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 [résolu]Removing Water Damge

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Glitch
Storm Trooper Corporal
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[résolu]Removing Water Damge Empty
PostSubject: [résolu]Removing Water Damge   [résolu]Removing Water Damge I_icon_minitime6/26/2012, 7:37 pm

How do you remove water damage from the CIS? Is it written on an odf or hard coded onto the map?


Last edited by Glitch on 8/26/2012, 3:19 am; edited 1 time in total
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Icemember
Dark Trooper Phase 1 Class
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PostSubject: Re: [résolu]Removing Water Damge   [résolu]Removing Water Damge I_icon_minitime6/27/2012, 7:55 am

I have no idea on there. I think its hard coded. Dont know of any mods that suceeded in doing this. But I could be wrong lol.
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Glitch
Storm Trooper Corporal
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PostSubject: Re: [résolu]Removing Water Damge   [résolu]Removing Water Damge I_icon_minitime8/26/2012, 3:18 am

Found a way to counter the damage effects. It's still not as good as removal though.

MasterSaitek009 wrote:
Water will always damage a standard unit, you. Non-standard units are Droideka's and Vehicles. These have modifiable Damage rates via WaterDamageInterval and WaterDamageAmount.
This limitation for standard units can be counteracted by placing a Damage Region that does negative damage(Essentially a Healing Region) in the water higher than a unit's head. Side effects include a red flashing screen and a blue healing ring around the unit.
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Lephenix
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PostSubject: Re: [résolu]Removing Water Damge   [résolu]Removing Water Damge I_icon_minitime8/26/2012, 11:50 am

Maybe you should take a look at polis massa assets i think it is the same principle, you know the droids don't die outside but the clones does.


Last edited by Lephenix on 8/26/2012, 8:15 pm; edited 1 time in total
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ARC_Troopa_Nate
Clone Trooper Lietenant Colonel
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PostSubject: Re: [résolu]Removing Water Damge   [résolu]Removing Water Damge I_icon_minitime8/26/2012, 3:22 pm

Yes, it's probably by health type, I wonder if you could use SetInstanceProperty on the damage region and make it so droids don't take damage...
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Glitch
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PostSubject: Re: [résolu]Removing Water Damge   [résolu]Removing Water Damge I_icon_minitime9/2/2012, 2:14 am

ARC_Troopa_Nate wrote:
You could use SetInstanceProperty on the damage region and make it so droids don't take damage...

Found this in vehicle odf's think it would work?

WaterDamageInterval = "1.0"
WaterDamageAmount = "10.0"

If I set WaterDamageAmount to 0.0?
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ARC_Troopa_Nate
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PostSubject: Re: [résolu]Removing Water Damge   [résolu]Removing Water Damge I_icon_minitime9/2/2012, 2:18 am

It would not, unless you changed the class-label of the droids to vehicles, but then you'd have to change stuff with the odfs, and it probably wouldn't be worth it.
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PostSubject: Re: [résolu]Removing Water Damge   [résolu]Removing Water Damge I_icon_minitime

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