Glitch Storm Trooper Corporal
Messages : 408 Registration Date : 2012-04-02 Age : 29 Location : Baktoid Combat Automata
| Subject: Geonosis Crashes 11/24/2012, 4:03 am | |
| Thanks to Arc_Troopa_Nate and Nedarb7. "Ultimate CIS" can continue! Almost... I've reset the mission geo1c_con.lua back to stock code but it continues to crash. It's this same error every time. (The only 3 in the long list of 2's) If anyone is able to figure this out I'd be incredibly grateful. - Code:
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Message Severity: 3 C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866) Lua ReadDataFile: Could not open ..\..\addon\***\data\_LVL_PC\core.lvl prev = none iLastPage = nil prev = texture iLastPage = 1 prev = texture iLastPage = 2 prev = texture iLastPage = 3 ifs_legal.Exit
The Entire Error Log- Spoiler:
- Code:
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Opened logfile BFront2.log 2012-11-23 2259 shell_interface: Entered shell_interface: gPlatformStr, gOnlineServiceStr, gLangStr, gLangEnum: PC GameSpy english 0 ifs_era_handler - Entered ifs_era_handler - Exited shell_interface: No custom_gc_0.lvl shell_interface: No custom_gc_1.lvl shell_interface: No custom_gc_2.lvl shell_interface: No custom_gc_3.lvl shell_interface: No custom_gc_4.lvl shell_interface: No custom_gc_5.lvl shell_interface: No custom_gc_6.lvl shell_interface: No custom_gc_7.lvl shell_interface: No custom_gc_8.lvl shell_interface: No custom_gc_9.lvl shell_interface: No custom_gc_10.lvl custom_EraButtonList(): Finished building era button table Known eras buttons: 28 custom_GetGMapEras(): Finished building era table Known eras: 28 custom_GetGMapModes(): Finished building game mode table Known Modes: 39 custom_GetMPGameModeList(): Finished building game mode list table List Length: 40 custom_SetMovieLocation() custom_GetGCButtonList() custom_SetMovieLocation() custom_GetFreeformBattleModeList(): Finished building freeform battle mode list Known Modes: 39 ingame stream movies\crawl.mvs shell_interface: Opening movie: movies\shell.mvs shell_interface: Leaving Mission Checker: Entered addme Mission Checker: addme: Now listening in on AddDownloadableContent() calls Mission Checker: Exited addme
Message Severity: 3 C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866) Lua ReadDataFile: Could not open ..\..\addon\***\data\_LVL_PC\core.lvl prev = none iLastPage = nil prev = texture iLastPage = 1 prev = texture iLastPage = 2 prev = texture iLastPage = 3 ifs_legal.Exit
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\GameMovie.cpp(399) Unable to find open movie segment shell_main
ifs_saveop_DoOps LoadFileList ifs_saveop_DoOps LoadFileList ifs_saveop_DoOps LoadProfile ifs_saveop_DoOps LoadProfile ifs_sp_campaign: Input_Accept(): Entered: _tab_instant missionlist_ExpandMapList() ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1 ifs_missionselect_pcMulti_fnSetMapPreview(): Stored movie name, file: preview-loop MOVIES\pre-movie custom_CheckChangeMovies(): Update(): Time to change movies ifs_missionselect_pcMulti_ChangeMovieFile(): MovieFile: nil ifs_missionselect_pcMulti_ChangeMovieFile(): Closed any open movie ifs_missionselect_pcMulti_ChangeMovieFile(): Opening movie: MOVIES\pre-movie.mvs ifs_missionselect_pcMulti_ChangeMovieFile(): Finished opening movie ifs_missionselect_pcMulti_fnSetMapPreview(): Stored movie name, file: preview-loop MOVIES\pre-movie custom_CheckChangeMovies(): Update(): Time to change movies ifs_missionselect_pcMulti_ChangeMovieFile(): MovieFile: nil ifs_missionselect_pcMulti_ChangeMovieFile(): Same as last movie this.CurButton = check_mode1 cur_button = nil Checkbox for check_era3 clicked this.CurButton = check_era3 cur_button = nil custom_AddMapNew() custom_printTable(): table: 055845EC The key, value is: mode_hunt_c 1 The key, value is: movieFile MOVIES\pre-movie The key, value is: mode_con_c 1 The key is mapluafile, the formated value is: geo1<A>_<B> The key, value is: movieName preview-loop The key, value is: mode_xl_c 1 The key, value is: era_c 1 The key, value is: bSelected 1 The key, value is: mode_c_c 1 The key, value is: mode_ctf_c 1 custom_printTable(): Returning custom_printTable(): table: 0558672C The key, value is: key mode_con The key, value is: subst con The key, value is: showstr modename.name.con The key, value is: descstr modename.description.con The key, value is: icon mode_icon_con custom_printTable(): Returning gMapEras[i].key = era_c Era = era_c subst = c Adding map: geo1c_con idx: 1 this.CurButton = _map_add cur_button = nil this.CurButton = Launch cur_button = nil
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380) HUD BitmapElement unable to find texture hud_target_hint_offscreen
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380) HUD BitmapElement unable to find texture hud_target_hint_offscreen
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380) HUD BitmapElement unable to find texture btn_directional_pad_LR game_interface: Entered utility_functions2: Listening on AddUnitClass() calls utility_functions2: Listening on SetHeroClass() calls utility_functions2: Listening on ReadDataFile() calls game_interface: Reading in custom strings game_interface: No user_script_0.lvl game_interface: No user_script_1.lvl game_interface: No user_script_2.lvl game_interface: No user_script_3.lvl game_interface: No user_script_4.lvl game_interface: No user_script_5.lvl game_interface: No user_script_6.lvl game_interface: No user_script_7.lvl game_interface: No user_script_8.lvl game_interface: No user_script_9.lvl game_interface: No user_script_10.lvl ifs_sideselect_fnBuildScreen() game_interface: Exited
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (rep1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (rep1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (rep1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (rep1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (rep1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (rep1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (rep1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (rep1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1058) Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073) Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1065) Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1051) Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1058) Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073) Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1065) Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1051) Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1065) Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073) Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1089) Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1081) Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityWalker.cpp(4273) Walker 'rep_walk_atte' skeleton does not contain LegBoneTopLeft 'bone_fl_shoulder'
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityWalker.cpp(4286) Walker 'rep_walk_atte' skeleton does not contain LegBoneTopRight 'bone_fr_shoulder'
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityWalker.cpp(4210) Walker 'rep_walk_atte' skeleton does not contain FootBoneLeft 'bone_l_toe'!
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityWalker.cpp(4219) Walker 'rep_walk_atte' skeleton does not contain FootBoneLeft 'bone_r_toe'!
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityWalker.cpp(4273) Walker 'rep_walk_atte' skeleton does not contain LegBoneTopLeft 'bone_bl_shoulder'
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityWalker.cpp(4286) Walker 'rep_walk_atte' skeleton does not contain LegBoneTopRight 'bone_br_shoulder'
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityWalker.cpp(4210) Walker 'rep_walk_atte' skeleton does not contain FootBoneLeft 'bone_l_toe'!
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityWalker.cpp(4219) Walker 'rep_walk_atte' skeleton does not contain FootBoneLeft 'bone_r_toe'!
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214) FLEffect::Read: duplicate effect class name (d6c288e8)!
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214) FLEffect::Read: duplicate effect class name (6616778a)!
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214) FLEffect::Read: duplicate effect class name (ef255e37)!
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214) FLEffect::Read: duplicate effect class name (c3a9860f)!
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityWalker.cpp(4273) Walker 'cis_walk_spider' skeleton does not contain LegBoneTopLeft 'bone_fl_shoulder'
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityWalker.cpp(4286) Walker 'cis_walk_spider' skeleton does not contain LegBoneTopRight 'bone_fr_shoulder'
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityWalker.cpp(4210) Walker 'cis_walk_spider' skeleton does not contain FootBoneLeft 'bone_l_toe'!
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityWalker.cpp(4219) Walker 'cis_walk_spider' skeleton does not contain FootBoneLeft 'bone_r_toe'!
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityWalker.cpp(4273) Walker 'cis_walk_spider' skeleton does not contain LegBoneTopLeft 'bone_bl_shoulder'
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityWalker.cpp(4286) Walker 'cis_walk_spider' skeleton does not contain LegBoneTopRight 'bone_br_shoulder'
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityWalker.cpp(4210) Walker 'cis_walk_spider' skeleton does not contain FootBoneLeft 'bone_l_toe'!
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityWalker.cpp(4219) Walker 'cis_walk_spider' skeleton does not contain FootBoneLeft 'bone_r_toe'! uf_updateClassIndex(): Added class: rep_inf_ep2_rifleman uf_updateClassIndex(): Added class: rep_inf_ep2_rocketeer uf_updateClassIndex(): Added class: rep_inf_ep2_sniper uf_updateClassIndex(): Added class: rep_inf_ep2_engineer uf_updateClassIndex(): Added class: rep_inf_ep3_officer uf_updateClassIndex(): Added class: rep_inf_ep2_jettrooper uf_updateClassIndex(): Added class: cis_inf_rifleman uf_updateClassIndex(): Added class: cis_inf_rocketeer uf_updateClassIndex(): Added class: cis_inf_sniper uf_updateClassIndex(): Added class: cis_inf_engineer uf_updateClassIndex(): Added class: cis_inf_officer uf_updateClassIndex(): Added class: cis_inf_droideka uf_updateClassIndex(): Added class: rep_hero_macewindu uf_updateClassIndex(): Added class: cis_hero_countdooku uf_updateClassIndex(): Added class: geo_inf_geonosian utility_functions2: ReadDataFile(): This map's code, mode: geo geo1_conquest
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553) Texture 'geo_sky' [d3a2e204] uses 2.00 MB
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48) ID=16a160be: trying to replace "geo_prop_geonosian_vent" with "geo_prop_geonosian_vent8"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48) ID=17a16251: trying to replace "geo_prop_geonosian_vent" with "geo_prop_geonosian_vent9"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48) ID=25869ca2: trying to replace "geo_prop_rock_bunker" with "geo_prop_rock_bunker8"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48) ID=27869fc8: trying to replace "geo_prop_rock_bunker" with "geo_prop_rock_bunker6"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48) ID=12a15a72: trying to replace "geo_prop_geonosian_vent" with "geo_prop_geonosian_vent4"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48) ID=2986a2ee: trying to replace "geo_prop_rock_bunker" with "geo_prop_rock_bunker4"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48) ID=2c86a7a7: trying to replace "geo_prop_rock_bunker" with "geo_prop_rock_bunker3"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48) ID=2886a15b: trying to replace "geo_prop_rock_bunker" with "geo_prop_rock_bunker7"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48) ID=2b86a614: trying to replace "geo_prop_rock_bunker" with "geo_prop_rock_bunker2"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(463) Attach: model '' [3ec81eb5] has no hardpoint 'hp_dust' [81143f7e]
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48) ID=2e86aacd: trying to replace "geo_prop_rock_bunker" with "geo_prop_rock_bunker1"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48) ID=26869e35: trying to replace "geo_prop_rock_bunker" with "geo_prop_rock_bunker9"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48) ID=0ca15100: trying to replace "geo_prop_geonosian_vent" with "geo_prop_geonosian_vent2"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48) ID=0fa155b9: trying to replace "geo_prop_geonosian_vent" with "geo_prop_geonosian_vent1"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48) ID=2f041a4b: trying to replace "geo_prop_geonosian_lair_b" with "geo_prop_geonosian_lair_b1"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(463) Attach: model '' [aed39d05] has no hardpoint 'hp_fire1' [3b7773cb]
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VehicleSpawn.cpp(191) Vehicle spawn missing class "rep_hover_fightertank"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VehicleSpawn.cpp(191) Vehicle spawn missing class "cis_hover_stap"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VehicleSpawn.cpp(191) Vehicle spawn missing class "rep_hover_fightertank"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VehicleSpawn.cpp(191) Vehicle spawn missing class "rep_hover_fightertank"
Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VehicleSpawn.cpp(191) Vehicle spawn missing class "cis_hover_stap"
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 4
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 8
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 12
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 16
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 20
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 24
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 28
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 32
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 36
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 40
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 44
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 48
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 52
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 56
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 60
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 64
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 68
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 72
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 76
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 80
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 84
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 88
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 92
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 96
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 100
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 104
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 108
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 112
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 116
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 120
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 124
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 128
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 132
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 136
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 140
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 144
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 148
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 152
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 156
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 160
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 164
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 168
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 172
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 176
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 180
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 184
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 188
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 192
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 196
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 200
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 204
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 208
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 212
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 216
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 220
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 224
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 228
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 232
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 236
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 240
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 244
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 248
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 252
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 256
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 260
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 264
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 268
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 272
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 276
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 280
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 284
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 288
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 292
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 296
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 300
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 304
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 308
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 312
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 316
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 320
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 324
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 328
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 332
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 336
Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 340 ifs_sideselect_fnEnter(): Map does not support custom era teams ifs_sideselect_fnEnter(): The award settings file exists ifs_sideselect_fnEnter(): Starting to remove award effects... ifs_sideselect_fnEnter(): Finished removing award effects.
Other Details about the Crashing-Able to view the Republic Trooper and Map before game crashes milliseconds after loading. -No changes have been made to the mission log for conquest -No other modes for that map crash. |
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Zoyarox Craszen Sergeant
Messages : 41 Registration Date : 2015-07-14
| Subject: Re: Geonosis Crashes 7/16/2015, 12:18 pm | |
| When my game crashes because of a selfmade map, usually it won't work until I remove whole data_??? folder and repalce it by a backup version. By that I mean, that it still crashes when I remove changes or simply everything that I added.
So maybe you will just have to use a backuped version. |
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Icemember Dark Trooper Phase 1 Class
Messages : 1241 Registration Date : 2010-07-29 Age : 44 Location : Bespin: Cloud City
| Subject: Re: Geonosis Crashes 7/16/2015, 5:05 pm | |
| @Glitch - is this fire present core.lvl in your map folder and game folder? |
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| Subject: Re: Geonosis Crashes | |
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