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 Model and Animation Showcase of 2012

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Lephenix
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PostSubject: Model and Animation Showcase of 2012   Model and Animation Showcase of 2012 I_icon_minitime1/1/2012, 12:59 pm

A new year, a new showcase, there was only 4 pages in the showcase of 2010/2011! Dear modelers let's beat that record !

Spoiler:
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Cerfon Rournes
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PostSubject: Re: Model and Animation Showcase of 2012   Model and Animation Showcase of 2012 I_icon_minitime1/14/2012, 10:39 pm

Quote :
Dear modelers let's beat that record !
Let's do it!
I made this model last week.(Or two weeks ago, I forget..)

Spoiler:

Yesterday, I decided to texture it. The model uses 2 Primitives. One for the clip, other one for the entire gun.
384 polys. Smile

Spoiler:


Last edited by Cerfon Rournes on 1/14/2012, 10:57 pm; edited 1 time in total
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Icemember
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PostSubject: Re: Model and Animation Showcase of 2012   Model and Animation Showcase of 2012 I_icon_minitime1/14/2012, 10:48 pm

Nicely done cerfon!
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Cerfon Rournes
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PostSubject: Re: Model and Animation Showcase of 2012   Model and Animation Showcase of 2012 I_icon_minitime1/20/2012, 6:20 am

Thanks Ice!
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kinetosimpetus
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Registration Date : 2011-09-09

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PostSubject: Re: Model and Animation Showcase of 2012   Model and Animation Showcase of 2012 I_icon_minitime2/5/2012, 11:26 pm

Spoiler:
Spoiler:
A SMG I've been working on. UV's aren't finished.
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RevanSithLord
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PostSubject: Re: Model and Animation Showcase of 2012   Model and Animation Showcase of 2012 I_icon_minitime2/6/2012, 12:54 am

Why does that remind me of this?

Model and Animation Showcase of 2012 240px-10mm_SMG

Looks good, though. Must say.
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kinetosimpetus
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PostSubject: Re: Model and Animation Showcase of 2012   Model and Animation Showcase of 2012 I_icon_minitime2/6/2012, 1:03 am

Thanks Smile

Heh, idk. it's based mostly on the imperial sniper rifle's texture, a little bit on the rebel one and this
Model and Animation Showcase of 2012 Thompson_w_silencer
fills in the blanks. Wink
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RevanSithLord
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PostSubject: Re: Model and Animation Showcase of 2012   Model and Animation Showcase of 2012 I_icon_minitime2/6/2012, 1:08 am

Ah, I see. Very sleek and interesting design.
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THEWULFMAN
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PostSubject: Re: Model and Animation Showcase of 2012   Model and Animation Showcase of 2012 I_icon_minitime2/6/2012, 9:57 am

Ah Revan, you wouldn't be a fellow Fallout fan would you? Wink
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RevanSithLord
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PostSubject: Re: Model and Animation Showcase of 2012   Model and Animation Showcase of 2012 I_icon_minitime2/6/2012, 6:02 pm

THEWULFMAN wrote:
Ah Revan, you wouldn't be a fellow Fallout fan would you? Wink

To sum it up, yes. Dance

I most certainly am a Fallout fan. Wink FO1, 2, Tactics, 3, and New Vegas.

FO1 and 2 are my top favorites along with NV, but I still love 3 and Tactics as well. I just wish I could get up enough cash to get a new computer so I can play 3 and NV again and make films in them. Smile Oh and play with mods. In 3 and NV, I tend to get some mods that make the game 10x harder and more realistic and even closer to FO1 and 2 in terms of visuals and the harshness of the wasteland. Wink Fighting for my life becomes even more important in such environments.
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THEWULFMAN
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PostSubject: Re: Model and Animation Showcase of 2012   Model and Animation Showcase of 2012 I_icon_minitime2/7/2012, 7:46 am

Yeah, I've gotten a ton of mods for 3. I went for a real Hero of the Wasteland kind of thing, so basically I did everything as good as I could. I have Broken Steel DLC, so I can play after I activated the purifier. I got a mod that adds green trees, which fits since I did the Oasis quest in a way that would have trees grow in the wasteland. Je suis un ange

I have the Weapon Mod Kits mod, which may be the best mod for the game. I got Sharing and Caring Companions too, so I lead a team of people, scouring the wasteland for evil. I'll take a screenshot of my team sometime.
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Lephenix
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PostSubject: Re: Model and Animation Showcase of 2012   Model and Animation Showcase of 2012 I_icon_minitime2/7/2012, 6:46 pm

Really nice Kinetos, the UVs look good so far.
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Epifire
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PostSubject: Re: Model and Animation Showcase of 2012   Model and Animation Showcase of 2012 I_icon_minitime2/22/2012, 5:15 pm

Mech time all. This was to promote a mod idea on the Source modding site of Interlopers.net. Lephenix requested I upload the mesh here so I figured why not...





May go further with it, and I may not. Doesn't have a bone skeleton so there is no animations on this one, but I thought you all would like it being XSI users.
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RevanSithLord
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PostSubject: Re: Model and Animation Showcase of 2012   Model and Animation Showcase of 2012 I_icon_minitime2/22/2012, 5:54 pm

That's pretty awesome looking. I can somehow imagine an Imperial paintscheme on it. Was your inspiration Mech Warrior or the AT-ST from The Original Trilogy of Star Wars? Looks kind of a mix of both. Not that that's a bad thing! It's actually really cool. Wouldn't want to fight against that.
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Lephenix
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PostSubject: Re: Model and Animation Showcase of 2012   Model and Animation Showcase of 2012 I_icon_minitime2/22/2012, 7:01 pm

Glad you posted it my friend, it is really nice, good job WOW .
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RevanSithLord
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PostSubject: Re: Model and Animation Showcase of 2012   Model and Animation Showcase of 2012 I_icon_minitime2/22/2012, 8:23 pm

I do have one question, if it walks, would the top part of the legs hit that armor plating just under the guns on the main body? Would definitely love to see this animated.
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Lephenix
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PostSubject: Re: Model and Animation Showcase of 2012   Model and Animation Showcase of 2012 I_icon_minitime2/22/2012, 8:47 pm

Yes, animated would be awesome. Here's a tutorial by Forcemaster: https://swbf-custom.forumactif.com/t48-the-all-xsi-questions-and-answer-topic#166
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Epifire
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PostSubject: Re: Model and Animation Showcase of 2012   Model and Animation Showcase of 2012 I_icon_minitime2/23/2012, 12:06 am

Even though it was a inspiration model purely for concept I would love to put it in BF 1-2 game. Only thing is I use is modtools and they don't export with the Pandemic addon. Since I wont pirate the full version of XSI (and it's to old and expensive to buy) I would have to let some one else make the full export to msh and give them the file in a common XSI format.

That and textures are a wee bit of an issue, as I have never successfully rendermapped a model for msh. I am not the best texture designer but if I had some help I would love to.
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Lephenix
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PostSubject: Re: Model and Animation Showcase of 2012   Model and Animation Showcase of 2012 I_icon_minitime2/23/2012, 4:12 pm

Hehe you left the swbf modding too fast http://www.gametoast.com/forums/viewtopic.php?f=36&t=26664
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Epifire
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PostSubject: Re: Model and Animation Showcase of 2012   Model and Animation Showcase of 2012 I_icon_minitime2/23/2012, 4:52 pm

So wait does this mean this addon will work in Modtools as well? If that's the case I may do a wee bit with the old engine once again.
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Lephenix
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PostSubject: Re: Model and Animation Showcase of 2012   Model and Animation Showcase of 2012 I_icon_minitime2/23/2012, 5:47 pm

It's not the final version but yes it does Smile .


Last edited by Lephenix on 2/24/2012, 10:36 pm; edited 1 time in total
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Epifire
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PostSubject: Re: Model and Animation Showcase of 2012   Model and Animation Showcase of 2012 I_icon_minitime2/24/2012, 8:13 pm

Oh since the new ZE Addon has weapon support I made a repeater like the one from Jedi Knight Outcast.

Model and Animation Showcase of 2012 Repeater_Shaded

Not to bad on poly count either, I added more in the areas that I wanted to have smoother looking. Btw if anyone can tell me about Ultimapper techniques I would love to hear about them. I plan on getting a good texture generated on this with it.
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RevanSithLord
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PostSubject: Re: Model and Animation Showcase of 2012   Model and Animation Showcase of 2012 I_icon_minitime2/24/2012, 9:45 pm

That looks awesome. It looks like it'd be hard to carry by a normal human, but I can definitely see a person in a powered suit wielding this thing. I wouldn't want to be at the receiving end of that.
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Lephenix
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PostSubject: Re: Model and Animation Showcase of 2012   Model and Animation Showcase of 2012 I_icon_minitime2/24/2012, 10:34 pm

Awesome model Epifire, and you're very lucky, there's all you need now : Render Map and Ultimapper Techniques
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Cerfon Rournes
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PostSubject: Re: Model and Animation Showcase of 2012   Model and Animation Showcase of 2012 I_icon_minitime3/30/2012, 4:23 pm

Bumping the topic to keep it alive again. Smile
Model and Animation Showcase of 2012 Rennssabers
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