(data_ABC) is the map name for this tut.
Will use kashyyyk water.
1) Go to your worlds folder:C:\BF2_ModTools\data_ABC\Worlds\ABC\world1
2) Open your worlds .req file (abc.req) and add this:
- Spoiler:
REQN
{
"texture"
"water_bumpmap_0"
"water_bumpmap_1"
"water_bumpmap_2"
"water_bumpmap_3"
"water_bumpmap_4"
"water_bumpmap_5"
"water_bumpmap_6"
"water_bumpmap_7"
"water_bumpmap_8"
"water_bumpmap_9"
"water_bumpmap_10"
"water_bumpmap_11"
"water_bumpmap_12"
"water_bumpmap_13"
"water_bumpmap_14"
"water_bumpmap_15"
"water_normalmap_0"
"water_normalmap_1"
"water_normalmap_2"
"water_normalmap_3"
"water_normalmap_4"
"water_normalmap_5"
"water_normalmap_6"
"water_normalmap_7"
"water_normalmap_8"
"water_normalmap_9"
"water_normalmap_10"
"water_normalmap_11"
"water_normalmap_12"
"water_normalmap_13"
"water_normalmap_14"
"water_normalmap_15"
"water_specularmask_0"
"water_specularmask_1"
"water_specularmask_2"
"water_specularmask_3"
"water_specularmask_4"
"water_specularmask_5"
"water_specularmask_6"
"water_specularmask_7"
"water_specularmask_8"
"water_specularmask_9"
"water_specularmask_10"
"water_specularmask_11"
"water_specularmask_12"
"water_specularmask_13"
"water_specularmask_14"
"water_specularmask_15"
"water_specularmask_16"
"water_specularmask_17"
"water_specularmask_18"
"water_specularmask_19"
"water_specularmask_20"
"water_specularmask_21"
"water_specularmask_22"
"water_specularmask_23"
"water_specularmask_24"
"ABC_map"
}
underneath this:
REQN
{
"config"
}
3)Also in the abc.req file:
- Spoiler:
REQN
{
"envfx"
"ABC"
}
its calling for the fx file.
So you have to go get kas2.fx from the assets KAS world2 folder here:C:\BF2_ModTools\assets\worlds\KAS\world2 and place it in your world folder. Then rename it to your 3 letter world name.
4-1)If you open up kas2.fx with notepad, you will see its calling for the water textures. Go get the water textures here: C:\BF2_ModTools\assets\worlds\KAS\effects\PC and place them into your worlds folder here:C:\BF2_ModTools\data_ABC\Worlds\ABC\effects
So you should have a PC folder in your effect folder now.
If you dont have an effect folder, create it.
4-2)You also need this texture kas2_water.tga Get it here:C:\BF2_ModTools\assets\worlds\KAS\world2 and place it here:C:\BF2_ModTools\data_ABC\Worlds\ABC\world1
5-1) Open up Zeroeditor:C:\BF2_ModTools\data_ABC and load your map.
5-2)Go to the water tab and place your water, then save your map.
5-3) Munge your map and go see your water.