| [solved][Help]Droideka Changes | |
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Author | Message |
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RevanSithLord Scout Trooper Commander
Messages : 969 Registration Date : 2010-08-21 Age : 34 Location : The good 'ol United States of America, Iowa Great Lakes region
| Subject: [solved][Help]Droideka Changes 9/20/2012, 4:45 pm | |
| I'm adding my own version of the droideka to my own side, TRF (short for Trade Federation) and I've been having problems implementing it. As far as I am aware, all files required are in the proper locations, but apparently not. I haven't been able to get it to work. I checked my luas and noticed there was no comma after the first class (the droid rifleman I added) like it showed on all the other classes, so I added the comma. Just now it crashed. Can anyone find out what's wrong? - Bfront2.log wrote:
- Message Severity: 2
.\Memory\RedMemoryPool.cpp(317) Memory pool "ClothData" set item count after being allocated
Message Severity: 2 .\Source\EntityGeometry.cpp(1065) Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"
Message Severity: 2 .\Source\EntityGeometry.cpp(1073) Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"
Message Severity: 2 .\Source\EntityGeometry.cpp(1089) Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"
Message Severity: 2 .\Source\EntityGeometry.cpp(1081) Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"
Message Severity: 2 .\Source\EntityGeometry.cpp(1058) Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"
Message Severity: 2 .\Source\EntityGeometry.cpp(1073) Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"
Message Severity: 2 .\Source\EntityGeometry.cpp(1065) Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"
Message Severity: 2 .\Source\EntityGeometry.cpp(1051) Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"
Message Severity: 2 .\Source\EntityGeometry.cpp(1058) Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere"
Message Severity: 2 .\Source\EntityGeometry.cpp(1073) Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere"
Message Severity: 2 .\Source\EntityGeometry.cpp(1065) Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere"
Message Severity: 2 .\Source\EntityGeometry.cpp(1051) Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh"
Message Severity: 3 .\Source\Weapon.cpp(2076) Weapon "all_weap_inf_rifle" missing high res geometry "all_1st_weap_inf_rifle"
Message Severity: 3 .\Source\Weapon.cpp(2076) Weapon "all_weap_inf_pistol" missing high res geometry "all_1st_weap_inf_pistol"
Message Severity: 3 .\Source\Weapon.cpp(2076) Weapon "all_weap_award_pistol" missing high res geometry "all_1st_weap_inf_pistol"
Message Severity: 3 .\Source\Weapon.cpp(2076) Weapon "all_weap_award_rifle" missing high res geometry "all_1st_weap_inf_rifle"
Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (all1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (all1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (all1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (all1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (all1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (all1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (all1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (all1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 3 .\Source\Weapon.cpp(2076) Weapon "all_weap_vexa_flechettepistol" missing high res geometry "all_weap_vexaflechettepistol"
Message Severity: 3 .\Source\Weapon.cpp(2076) Weapon "cis_weap_inf_rifle" missing high res geometry "cis_1st_weap_inf_rifle"
Message Severity: 3 .\Source\Weapon.cpp(2076) Weapon "cis_weap_inf_pistol" missing high res geometry "cis_1st_weap_inf_pistol"
Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle" Adding droidekas in seems trickier than most infantry classes as there's some differences as it's 'classified' as a walker and not as an actual infantry class. I just wanna know what's wrong. |
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Icemember Dark Trooper Phase 1 Class
Messages : 1241 Registration Date : 2010-07-29 Age : 44 Location : Bespin: Cloud City
| Subject: Re: [solved][Help]Droideka Changes 9/20/2012, 8:42 pm | |
| These files are missing.
Message Severity: 3 .\Source\Weapon.cpp(2076) Weapon "all_weap_award_rifle" missing high res geometry "all_1st_weap_inf_rifle"
Message Severity: 3 .\Source\Weapon.cpp(2076) Weapon "all_weap_vexa_flechettepistol" missing high res geometry "all_weap_vexaflechettepistol"
Message Severity: 3 .\Source\Weapon.cpp(2076) Weapon "cis_weap_inf_rifle" missing high res geometry "cis_1st_weap_inf_rifle"
Message Severity: 3 .\Source\Weapon.cpp(2076) Weapon "cis_weap_inf_pistol" missing high res geometry "cis_1st_weap_inf_pistol"
Just add them all in and your good to go. Its asking for the models in the hi rez line of the weapons odf files.
HighResGeometry = "all_weap_award_rifle" HighResGeometry = "all_weap_vexa_flechettepistol" HighResGeometry = "cis_weap_inf_rifle" HighResGeometry = "cis_weap_inf_pistol" |
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RevanSithLord Scout Trooper Commander
Messages : 969 Registration Date : 2010-08-21 Age : 34 Location : The good 'ol United States of America, Iowa Great Lakes region
| Subject: Re: [solved][Help]Droideka Changes 9/20/2012, 10:13 pm | |
| Yeah, I fixed those, but those aren't the issue. I just can't add in my custom droideka. Reference Gametoast for the .lua |
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Icemember Dark Trooper Phase 1 Class
Messages : 1241 Registration Date : 2010-07-29 Age : 44 Location : Bespin: Cloud City
| Subject: Re: [solved][Help]Droideka Changes 9/21/2012, 8:11 am | |
| AddWalkerType(0, 4) -- special -> droidekas
did you edit this line to add more droidakas?
Post your droidakas odf files. |
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ARC_Troopa_Nate Clone Trooper Lietenant Colonel
Messages : 203 Registration Date : 2011-07-07 Age : 26 Location : Behind you...
| Subject: Re: [solved][Help]Droideka Changes 9/21/2012, 6:42 pm | |
| This has been solved on Gametoast now. |
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RevanSithLord Scout Trooper Commander
Messages : 969 Registration Date : 2010-08-21 Age : 34 Location : The good 'ol United States of America, Iowa Great Lakes region
| Subject: Re: [solved][Help]Droideka Changes 9/21/2012, 11:38 pm | |
| Yes, here's the link. I figured help from both forums would help maximize the amount of help/feedback. http://gametoast.com/forums/viewtopic.php?f=27&t=28480 |
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Icemember Dark Trooper Phase 1 Class
Messages : 1241 Registration Date : 2010-07-29 Age : 44 Location : Bespin: Cloud City
| Subject: Re: [solved][Help]Droideka Changes 9/22/2012, 7:40 am | |
| This was solved by adding the droidakas animations to the munge folder. |
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RevanSithLord Scout Trooper Commander
Messages : 969 Registration Date : 2010-08-21 Age : 34 Location : The good 'ol United States of America, Iowa Great Lakes region
| Subject: Re: [solved][Help]Droideka Changes 9/22/2012, 2:57 pm | |
| Actually it was solved by doing this. - Spoiler:
- .req file wrote:
- ucft
{ REQN { "class" "trf_inf_droideka" }
REQN { "zafbin" "droidekafp" } REQN { "zaabin" "droidekafp" } REQN { "model" "hud_droideka_shield" } REQN { "texture" "hud_droideka_shield" }
}
Because I DID have the animations in there, I just didn't have the .req for the Droideka set up correctly. I had to add all that extra crap to the .req and I didn't know. |
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Icemember Dark Trooper Phase 1 Class
Messages : 1241 Registration Date : 2010-07-29 Age : 44 Location : Bespin: Cloud City
| Subject: Re: [solved][Help]Droideka Changes 9/23/2012, 1:03 am | |
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TWINKEYRUNAWAY Clone Trooper Master Staff Major
Messages : 196 Registration Date : 2012-07-12 Location : 411Remnant
| Subject: Re: [solved][Help]Droideka Changes 9/23/2012, 1:09 am | |
| Dont suppose we can get a picture of this model? |
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RevanSithLord Scout Trooper Commander
Messages : 969 Registration Date : 2010-08-21 Age : 34 Location : The good 'ol United States of America, Iowa Great Lakes region
| Subject: Re: [solved][Help]Droideka Changes 9/23/2012, 2:13 am | |
| Sure, I'll get a screenshot tomorrow before I go to work. And it's nothing special, just a reskinned stock Droideka. It's got the same stats as it, however I just wanted to make it look less pale and boring. The model itself isn't changed. It's still a P-series Droideka. |
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| Subject: Re: [solved][Help]Droideka Changes | |
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| [solved][Help]Droideka Changes | |
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