naru1305 Sergeant 1st Class
Messages : 51 Registration Date : 2011-07-04 Location : Germany
| Subject: Map crashes without Message Severity: 3 error 7/9/2011, 10:49 am | |
| hey there, i just munged a new map with an new ahsoka unit, nearly the old one, but with tentacles and cloth. in normal ingame i can play until i select the hero, game crashes then. when i use the BF2.exe to get error log, i canĀ“t play, the map is crashing while loading. here is the BFront2.l - Spoiler:
- Code:
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Opened logfile BFront2.log 2011-07-09 1242 shell_interface: Entered shell_interface: Reading in custom strings ifs_era_handler - Entered ifs_era_handler - Exited custom_GetSPMissionList() custom_GetMPMissionList() custom_EraButtonList(): Building era button table custom_EraButtonList(): Finished building era button table Known eras buttons: 28 custom_GetGMapEras(): Building era table custom_GetGMapEras(): Finished building era table Known eras: 28 custom_GetGMapModes(): Building game mode table custom_GetGMapModes(): Finished building game mode table Known Modes: 38 custom_GetMPGameModeList(): Building game mode list table custom_GetMPGameModeList(): Finished building game mode list table List Length: 39 custom_SetMovieLocation() custom_AddEraBoxes() custom_SetMovieLocation() custom_AddEraBoxes() ingame stream movies\crawlgr.mvs shell_interface: Opening movie: movies\shellgr.mvs shell_interface: Leaving Mission Checker: Entered addme Mission Checker: addme: Now listening in on AddDownloadableContent() calls Mission Checker: Exited addme Cannot find ..\..\addon\BDT\data\_LVL_PC\SIDE\lead.lvl. Skipping ETR's extra Dark Times missions
Message Severity: 3 C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866) Lua ReadDataFile: Could not open ..\..\addon\BDT\data\_LVL_PC\dtshell.lvl Found ..\..\addon\BFX\data\_LVL_PC\mission.lvl. Adding BFX's missions Found ..\..\addon\BFX\data\_LVL_PC\mission.lvl. Adding BFX's missions Cannot find ..\..\addon\BDT\data\_LVL_PC\SIDE\dark.lvl. Skipping DT's extra missions Tatooine: Tuskencamp - Found rvs.lvl - Adding KotOR era and modes Tatooine: Tuskencamp - Found 212.lvl - Adding BFX era and mode
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553) Texture 'wulf_bldg_commandpost' [0902a43b] uses 2.00 MB
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553) Texture 'wulf_bldg_commandpost' [0902a43b] uses 2.00 MB
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 2
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 3
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 2
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 4
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 6
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 4
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 8
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 10
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 6
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 12
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 6
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 9
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 14
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 8
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 16
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 12
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 18
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 10
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 20
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 22
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 12
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 15
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 24
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 14
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 18
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 26
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 16
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 28
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 30
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 18
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 21
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 32
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 34
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 20
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 36
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 24
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 22
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 38
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 24
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 27
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 40
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 42
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 26
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 30
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 44
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 28
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 46
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 48
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 30
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 33
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 50
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 52
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 32
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 54
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 36
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 34
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 56
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 58
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 60
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 36
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 39
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 62
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 38
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 42
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 64
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 66
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 40
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 45
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 68
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 70
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 72
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 42
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 48
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 74
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 44
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 76
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 78
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 46
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 51
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 80
Message Severity: 3 C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866) Lua ReadDataFile: Could not open ..\..\addon\TFP\data\_LVL_PC\shell.lvl Found ..\..\addon\BFX\data\_LVL_PC\mission.lvl. Adding BFX's missions Cannot find ..\..\addon\BDT\data\_LVL_PC\SIDE\dark.lvl. Skipping DT's extra missions MAP: Tatooine: Outpost (TJW): Searching for 153rd Legion and Extension (153, X15) MAP: Tatooine: Outpost (TJW): Cannot find 153rd Legion (153) installed on this system. MAP: Tatooine: Outpost (TJW): Searching for Star Wars: The Clone Wars and Extension (TCW) MAP: Tatooine: Outpost (TJW): Star Wars: The Clone Wars (TCW): Adding extra mission IA Options MAP: Tatooine: Outpost (TJW): 153rd Legion (153): Installed Star Wars: The Clone Wars mission(s) IA Options. prev = none iLastPage = nil prev = texture iLastPage = 2 prev = texture iLastPage = 3 ifs_legal.Exit
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\GameMovie.cpp(399) Unable to find open movie segment shell_main
ifs_saveop_DoOps LoadFileList ifs_saveop_DoOps LoadFileList ifs_saveop_DoOps LoadProfile ifs_saveop_DoOps LoadProfile ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1 this.CurButton = check_mode1 cur_button = nil Checkbox for check_era3 clicked this.CurButton = check_era3 cur_button = nil custom_AddMapNew() custom_printTable(): table: 05B411CC The key, value is: era_c 1 The key, value is: era_g 1 The key, value is: mode_con_c 1 The key is mapluafile, the formated value is: ATE<A>_<B> The key, value is: mode_con_g 1 The key, value is: bSelected 1 The key, value is: isModLevel 1 custom_printTable(): Returning custom_printTable(): table: 05B466CC The key, value is: key mode_con The key, value is: subst con The key, value is: showstr modename.name.con The key, value is: descstr modename.description.con The key, value is: icon mode_icon_con custom_printTable(): Returning gMapEras[i].key = era_c Era = era_c subst = c Adding map: ATEc_con idx: 1 this.CurButton = _map_add cur_button = nil this.CurButton = Launch cur_button = nil
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380) HUD BitmapElement unable to find texture hud_target_hint_offscreen
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380) HUD BitmapElement unable to find texture hud_target_hint_offscreen
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380) HUD BitmapElement unable to find texture btn_directional_pad_LR game_interface: Reading in custom strings ifs_sideselect_fnBuildScreen() utility_functions2: Listening on AddUnitClass() calls utility_functions2: Listening on SetHeroClass() calls
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(317) Memory pool "ClothData" set item count after being allocated
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1065) Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073) Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1089) Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1081) Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1058) Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073) Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1065) Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1051) Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1058) Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073) Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1065) Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1051) Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214) FLEffect::Read: duplicate effect class name (d6c288e8)!
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214) FLEffect::Read: duplicate effect class name (6616778a)!
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214) FLEffect::Read: duplicate effect class name (ef255e37)!
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214) FLEffect::Read: duplicate effect class name (c3a9860f)!
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214) FLEffect::Read: duplicate effect class name (5f518933)!
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214) FLEffect::Read: duplicate effect class name (5f518933)!
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214) FLEffect::Read: duplicate effect class name (5f518933)!
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedStencilShadow.cpp(892) No shadow data!
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214) FLEffect::Read: duplicate effect class name (5f518933)!
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(10471) Soldier cis_inf_caped_magnaguard has geometry collision
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214) FLEffect::Read: duplicate effect class name (d6c288e8)!
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1027
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1030
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214) FLEffect::Read: duplicate effect class name (6616778a)!
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1033
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1036
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1039
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214) FLEffect::Read: duplicate effect class name (ef255e37)!
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1042
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1045
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1048
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1051
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214) FLEffect::Read: duplicate effect class name (c3a9860f)!
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(10471) Soldier rep_inf_ahsoka has geometry collision uf_updateClassIndex(): Added class: rep_inf_ep3_rifleman uf_updateClassIndex(): Added class: rep_inf_ep3_rocketeer uf_updateClassIndex(): Added class: rep_inf_ep3_sniper uf_updateClassIndex(): Added class: rep_inf_ep3_engineer uf_updateClassIndex(): Added class: rep_inf_ep3_officer uf_updateClassIndex(): Added class: rep_inf_ep3_jettrooper uf_updateClassIndex(): Added class: cis_inf_rifleman uf_updateClassIndex(): Added class: cis_inf_rocketeer uf_updateClassIndex(): Added class: cis_inf_sniper uf_updateClassIndex(): Added class: cis_inf_engineer uf_updateClassIndex(): Added class: cis_inf_officer uf_updateClassIndex(): Added class: cis_inf_droideka uf_updateClassIndex(): Added class: cis_hero_darthmaul uf_updateClassIndex(): Added class: rep_hero_ahsoka
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\SkyManager.cpp(122) Skyfile FarSceneRange is in old format
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 4
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 8
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 12
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 16
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 20
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 24
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 28
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 32
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 36
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 40
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 44
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 48
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 52
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 56
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 60
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 64
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 68
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 72
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 76
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 80
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 84
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 88
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 92
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 96
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 100
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 104
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 108
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 112
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 116
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 120
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 124
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 128
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 132
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 136
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 140
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 144
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 148
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 152
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 156
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 160
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 164
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 168
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 172
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 176
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 180
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 184
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 188
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 192
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 196
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 200
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 204
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 208
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 212
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 216
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 220
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 224
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 228
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 232
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 236
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 240
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 244
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 248
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 252
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 256
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 260
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 264
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 268
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 272
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 276
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 280
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 284
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 288
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 292
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 296
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 300
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 304
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 308
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 312
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 316
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 320
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 324
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 328
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 332
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 336
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 340
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 344
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 348
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 352
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 356
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 360
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 364
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 368
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 372
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 376
thx in advance for every help! |
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Lephenix Scout Trooper Sergeant
Messages : 833 Registration Date : 2010-05-05 Age : 29
| Subject: Re: Map crashes without Message Severity: 3 error 7/9/2011, 11:42 am | |
| That's because you have too much saber heores try remove some heroes/bad guys with sabers of your lua, clean and munge again. |
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Jendo7 Recruit
Messages : 11 Registration Date : 2011-07-07 Age : 42
| Subject: Re: Map crashes without Message Severity: 3 error 7/9/2011, 4:30 pm | |
| This may not work but you could also try and raise your "SoldierAnimation" to 400 and see if that helps. Add it under level stats in your lua; for example - - Spoiler:
-- Level Stats ClearWalkers() AddWalkerType(0, 3) -- 8 droidekas (special case: 0 leg pairs) AddWalkerType(1, 0) -- AddWalkerType(2, 0) -- 2 spider walkers with 2 leg pairs each AddWalkerType(3, 0) -- 2 attes with 3 leg pairs each local weaponCnt = 210 SetMemoryPoolSize("Aimer", 22) SetMemoryPoolSize("AmmoCounter", weaponCnt) SetMemoryPoolSize("BaseHint", 250) SetMemoryPoolSize("EnergyBar", weaponCnt) SetMemoryPoolSize("EntityCloth", 18) SetMemoryPoolSize("EntitySoundStream", 10) SetMemoryPoolSize("EntitySoundStatic", 0) SetMemoryPoolSize("MountedTurret",12) SetMemoryPoolSize("PathFollower", 50) SetMemoryPoolSize("Navigator", 50) SetMemoryPoolSize("Obstacle", 375) SetMemoryPoolSize("SoldierAnimation", 400) SetMemoryPoolSize("SoundSpaceRegion", 38) SetMemoryPoolSize("TentacleSimulator", 0) SetMemoryPoolSize("TreeGridStack", 140) SetMemoryPoolSize("UnitAgent", 50) SetMemoryPoolSize("UnitController", 50) SetMemoryPoolSize("Weapon", weaponCnt) SetMemoryPoolSize("EntityFlyer", 4)
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Icemember Dark Trooper Phase 1 Class
Messages : 1241 Registration Date : 2010-07-29 Age : 44 Location : Bespin: Cloud City
| Subject: Re: Map crashes without Message Severity: 3 error 7/9/2011, 10:18 pm | |
| Can you post your hero odf files and your cw or gcw lua. which ever it is your using. |
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| Subject: Re: Map crashes without Message Severity: 3 error | |
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