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 [résolu]Adding Grenade Launcher.

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Glitch
Storm Trooper Corporal
Storm Trooper Corporal
Glitch

Messages : 408
Registration Date : 2012-04-02
Age : 29
Location : Baktoid Combat Automata

[résolu]Adding Grenade Launcher. Empty
PostSubject: [résolu]Adding Grenade Launcher.   [résolu]Adding Grenade Launcher. I_icon_minitime7/12/2012, 4:08 am

The Grenade Launcher is mounted underneath this rifle. I have a few ideas about what ord it should use. (This will replace the debuff of the class and will be a secondary)

Which grenade type should I use?

1. Radiation
2. Incendiary (Fire burst on impact)
3. Disintegrator (Like the bothan spies weapon)
4. Thermal Detonator

[résolu]Adding Grenade Launcher. 9sz4lv

What method I should use to propel it? It needs to shoot from the right spot (would it be possible to have an effect from the launcher?) I could have a trail that follows a grenade or how about just large laser that has high gravity?


Last edited by Glitch on 8/15/2012, 11:29 pm; edited 1 time in total
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Glitch
Storm Trooper Corporal
Storm Trooper Corporal
Glitch

Messages : 408
Registration Date : 2012-04-02
Age : 29
Location : Baktoid Combat Automata

[résolu]Adding Grenade Launcher. Empty
PostSubject: Re: [résolu]Adding Grenade Launcher.   [résolu]Adding Grenade Launcher. I_icon_minitime7/16/2012, 4:43 am

No replies yet? Lol where is everyone?

I'm just looking for some input before i release the beta.
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Lephenix
Scout Trooper Sergeant
Scout Trooper Sergeant
Lephenix

Messages : 833
Registration Date : 2010-05-05
Age : 29

[résolu]Adding Grenade Launcher. Empty
PostSubject: Re: [résolu]Adding Grenade Launcher.   [résolu]Adding Grenade Launcher. I_icon_minitime7/16/2012, 12:22 pm

Incendiary would be nice. and it could be a secondary weapon, and if you want it to shoot from the right spot, you can make and effect and move it down along the y axis a bit.
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TWINKEYRUNAWAY
Clone Trooper Master Staff Major
Clone Trooper Master Staff Major
TWINKEYRUNAWAY

Messages : 196
Registration Date : 2012-07-12
Location : 411Remnant

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PostSubject: Re: [résolu]Adding Grenade Launcher.   [résolu]Adding Grenade Launcher. I_icon_minitime7/16/2012, 5:31 pm

The model looks great! Ill go ahead and go with ever the guy above me said.
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RevanSithLord
Scout Trooper Commander
Scout Trooper Commander
RevanSithLord

Messages : 969
Registration Date : 2010-08-21
Age : 34
Location : The good 'ol United States of America, Iowa Great Lakes region

[résolu]Adding Grenade Launcher. Empty
PostSubject: Re: [résolu]Adding Grenade Launcher.   [résolu]Adding Grenade Launcher. I_icon_minitime7/17/2012, 2:19 pm

Incendiary.


Last edited by RevanSithLord on 7/18/2012, 4:14 am; edited 1 time in total
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ARC_Troopa_Nate
Clone Trooper Lietenant Colonel
Clone Trooper Lietenant Colonel
avatar

Messages : 203
Registration Date : 2011-07-07
Age : 26
Location : Behind you...

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PostSubject: Re: [résolu]Adding Grenade Launcher.   [résolu]Adding Grenade Launcher. I_icon_minitime7/17/2012, 3:56 pm

I personally would like to see Radiation, but that's just me. Laughing
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Glitch
Storm Trooper Corporal
Storm Trooper Corporal
Glitch

Messages : 408
Registration Date : 2012-04-02
Age : 29
Location : Baktoid Combat Automata

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PostSubject: Re: [résolu]Adding Grenade Launcher.   [résolu]Adding Grenade Launcher. I_icon_minitime7/27/2012, 8:02 pm

I'd like to have flames burst out from the impact point and if the flames touch any enemies they catch on fire. Lowering their health like the flamethrower does.

Any ideas on how I could add that to the Launcher's ord file?

If it isn't possible I suppose i could just go back to the radiation launcher. But if that's the case I think it would be interesting to replace the flamethrower with a gas weapon just to keep the weapons similar.
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[résolu]Adding Grenade Launcher. Empty
PostSubject: Re: [résolu]Adding Grenade Launcher.   [résolu]Adding Grenade Launcher. I_icon_minitime

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