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 Spawn Gunship [solved]

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Zoyarox Craszen
Sergeant
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Zoyarox Craszen

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Registration Date : 2015-07-14

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PostSubject: Spawn Gunship [solved]   Spawn Gunship [solved] I_icon_minitime7/14/2015, 7:29 pm

On one of my maps I spawns a Rebel Tank. There should also spawn a Tauntaun, which doesn't. Well it was a while ago and I could just have made a mistake.
My real question is how I can make a rebel gunship spawn?

First I wanted to copy the rep one, but then I realized that the alliance has soemthing called "all_fly_gunship_sc". So is the mistake that THAT isn't actually a gunship or do I have to use something else (in ZE) than the "com_item_vehicle_spawn" in order to spawn ships?
That also brings me back to my Tauntaun story, do I have to use another spawnertype for a Tauntaun too? And if, where can I find that spawner odf?

Thank you very much in advance! Very Happy


Last edited by Zoyarox Craszen on 7/22/2015, 2:06 pm; edited 1 time in total
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Icemember
Dark Trooper Phase 1 Class
Dark Trooper Phase 1 Class
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Messages : 1241
Registration Date : 2010-07-29
Age : 43
Location : Bespin: Cloud City

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PostSubject: Re: Spawn Gunship [solved]   Spawn Gunship [solved] I_icon_minitime7/14/2015, 9:03 pm

I'm not finding the model name all_fly_gunship_sc.msh in the all side folder nor the rep side folder.
But the odf all_fly_gunship_sc is present in the all odf folder which uses the rep_la_at_gunship.msh.

Make sure the all files are present in the all side folder that the all_fly_gunship_sc.odf is asking for.

The all_fly_gunship_sc.odf version is a flying CP. A commandflyer version. So you will have to add this line to your map lua.

SetMemoryPoolSize("CommandFlyer", 2) <--------------- for space craft CPs
SetMemoryPoolSize("CommandWalker", 2) <--------------- for walker transport CPs

Then try your map again.
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Zoyarox Craszen
Sergeant
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Zoyarox Craszen

Messages : 41
Registration Date : 2015-07-14

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PostSubject: Re: Spawn Gunship [solved]   Spawn Gunship [solved] I_icon_minitime7/15/2015, 12:27 pm

All files where there, I think the only thing that was missing was the re_la_at_gunship.msh (couldn't find any request for that file, but added it beacause you said so)
I was unsure where to add the SetMemoryPoolSize part (there are 2), but, well, in the end it worked perfectly!
Thank you so so much!!! Very Happy Very Happy Very Happy




(For those who aren't sure where to add it:
Under the "SetMemoryPoolSize ("Combo::Deflect",100)     -- should be ~1x #combo "
If you are using Notepad++ it should be added in the rows 72 and 73)
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PostSubject: Re: Spawn Gunship [solved]   Spawn Gunship [solved] I_icon_minitime

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Spawn Gunship [solved]

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