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RevanSithLord Scout Trooper Commander
Messages : 969 Registration Date : 2010-08-21 Age : 34 Location : The good 'ol United States of America, Iowa Great Lakes region
| Subject: [SOLVED]Sound Problem 2/27/2012, 3:47 am | |
| Having a sound problem with my Coynite Disruptor rifle's sound. I gave it a disruptor rifle sound .wav, proper format and all. The sound is not playing in-game. Either that or it's so quiet I can't hear it at all. Whatever's going on, either way it's not working. I followed Icemember's custom sound tutorial to the letter. The .bat files are correct and everything should be where they need to be. Here's a couple of pictures (since Icemember needed me to post a couple of pictures of my gamedata map directory) and also my mungelog. - Spoiler:
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ERROR[levelpack shell.req]:Input file shell.req does not exist. [continuing] 1 Errors 0 Warnings
WARNING[PC_modelmunge msh\all_inf_rebel_saboteur.msh]:all_inf_rebel_saboteur has 2373 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)! WARNING[PC_modelmunge msh\all_militia.msh]:all_militia has 2581 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)! WARNING[PC_modelmunge msh\oldrep_weap_repeater.msh]:oldrep_weap_repeater has 1302 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)! WARNING[PC_modelmunge msh\packered_mortar_gun1.msh]:packered_mortar_gun1 has 1190 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)! 0 Errors 4 Warnings
WARNING[PC_modelmunge Improved Bespin Assets\msh\bes2_bldg_base.msh]:bes2_bldg_base has 1591 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)! ERROR[PC_modelmunge Improved Bespin Assets\msh\bes2_bldg_chamber_shaft.msh]:AddSegment(bes2_bldg_chamber_shaft:shadowvolume): shadow mesh edge 548 / 668 is invalid (edge next == twin == 549) WARNING[PC_modelmunge Improved Bespin Assets\msh\bes2_bldg_court2.msh]:bes2_bldg_court2 has 1503 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)! WARNING[PC_modelmunge msh\bghulk1_reduce.msh]:bghulk1_reduce has 1637 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)! WARNING[PC_modelmunge msh\cis_bldg_deaddroid1.msh]:cis_bldg_deaddroid1 has 4426 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)! WARNING[PC_modelmunge msh\cis_bldg_deaddroid2.msh]:cis_bldg_deaddroid2 has 5037 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)! WARNING[PC_modelmunge msh\com_icon_lokrevenant.msh]:com_icon_lokrevenant has 1008 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)! WARNING[PC_modelmunge msh\kam_bldg_bridge2.msh]:kam_bldg_bridge2 has 1374 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)! WARNING[PC_modelmunge msh\mus1_prop_proto.msh]:mus1_prop_proto has 1137 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)! WARNING[PC_modelmunge msh\rax_bldg_bghulk_2_t_v2.msh]:rax_bldg_bghulk_2_t_v2 has 1756 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)! WARNING[PC_modelmunge msh\rax_bldg_bghulk_3_reduce.msh]:rax_bldg_bghulk_3_reduce has 3034 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)! WARNING[PC_modelmunge msh\rax_bldg_bghulk_4_reduce_v3.msh]:rax_bldg_bghulk_4_reduce_v3 has 3367 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)! WARNING[PC_modelmunge msh\rax_bldg_crane_dest.msh]:rax_bldg_crane_dest has 1921 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)! WARNING[PC_modelmunge msh\rax_bldg_forcefield_t2.msh]:rax_bldg_forcefield_t2 has 1181 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)! WARNING[PC_modelmunge msh\rax_bldg_ind_1_t_v3_red.msh]:rax_bldg_ind_1_t_v3_red has 2485 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)! WARNING[PC_modelmunge msh\rax_bldg_refinery_t3.msh]:rax_bldg_refinery_t3 has 3927 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)! WARNING[PC_modelmunge msh\rax_bldg_refinery_t3_v2.msh]:rax_bldg_refinery_t3_v2 has 2203 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)! WARNING[PC_modelmunge msh\rax_bldg_sgen_t.msh]:rax_bldg_sgen_t has 1358 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)! WARNING[PC_modelmunge msh\rax_prop_crash_v3_T_01a.msh]:rax_prop_crash_v3_T_01a has 4045 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)! WARNING[PC_modelmunge msh\rax_prop_hulk_10_t.msh]:rax_prop_hulk_10_t has 1841 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)! WARNING[PC_modelmunge msh\rax_prop_hulk_1_t.msh]:rax_prop_hulk_1_t has 1260 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)! WARNING[PC_modelmunge msh\rax_prop_hulk_2_t.msh]:rax_prop_hulk_2_t has 1577 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)! WARNING[PC_modelmunge msh\rax_scollector_v4_t.msh]:rax_scollector_v4_t has 4489 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)! WARNING[PC_modelmunge msh\tat3_bldg_jabba.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog! WARNING[PC_modelmunge msh\tat3_bldg_jabba.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog! WARNING[PC_modelmunge msh\tat3_bldg_jabba.msh]:SplitSkinnedSegments: WARNING: resorting to brute force, this may take a while... WARNING[PC_modelmunge msh\tat3_bldg_jabba.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog! WARNING[PC_modelmunge msh\tat3_bldg_rancor.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog! WARNING[PC_modelmunge msh\tat3_bldg_rancor.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog! WARNING[PC_modelmunge msh\tat3_prop_CZ1droid_parts.msh]:tat3_prop_CZ1droid_parts has 1588 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)! WARNING[PC_modelmunge MygTunnels\cat_tunnel_4.msh]:cat_tunnel_4 has 3745 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)! WARNING[PC_modelmunge MygTunnels\cat_tunnel_curve.msh]:cat_tunnel_curve has 1696 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)! WARNING[PC_modelmunge Psychofred\bigcrane.msh]:bigcrane has 1368 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)! WARNING[PC_modelmunge Sky's Model Pack 1\Pack 1\Adon Fel Rocks\adf_cave_3way.msh]:adf_cave_3way has 1277 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)! WARNING[PC_modelmunge Sky's Model Pack 1\Pack 1\Adon Fel Rocks\adf_cave_4way.msh]:adf_cave_4way has 1460 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)! WARNING[PC_modelmunge Sky's Model Pack 1\Pack 1\Adon Fel Rocks\adf_cave_bent.msh]:adf_cave_bent has 1127 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)! WARNING[PC_modelmunge Sky's Model Pack 1\Pack 1\ATRT+ATTE Wrecks\atrt_damaged.msh]:atrt_damaged has 5828 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)! WARNING[PC_modelmunge Sky's Model Pack 1\Pack 1\ATRT+ATTE Wrecks\atrt_wreck1.msh]:atrt_wreck1 has 5828 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)! WARNING[PC_modelmunge Sky's Model Pack 1\Pack 1\ATRT+ATTE Wrecks\atrt_wreck2.msh]:atrt_wreck2 has 5828 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)! WARNING[PC_modelmunge Sky's Model Pack 1\Pack 1\ATRT+ATTE Wrecks\atrt_wreck3.msh]:atrt_wreck3 has 3811 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)! WARNING[PC_modelmunge Sky's Model Pack 1\Pack 1\ATRT+ATTE Wrecks\atte_wreck.msh]:atte_wreck has 2040 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)! WARNING[PC_modelmunge Sky's Model Pack 1\Pack 1\Bothan Statue\bothan.msh]:bothan has 2461 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)! WARNING[PC_modelmunge Sky's Model Pack 1\Pack 1\Dalonni Plants\hornplant.msh]:hornplant has 1311 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)! WARNING[PC_modelmunge Sky's Model Pack 1\Pack 1\Dalonni Plants\hornplant3.msh]:hornplant3 has 1022 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)! WARNING[PC_modelmunge Sky's Model Pack 1\Pack 1\Dalonni Plants\hornplanta.msh]:hornplanta has 3160 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)! WARNING[PC_modelmunge Sky's Model Pack 1\Pack 1\Dalonni Plants\hornplant_bent.msh]:hornplant_bent has 1312 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)! WARNING[PC_modelmunge Sky's Model Pack 1\Pack 1\Ellera Prime Ship\pbridge.msh]:pbridge has 1264 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)! WARNING[PC_modelmunge Sky's Model Pack 1\Pack 1\Ellera Prime Ship\pship.msh]:pship has 6498 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)! WARNING[PC_modelmunge Sky's Model Pack 1\Pack 1\Penal\Wall_4way.msh]:Wall_4way has 1332 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)! WARNING[PC_modelmunge SqueddiesSourceModels\msh\eddie_prop_building05.msh]:eddie_prop_building05 has 1065 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)! WARNING[PC_modelmunge SqueddiesSourceModels\msh\eddie_prop_cart01.msh]:eddie_prop_cart01 has 1300 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)! WARNING[PC_modelmunge SqueddiesSourceModels\msh\eddie_prop_container01.msh]:_PC_WriteShadowVolume(eddie_prop_container01): invalid shadow face normal WARNING[PC_modelmunge SqueddiesSourceModels\msh\eddie_prop_container01.msh]:_PC_WriteShadowVolume(eddie_prop_container01): invalid shadow face normal WARNING[PC_modelmunge SqueddiesSourceModels\msh\eddie_prop_container01.msh]:_PC_WriteShadowVolume(eddie_prop_container01): invalid shadow face normal WARNING[PC_modelmunge SqueddiesSourceModels\msh\eddie_prop_container01.msh]:_PC_WriteShadowVolume(eddie_prop_container01): invalid shadow face normal WARNING[PC_modelmunge SqueddiesSourceModels\msh\eddie_prop_container01.msh]:_PC_WriteShadowVolume(eddie_prop_container01): invalid shadow face normal WARNING[PC_modelmunge SqueddiesSourceModels\msh\eddie_prop_container01.msh]:_PC_WriteShadowVolume(eddie_prop_container01): invalid shadow face normal WARNING[PC_modelmunge SqueddiesSourceModels\msh\eddie_prop_container01.msh]:_PC_WriteShadowVolume(eddie_prop_container01): invalid shadow face normal WARNING[PC_modelmunge SqueddiesSourceModels\msh\eddie_prop_container01.msh]:_PC_WriteShadowVolume(eddie_prop_container01LOWD): invalid shadow face normal WARNING[PC_modelmunge SqueddiesSourceModels\msh\eddie_prop_container01.msh]:_PC_WriteShadowVolume(eddie_prop_container01LOWD): invalid shadow face normal WARNING[PC_modelmunge SqueddiesSourceModels\msh\eddie_prop_container01.msh]:_PC_WriteShadowVolume(eddie_prop_container01LOWD): invalid shadow face normal WARNING[PC_modelmunge SqueddiesSourceModels\msh\eddie_prop_container01.msh]:_PC_WriteShadowVolume(eddie_prop_container01LOWD): invalid shadow face normal WARNING[PC_modelmunge SqueddiesSourceModels\msh\eddie_prop_container01.msh]:_PC_WriteShadowVolume(eddie_prop_container01LOWD): invalid shadow face normal WARNING[PC_modelmunge SqueddiesSourceModels\msh\eddie_prop_container01.msh]:_PC_WriteShadowVolume(eddie_prop_container01LOWD): invalid shadow face normal WARNING[PC_modelmunge SqueddiesSourceModels\msh\eddie_prop_container01.msh]:_PC_WriteShadowVolume(eddie_prop_container01LOWD): invalid shadow face normal WARNING[PC_modelmunge SqueddiesSourceModels\msh\eddie_prop_tree02.msh]:eddie_prop_tree02 has 1366 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)! WARNING[PC_modelmunge SqueddiesSourceModels\msh\HOTH_Prop_hangar_bridge.msh]:HOTH_Prop_hangar_bridge has 1308 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)! WARNING[PC_modelmunge SqueddiesSourceModels\msh\NEL_shroom.msh]:NEL_shroom has 1064 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)! 1 Errors 67 Warnings
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\AI1COM474.wav - while munging C:\BF2_ModTools\data_LJU\Sound\global\all_unit_vo_quick.stm soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\AI1COM474.wav, format may be invalid - while munging C:\BF2_ModTools\data_LJU\Sound\global\all_unit_vo_quick.stm soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LJU\Sound\global\all_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_LJU\Sound\global\all_unit_vo_quick.stm soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav - while munging C:\BF2_ModTools\data_LJU\Sound\global\all_unit_vo_slow.stm soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav, format may be invalid - while munging C:\BF2_ModTools\data_LJU\Sound\global\all_unit_vo_slow.stm soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LJU\Sound\global\all_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_LJU\Sound\global\all_unit_vo_slow.stm soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav - while munging C:\BF2_ModTools\data_LJU\Sound\global\cis_unit_vo_quick.stm soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav, format may be invalid - while munging C:\BF2_ModTools\data_LJU\Sound\global\cis_unit_vo_quick.stm soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LJU\Sound\global\cis_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_LJU\Sound\global\cis_unit_vo_quick.stm soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav - while munging C:\BF2_ModTools\data_LJU\Sound\global\cis_unit_vo_slow.stm soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav, format may be invalid - while munging C:\BF2_ModTools\data_LJU\Sound\global\cis_unit_vo_slow.stm soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LJU\Sound\global\cis_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_LJU\Sound\global\cis_unit_vo_slow.stm soundflmunge.exe : Error : Unable to open file ..\worlds\cor\streams\Objective_VO\ROCOR0006.wav - while munging C:\BF2_ModTools\data_LJU\Sound\global\cor_objective_vo_slow.stm soundflmunge.exe : Error : Unable to open file ..\worlds\cor\streams\Objective_VO\ROCOR0006.wav, format may be invalid - while munging C:\BF2_ModTools\data_LJU\Sound\global\cor_objective_vo_slow.stm soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LJU\Sound\global\cor_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_LJU\Sound\global\cor_objective_vo_slow.stm soundflmunge.exe : Error : Unable to open file ..\cw\streams\mxCISCor01_Act01_lp.wav - while munging C:\BF2_ModTools\data_LJU\Sound\global\cw_music.stm soundflmunge.exe : Error : Unable to open file ..\cw\streams\mxCISCor01_Act01_lp.wav, format may be invalid - while munging C:\BF2_ModTools\data_LJU\Sound\global\cw_music.stm soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LJU\Sound\global\cw_music.stm - while munging C:\BF2_ModTools\data_LJU\Sound\global\cw_music.stm soundflmunge.exe : Error : Unable to open file ..\worlds\dea\streams\Objective_VO\IODEA0010.wav - while munging C:\BF2_ModTools\data_LJU\Sound\global\dea_objective_vo_slow.stm soundflmunge.exe : Error : Unable to open file ..\worlds\dea\streams\Objective_VO\IODEA0010.wav, format may be invalid - while munging C:\BF2_ModTools\data_LJU\Sound\global\dea_objective_vo_slow.stm soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LJU\Sound\global\dea_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_LJU\Sound\global\dea_objective_vo_slow.stm soundflmunge.exe : Error : Unable to open file streams\desert_battlechatter_vo\jawa_01.wav - while munging C:\BF2_ModTools\data_LJU\Sound\global\des_unit_vo_slow.stm soundflmunge.exe : Error : Unable to open file streams\desert_battlechatter_vo\jawa_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_LJU\Sound\global\des_unit_vo_slow.stm soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LJU\Sound\global\des_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_LJU\Sound\global\des_unit_vo_slow.stm soundflmunge.exe : Error : Unable to open file ..\worlds\fel\streams\Objective_VO\ROFEL0005.wav - while munging C:\BF2_ModTools\data_LJU\Sound\global\fel_objective_vo_slow.stm soundflmunge.exe : Error : Unable to open file ..\worlds\fel\streams\Objective_VO\ROFEL0005.wav, format may be invalid - while munging C:\BF2_ModTools\data_LJU\Sound\global\fel_objective_vo_slow.stm soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LJU\Sound\global\fel_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_LJU\Sound\global\fel_objective_vo_slow.stm soundflmunge.exe : Error : Unable to open file streams\gamorian_guard_battlechatter_vo\gamoreanGuard_01.wav - while munging C:\BF2_ModTools\data_LJU\Sound\global\gam_unit_vo_slow.stm soundflmunge.exe : Error : Unable to open file streams\gamorian_guard_battlechatter_vo\gamoreanGuard_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_LJU\Sound\global\gam_unit_vo_slow.stm soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LJU\Sound\global\gam_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_LJU\Sound\global\gam_unit_vo_slow.stm soundflmunge.exe : Error : Unable to open file ..\gcw\streams\mxAllDag01_Amb01_lp.wav - while munging C:\BF2_ModTools\data_LJU\Sound\global\gcw_music.stm soundflmunge.exe : Error : Unable to open file ..\gcw\streams\mxAllDag01_Amb01_lp.wav, format may be invalid - while munging C:\BF2_ModTools\data_LJU\Sound\global\gcw_music.stm soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LJU\Sound\global\gcw_music.stm - while munging C:\BF2_ModTools\data_LJU\Sound\global\gcw_music.stm soundflmunge.exe : Error : Unable to open file ..\worlds\geo\streams\Objective_VO\ROGEO0011.wav - while munging C:\BF2_ModTools\data_LJU\Sound\global\geo_objective_vo_slow.stm soundflmunge.exe : Error : Unable to open file ..\worlds\geo\streams\Objective_VO\ROGEO0011.wav, format may be invalid - while munging C:\BF2_ModTools\data_LJU\Sound\global\geo_objective_vo_slow.stm soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LJU\Sound\global\geo_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_LJU\Sound\global\geo_objective_vo_slow.stm soundflmunge.exe : Error : Unable to open file streams\ui_objComplete_1.wav - while munging C:\BF2_ModTools\data_LJU\Sound\global\global_vo_quick.stm soundflmunge.exe : Error : Unable to open file streams\ui_objComplete_1.wav, format may be invalid - while munging C:\BF2_ModTools\data_LJU\Sound\global\global_vo_quick.stm soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LJU\Sound\global\global_vo_quick.stm - while munging C:\BF2_ModTools\data_LJU\Sound\global\global_vo_quick.stm soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav - while munging C:\BF2_ModTools\data_LJU\Sound\global\global_vo_slow.stm soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_LJU\Sound\global\global_vo_slow.stm soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LJU\Sound\global\global_vo_slow.stm - while munging C:\BF2_ModTools\data_LJU\Sound\global\global_vo_slow.stm soundflmunge.exe : Error : Unable to open file streams\gungan_battlechatter_vo\GI1COM007.wav - while munging C:\BF2_ModTools\data_LJU\Sound\global\gun_unit_vo_slow.stm soundflmunge.exe : Error : Unable to open file streams\gungan_battlechatter_vo\GI1COM007.wav, format may be invalid - while munging C:\BF2_ModTools\data_LJU\Sound\global\gun_unit_vo_slow.stm soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LJU\Sound\global\gun_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_LJU\Sound\global\gun_unit_vo_slow.stm soundflmunge.exe : Error : Unable to open file ..\worlds\hot\streams\Objective_VO\CVHOT0004.wav - while munging C:\BF2_ModTools\data_LJU\Sound\global\hot_objective_vo_slow.stm soundflmunge.exe : Error : Unable to open file ..\worlds\hot\streams\Objective_VO\CVHOT0004.wav, format may be invalid - while munging C:\BF2_ModTools\data_LJU\Sound\global\hot_objective_vo_slow.stm soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LJU\Sound\global\hot_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_LJU\Sound\global\hot_objective_vo_slow.stm soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\II1COM751.wav - while munging C:\BF2_ModTools\data_LJU\Sound\global\imp_unit_vo_quick.stm soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\II1COM751.wav, format may be invalid - while munging C:\BF2_ModTools\data_LJU\Sound\global\imp_unit_vo_quick.stm soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LJU\Sound\global\imp_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_LJU\Sound\global\imp_unit_vo_quick.stm soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\IOCOM0078.wav - while munging C:\BF2_ModTools\data_LJU\Sound\global\imp_unit_vo_slow.stm soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\IOCOM0078.wav, format may be invalid - while munging C:\BF2_ModTools\data_LJU\Sound\global\imp_unit_vo_slow.stm soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LJU\Sound\global\imp_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_LJU\Sound\global\imp_unit_vo_slow.stm soundflmunge.exe : Error : Unable to open file ..\worlds\kam\streams\Objective_VO\IOKAM0002.wav - while munging C:\BF2_ModTools\data_LJU\Sound\global\kam_objective_vo_slow.stm soundflmunge.exe : Error : Unable to open file ..\worlds\kam\streams\Objective_VO\IOKAM0002.wav, format may be invalid - while munging C:\BF2_ModTools\data_LJU\Sound\global\kam_objective_vo_slow.stm soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LJU\Sound\global\kam_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_LJU\Sound\global\kam_objective_vo_slow.stm soundflmunge.exe : Error : Unable to open file ..\worlds\kas\streams\Objective_VO\ROKAS0001.wav - while munging C:\BF2_ModTools\data_LJU\Sound\global\KAS_objective_vo_slow.stm soundflmunge.exe : Error : Unable to open file ..\worlds\kas\streams\Objective_VO\ROKAS0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_LJU\Sound\global\KAS_objective_vo_slow.stm soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LJU\Sound\global\KAS_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_LJU\Sound\global\KAS_objective_vo_slow.stm soundflmunge.exe : Error : Unable to open file ..\worlds\mus\streams\Objective_VO\IOMUS0001.wav - while munging C:\BF2_ModTools\data_LJU\Sound\global\mus_objective_vo_slow.stm soundflmunge.exe : Error : Unable to open file ..\worlds\mus\streams\Objective_VO\IOMUS0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_LJU\Sound\global\mus_objective_vo_slow.stm soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LJU\Sound\global\mus_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_LJU\Sound\global\mus_objective_vo_slow.stm soundflmunge.exe : Error : Unable to open file ..\worlds\myg\streams\Objective_VO\ROMYG0001.wav - while munging C:\BF2_ModTools\data_LJU\Sound\global\myg_objective_vo_slow.stm soundflmunge.exe : Error : Unable to open file ..\worlds\myg\streams\Objective_VO\ROMYG0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_LJU\Sound\global\myg_objective_vo_slow.stm soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LJU\Sound\global\myg_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_LJU\Sound\global\myg_objective_vo_slow.stm soundflmunge.exe : Error : Unable to open file ..\worlds\nab\streams\Objective_VO\IONAB0013.wav - while munging C:\BF2_ModTools\data_LJU\Sound\global\nab_objective_vo_slow.stm soundflmunge.exe : Error : Unable to open file ..\worlds\nab\streams\Objective_VO\IONAB0013.wav, format may be invalid - while munging C:\BF2_ModTools\data_LJU\Sound\global\nab_objective_vo_slow.stm soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LJU\Sound\global\nab_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_LJU\Sound\global\nab_objective_vo_slow.stm soundflmunge.exe : Error : Unable to open file ..\worlds\pol\streams\Objective_VO\IOPOL0001.wav - while munging C:\BF2_ModTools\data_LJU\Sound\global\pol_objective_vo_slow.stm soundflmunge.exe : Error : Unable to open file ..\worlds\pol\streams\Objective_VO\IOPOL0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_LJU\Sound\global\pol_objective_vo_slow.stm soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LJU\Sound\global\pol_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_LJU\Sound\global\pol_objective_vo_slow.stm soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\RI1COM628.wav - while munging C:\BF2_ModTools\data_LJU\Sound\global\rep_unit_vo_quick.stm soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\RI1COM628.wav, format may be invalid - while munging C:\BF2_ModTools\data_LJU\Sound\global\rep_unit_vo_quick.stm soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LJU\Sound\global\rep_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_LJU\Sound\global\rep_unit_vo_quick.stm soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\ROCOM0066.wav - while munging C:\BF2_ModTools\data_LJU\Sound\global\rep_unit_vo_slow.stm soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\ROCOM0066.wav, format may be invalid - while munging C:\BF2_ModTools\data_LJU\Sound\global\rep_unit_vo_slow.stm soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LJU\Sound\global\rep_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_LJU\Sound\global\rep_unit_vo_slow.stm soundflmunge.exe : Error : Unable to open file ..\worlds\spa\streams\Objective_VO\IOSB50028.wav - while munging C:\BF2_ModTools\data_LJU\Sound\global\spa1_objective_vo_slow.stm soundflmunge.exe : Error : Unable to open file ..\worlds\spa\streams\Objective_VO\IOSB50028.wav, format may be invalid - while munging C:\BF2_ModTools\data_LJU\Sound\global\spa1_objective_vo_slow.stm soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LJU\Sound\global\spa1_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_LJU\Sound\global\spa1_objective_vo_slow.stm soundflmunge.exe : Error : Unable to open file ..\worlds\tan\streams\Objective_VO\IOTAN0001.wav - while munging C:\BF2_ModTools\data_LJU\Sound\global\tan_objective_vo_slow.stm soundflmunge.exe : Error : Unable to open file ..\worlds\tan\streams\Objective_VO\IOTAN0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_LJU\Sound\global\tan_objective_vo_slow.stm soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LJU\Sound\global\tan_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_LJU\Sound\global\tan_objective_vo_slow.stm soundflmunge.exe : Error : Unable to open file ..\worlds\uta\streams\Objective_VO\ROUTA0020.wav - while munging C:\BF2_ModTools\data_LJU\Sound\global\uta_objective_vo_slow.stm soundflmunge.exe : Error : Unable to open file ..\worlds\uta\streams\Objective_VO\ROUTA0020.wav, format may be invalid - while munging C:\BF2_ModTools\data_LJU\Sound\global\uta_objective_vo_slow.stm soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LJU\Sound\global\uta_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_LJU\Sound\global\uta_objective_vo_slow.stm soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_babyCry_01.wav - while munging C:\BF2_ModTools\data_LJU\Sound\global\wok_unit_vo_slow.stm soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_babyCry_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_LJU\Sound\global\wok_unit_vo_slow.stm soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LJU\Sound\global\wok_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_LJU\Sound\global\wok_unit_vo_slow.stm soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_die_07.wav - while munging C:\BF2_ModTools\data_LJU\Sound\global\wok_vo_quick.stm soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_die_07.wav, format may be invalid - while munging C:\BF2_ModTools\data_LJU\Sound\global\wok_vo_quick.stm soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LJU\Sound\global\wok_vo_quick.stm - while munging C:\BF2_ModTools\data_LJU\Sound\global\wok_vo_quick.stm soundflmunge.exe : Error : Unable to open file ..\worlds\yav\streams\Objective_VO\IOYAV0008.wav - while munging C:\BF2_ModTools\data_LJU\Sound\global\yav_objective_vo_slow.stm soundflmunge.exe : Error : Unable to open file ..\worlds\yav\streams\Objective_VO\IOYAV0008.wav, format may be invalid - while munging C:\BF2_ModTools\data_LJU\Sound\global\yav_objective_vo_slow.stm soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LJU\Sound\global\yav_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_LJU\Sound\global\yav_objective_vo_slow.stm soundflmunge.exe : Warning : Files line 26 and 27 reference the same source file c:\windows\media\chord.wav. whooshl3 will alias whooshl4 - while munging C:\BF2_ModTools\data_LJU\Sound\shell\shell.sfx soundflmunge.exe : Warning : Files line 26 and 29 reference the same source file c:\windows\media\chord.wav. whooshl3 will alias whooshr3 - while munging C:\BF2_ModTools\data_LJU\Sound\shell\shell.sfx soundflmunge.exe : Warning : Files line 26 and 30 reference the same source file c:\windows\media\chord.wav. whooshl3 will alias whooshr4 - while munging C:\BF2_ModTools\data_LJU\Sound\shell\shell.sfx soundflmunge.exe : Error : Unable to open file streams\shell_closing.wav - while munging C:\BF2_ModTools\data_LJU\Sound\shell\shell_music.stm soundflmunge.exe : Error : Unable to open file streams\shell_closing.wav, format may be invalid - while munging C:\BF2_ModTools\data_LJU\Sound\shell\shell_music.stm soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LJU\Sound\shell\shell_music.stm - while munging C:\BF2_ModTools\data_LJU\Sound\shell\shell_music.stm soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav - while munging C:\BF2_ModTools\data_LJU\Sound\shell\shell_vo.stm soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_LJU\Sound\shell\shell_vo.stm soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LJU\Sound\shell\shell_vo.stm - while munging C:\BF2_ModTools\data_LJU\Sound\shell\shell_vo.stm soundflmunge.exe : Error : Unable to open file streams\ui_amb_cis_CtrlShip_lp_fnt.wav - while munging C:\BF2_ModTools\data_LJU\Sound\shell\shell_ui.st4 soundflmunge.exe : Error : Unable to open file streams\ui_amb_cis_CtrlShip_lp_fnt.wav, format may be invalid - while munging C:\BF2_ModTools\data_LJU\Sound\shell\shell_ui.st4 soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LJU\Sound\shell\shell_ui.st4 - while munging C:\BF2_ModTools\data_LJU\Sound\shell\shell_ui.st4 Unable to munge C:\BF2_ModTools\data_LJU\sound\worlds\abc as it doesn't exist soundflmunge.exe : Error : Unable to open file C:\BF2_ModTools\data_LJU\Sound\shell\effects\whooshl3.wav - while munging C:\BF2_ModTools\data_LJU\Sound\shell\shell.sfx soundflmunge.exe : Error : Unable to open file C:\BF2_ModTools\data_LJU\Sound\shell\effects\whooshl3.wav, format may be invalid - while munging C:\BF2_ModTools\data_LJU\Sound\shell\shell.sfx soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LJU\Sound\shell\shell.sfx - while munging C:\BF2_ModTools\data_LJU\Sound\shell\shell.sfx
Last edited by RevanSithLord on 2/28/2012, 2:46 am; edited 1 time in total |
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Icemember Dark Trooper Phase 1 Class
Messages : 1241 Registration Date : 2010-07-29 Age : 44 Location : Bespin: Cloud City
| Subject: Re: [SOLVED]Sound Problem 2/27/2012, 3:50 am | |
| The 2nd picture shows your abc.lvl is not even in the sound folder lol. It can't play sound without it lol. Try placing it in the sound folder. And they be your sound. You may have to re-munge the sound if the abc.lvl in your sound folder located here: C:\BF2_ModTools\data_LJU\_LVL_PC\Sound is not showing up. If so, Delete all folders located here: C:\BF2_ModTools\data_LJU\_BUILD\Sound. But do-not delete the clean.bat and munge.bat Delete everything here:C:\BF2_ModTools\data_LJU\_LVL_PC\Sound. Then remunge by hitting select all, then munge. Copy the sound folder from here:C:\BF2_ModTools\data_LJU\_LVL_PC\Sound to here: C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\addon\LJU\data\_LVL_PC Then test your weapon
Last edited by Icemember on 2/27/2012, 3:56 am; edited 1 time in total (Reason for editing : Adding Info) |
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RevanSithLord Scout Trooper Commander
Messages : 969 Registration Date : 2010-08-21 Age : 34 Location : The good 'ol United States of America, Iowa Great Lakes region
| Subject: Re: [SOLVED]Sound Problem 2/27/2012, 4:08 am | |
| Ah hah! Will do that in a sec. I knew something had to be wrong. That happened the last few times or so when munging, where the ABC.lvl didn't even show up. *facepalm*
Let me get done conquering Theed in SW:GB and I will do just that.
It's funny how dodgy things can be when modding. The smallest things, something as simple as forgetting to reference a file or not even having a file in its proper place...or the munge process not even functioning correctly like it should. This process has always been annoying. Thanks Commander. |
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Icemember Dark Trooper Phase 1 Class
Messages : 1241 Registration Date : 2010-07-29 Age : 44 Location : Bespin: Cloud City
| Subject: Re: [SOLVED]Sound Problem 2/27/2012, 4:26 am | |
| Your welcome commander. Let me know how things work out! |
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RevanSithLord Scout Trooper Commander
Messages : 969 Registration Date : 2010-08-21 Age : 34 Location : The good 'ol United States of America, Iowa Great Lakes region
| Subject: Re: [SOLVED]Sound Problem 2/27/2012, 6:00 am | |
| Huh. It's still not making an abc.lvl where you said. Even after doing what you said. If it's not even going there, then where would it pop up? |
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Icemember Dark Trooper Phase 1 Class
Messages : 1241 Registration Date : 2010-07-29 Age : 44 Location : Bespin: Cloud City
| Subject: Re: [SOLVED]Sound Problem 2/27/2012, 6:23 am | |
| did you use the your files I updated for you? |
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RevanSithLord Scout Trooper Commander
Messages : 969 Registration Date : 2010-08-21 Age : 34 Location : The good 'ol United States of America, Iowa Great Lakes region
| Subject: Re: [SOLVED]Sound Problem 2/27/2012, 6:36 am | |
| - Icemember wrote:
- did you use the your files I updated for you?
Yep. |
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Icemember Dark Trooper Phase 1 Class
Messages : 1241 Registration Date : 2010-07-29 Age : 44 Location : Bespin: Cloud City
| Subject: Re: [SOLVED]Sound Problem 2/27/2012, 6:58 am | |
| ok, ill munge it and test it my self on a map. Hold steady commander while I test this. I need to add this part below to the tut. 1 other thing. dont forget to add this line to your script odf here: C:\BF2_ModTools\data_LJU\Common\scripts\LJU |
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RevanSithLord Scout Trooper Commander
Messages : 969 Registration Date : 2010-08-21 Age : 34 Location : The good 'ol United States of America, Iowa Great Lakes region
| Subject: Re: [SOLVED]Sound Problem 2/27/2012, 7:04 am | |
| - Icemember wrote:
- ok, ill munge it and test it my self on a map. Hold steady commander while I test this.
I need to add this part below to the tut.
1 other thing. dont forget to add this line to your script odf here: C:\BF2_ModTools\data_LJU\Common\scripts\LJU
.......D'oh! How could I forget that part? |
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Icemember Dark Trooper Phase 1 Class
Messages : 1241 Registration Date : 2010-07-29 Age : 44 Location : Bespin: Cloud City
| Subject: Re: [SOLVED]Sound Problem 2/27/2012, 7:54 am | |
| I tested the sound file. It works good ingame. |
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RevanSithLord Scout Trooper Commander
Messages : 969 Registration Date : 2010-08-21 Age : 34 Location : The good 'ol United States of America, Iowa Great Lakes region
| Subject: Re: [SOLVED]Sound Problem 2/27/2012, 7:36 pm | |
| For some odd reason, it's still not creating an abc.lvl file in the sound folder when munging. I cleaned, remunged, manually cleaned, remunged again, double-checked that everything was right on the money, and still it's not wanting to create the correct file so that it can actually play the desired sound. You said something about moving an abc.lvl file into there earlier in the event that it doesn't want to create one? |
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Icemember Dark Trooper Phase 1 Class
Messages : 1241 Registration Date : 2010-07-29 Age : 44 Location : Bespin: Cloud City
| Subject: Re: [SOLVED]Sound Problem 2/27/2012, 9:20 pm | |
| After over looking my tut. I missed a critical step lol. Go here: C:\BF2_ModTools\data_LJU and open the soundmungedir.bat Add this line: @for /R %%A in (*.asfx) do @echo Munging %%~nA%%~xA & @soundflmunge -platform %4 -banklistinput %%A -bankoutput %MUNGEDIR%\ %CHECKDATE% -resample -checkid noabort %SOUNDOPT% 2>>%MUNGE_LOG% 1>>%SOUNDLOGOUT% Then remunge. |
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RevanSithLord Scout Trooper Commander
Messages : 969 Registration Date : 2010-08-21 Age : 34 Location : The good 'ol United States of America, Iowa Great Lakes region
| Subject: Re: [SOLVED]Sound Problem 2/27/2012, 10:40 pm | |
| Hmm. Well it's still not creating that certain .lvl file I need. Also, does that soundmungelevel.bat have anything to do with it? Was wondering about that today. |
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Icemember Dark Trooper Phase 1 Class
Messages : 1241 Registration Date : 2010-07-29 Age : 44 Location : Bespin: Cloud City
| Subject: Re: [SOLVED]Sound Problem 2/27/2012, 11:47 pm | |
| Yes, that needs to be done in order for the sound to appear in its correct place.
NOTE: Updated the tut with this step also.
Last edited by Icemember on 2/27/2012, 11:51 pm; edited 1 time in total (Reason for editing : Adding Info) |
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RevanSithLord Scout Trooper Commander
Messages : 969 Registration Date : 2010-08-21 Age : 34 Location : The good 'ol United States of America, Iowa Great Lakes region
| Subject: Re: [SOLVED]Sound Problem 2/28/2012, 12:33 am | |
| Ah hah! I had a feeling it was that .bat file. Because all I saw steps for in the tutorial were the recent soundmungedir.bat (this part I actually did from the other Tut on GT) and the soundmunge.bat. Thanks for clarifying that. I figured that would have to have been it. Wait, so what line do I have to edit for that one as well? My soundmungedir and soundmunge bat files are edited like the tutorial said, but what do I need for soundmungelevel.bat? If I need to edit it at all, I mean? - Spoiler:
Last edited by RevanSithLord on 2/28/2012, 12:50 am; edited 1 time in total |
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Icemember Dark Trooper Phase 1 Class
Messages : 1241 Registration Date : 2010-07-29 Age : 44 Location : Bespin: Cloud City
| Subject: Re: [SOLVED]Sound Problem 2/28/2012, 12:46 am | |
| Yea! Sometimes these things slip the mind LOL!! |
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RevanSithLord Scout Trooper Commander
Messages : 969 Registration Date : 2010-08-21 Age : 34 Location : The good 'ol United States of America, Iowa Great Lakes region
| Subject: Re: [SOLVED]Sound Problem 2/28/2012, 1:28 am | |
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Icemember Dark Trooper Phase 1 Class
Messages : 1241 Registration Date : 2010-07-29 Age : 44 Location : Bespin: Cloud City
| Subject: Re: [SOLVED]Sound Problem 2/28/2012, 1:41 am | |
| You would edit your soundmungedir.bat here: C:\BF2_ModTools\data_ABC Add this line: @for /R %%A in (*.asfx) do @echo Munging %%~nA%%~xA & @soundflmunge -platform %4 -banklistinput %%A -bankoutput %MUNGEDIR%\ %CHECKDATE% -resample -checkid noabort %SOUNDOPT% 2>>%MUNGE_LOG% 1>>%SOUNDLOGOUT% |
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RevanSithLord Scout Trooper Commander
Messages : 969 Registration Date : 2010-08-21 Age : 34 Location : The good 'ol United States of America, Iowa Great Lakes region
| Subject: Re: [SOLVED]Sound Problem 2/28/2012, 1:56 am | |
| Well as I already said, I edited that .bat with that line already. I think I did it yesterday. It's still weird that, when munging, it's not doing what it's suppose to. - Spoiler:
EDIT - I found another word-o in the soundmunge bat. There was another abc I forgot to replace. Here's to hoping it works! EDIT 2 - Got it! It spawned the correct file. Be right back. EDIT 3 - Problem solved! Stupid typos.... |
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Icemember Dark Trooper Phase 1 Class
Messages : 1241 Registration Date : 2010-07-29 Age : 44 Location : Bespin: Cloud City
| Subject: Re: [SOLVED]Sound Problem 2/28/2012, 2:44 am | |
| Hope it works commander LOL! |
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| Subject: Re: [SOLVED]Sound Problem | |
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