Jendo7 Recruit
Messages : 11 Registration Date : 2011-07-07 Age : 42
| Subject: Dune Sea: Sunset (Final) Update 8/7/11 pg1 7/7/2011, 3:25 pm | |
| Here it is, the final version of Dune Sea: Sunset; a conversion of the classic map Tatooine: Dune Sea. It has two random skies, support for BFX and DTII including the extra mode gunner assault. Readme: - Code:
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Dune Sea: Sunset Final Jendo7 3rd of July 2011
Requirements: [RDH]Zerted's Unofficial Star Wars Battlefront II v1.3 Patch -http://starwarsbattlefront.filefront.com/file/Unofficial_Star_Wars_Battlefront_II_v13_Patch;95418
This is a conversion of the map Tatooine: Dune Sea
This map supports Dark Times II and BFX mods
This map has sunset and night random skies
Modes:
BFX Conquest DTII Conquest and Gunner Assault
CW and GCW Conquest CW and GCW 2 Flag CTF Hero Assault GCW Hunt
Heroes
Empire: Boba Fett Rebels: Luke Skywalker (Tatooine Luke) Republic: Anakin Skywalker CIS: Darth Maul
Vehicles
GCW era:
Empire: ATST, Speederbike, Skiff, Tie Fighter, Tie Interceptor Rebels: AAC-1 Hovertank, Landspeeder, Speederbike, Skiff, X-Wing
CW era:
Republic: IFT-X Fightertank, Republic Speederbike, Skiff, Anakins Starfighter, Jedi Starfighter CIS: AAT, Stap, Skiff, Sith Speeder, Droid Starfighter, Droid Tri-Fighter
Credits:
Lucasarts and Pandemic for Star Wars Battlefront II and the original Tatooine: Dune Sea map Maveritchell: Dark Times II: Rising Son mod, and How to add Rising Son to your mod tutorial ARC_Commander: Battlefront Extreme Mod, and Battlefront Extreme Assets archer01: AIHeroSupport script FragMe!: Fix for Floating Weapon Icons monsoontide: T-21 light repeater model, converted to SWBFII by DarthD.U.C.K, and THEWULFMAN Repsharpshooter: Fett's Jet Pack effect, DC-15 caster shotgun GCMOD team converted by RepSharpshooter: Boba Fett's EE-3 Blaster Carbine SoM3: DC-15s blaster carbine Pahricida, updated by Deviss: DC-15A blaster rifle lordbertie: WESTAR-M5 blaster rifle v2 GCMOD Team: Flechette shotgun CodaRez: Jawa Ion Blaster, DC-15 side arm, Tusken Cycler Rifle V2, and addon Antenna CodaRez/DarthD.U.C.K.: Improved Stock stormtrooper/shocktrooper model Marvel4: Hex edited Imperial Sniper Rifle model kinetosimpetus: BX-Commando Droid, Models, textures, sword odf, combo, BX E-5 rifle sound, A280 Blaster Rifle, New models and editted textures DarthD.U.C.K.: Exporting the BX player model, adding glowmap RogueKnight, and kinetosimpetus: Modified cis_1st_weap_inf_rifle.tga Deviss: bx_1st_commando.msh, Original ep3trooper/ep3sniper 212nd legion skins, HD ep3 Remapped Commander Cody 2.0: Delta-1035: Commander Cody Skin NeoMarz: Commander Cody model: jetpack, visor, and shoulders RepSharpShooter: HD Pandemic: Original textures Dragonum: DC-17 hand blaster Frosh the Wookie: Tattooine Luke: Conversion Pack Vehicle Assets: Teancum, Maveritchell, and the Conversion Pack Team Lord Bandu: Sith Speeder DYFX: Phase II White Clone Skin Teancum: Conversion Tutorial Eggman: Lighting help Saitek009: Hunt mode tutorial ]V[: +123 assets Pandemic, and Syth: DLT-19 Marine Rifle AQT: Hex editing tutorial
Installation: Extract the TDS folder to C/Program Files/LucasArts/Star Wars Battlefront II/GameData/addon
Uninstallation: Remove TDS from the addon folder
THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. Screenshots: - Spoiler:
Download: Dune Sea: Sunset (Final) Moddb link: http://www.moddb.com/games/star-wars-battlefront-ii/addons/dune-sea-sunset-final Edit 8/7/11: The links above have been changed for an updated version, as I forgot to increase the view distance which has now been fixed. Enjoy! :
Last edited by Jendo7 on 7/9/2011, 9:38 am; edited 7 times in total |
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naru1305 Sergeant 1st Class
Messages : 51 Registration Date : 2011-07-04 Location : Germany
| Subject: Re: Dune Sea: Sunset (Final) Update 8/7/11 pg1 7/7/2011, 3:59 pm | |
| hey cool, jendo this is so awesome, i love this map, can´t wait to see other projects from you |
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Lephenix Scout Trooper Sergeant
Messages : 833 Registration Date : 2010-05-05 Age : 29
| Subject: Re: Dune Sea: Sunset (Final) Update 8/7/11 pg1 7/7/2011, 4:02 pm | |
| Looks excellent, i already loved the previous versions, this one looks very good, and same as NAru1035, can't wait your next WIP on SWBF CUSTOM (wip must be at least 30% done to be posted in WIPs). |
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Jendo7 Recruit
Messages : 11 Registration Date : 2011-07-07 Age : 42
| Subject: Re: Dune Sea: Sunset (Final) Update 8/7/11 pg1 7/7/2011, 4:40 pm | |
| - Lephenix wrote:
- Looks excellent, i already loved the previous versions, this one looks very good, and same as NAru1035, can't wait your next WIP on SWBF CUSTOM (wip must be at least 30% done to be posted in WIPs).
Thanks guys! The next project will part of a map pack I'm working on. It's still at the early stages, so I probably won't post a WIP until around September time. |
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Lephenix Scout Trooper Sergeant
Messages : 833 Registration Date : 2010-05-05 Age : 29
| Subject: Re: Dune Sea: Sunset (Final) Update 8/7/11 pg1 7/7/2011, 9:04 pm | |
| Great, i hope you'll be active until september , but you seems very active, thanks a lot . |
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| Subject: Re: Dune Sea: Sunset (Final) Update 8/7/11 pg1 | |
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