someone got a firefly effect working, that would be pretty awesome to see.
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[Solved]Map Variants

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