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 Designated Days Team

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Icemember
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PostSubject: Designated Days Team   7/8/2011, 5:09 am



Got free time? Need something to do? Interested in working on this project? Then your in the right place and Designated Days might have a spot for you! Leave a post with your skills.

Skinning - Basicly coloring a models texture with your programs and creativeness

Modeling - Creating models, UV-ing, Enveloping (no highly polygoned models that crashes SWBF2)  

Scripter - Creating events in a level

Music - Adding choosen music ingame

Sound Effects - Creating sounds, music for SWBF2

Mapper - Designing the battlefield in zero editor, terrain, foliage, lighting, water, object placement, AI pathing, regions

Filer - Creating, editing .lua, .odf files.

Particle effects  - Creating visual effects in the particle editor. Explosions, dust, fire



TEAM MEMBERS
------------------------------------
Icemember - Project leader
razac920- Scripter
RevanSithLord- Skinner/Filer
Bobfinkl - Mapper [has left team, but will keep on credits]
Skelltor- Skinner
Noobasaurus- Particle effects  
Acryptozoo- Mapper
ARC_troopa_Nate - Filer
CarterA259 - Mapper
Marth8880 - Sound Effects
LORD_SARK - Sound Effects
Deviss - Modeler


Last edited by Icemember on 4/30/2015, 9:36 pm; edited 15 times in total (Reason for editing : Updating)
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RevanSithLord
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PostSubject: Re: Designated Days Team   7/9/2011, 7:53 pm

I'd probably be considered more of a skinner/filer mix. I still need to edit the .odfs and stuff of the first map. Just need all the files again for it. Embarassed If I'm still part of the DD team, that is. And also, future mapper. I was working on a Lok map (still am, but have been thinking about it) for my own project I'm planning, and I will be working on Pacific-style maps as well as probably a few Afrika-campaign style maps for this project.
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Icemember
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PostSubject: Re: Designated Days Team   7/9/2011, 8:18 pm

Weclome aboard again LOL! I scraped the 1st map beach map. I will be redoing after chapter 1. As a skinnner, you wont have any problems. As a filer - .odf, I can help you with those ropes. Updated the Team list
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Bobfinkl
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PostSubject: Re: Designated Days Team   7/13/2011, 4:38 pm

I can make maps, no trouble. But don't count on me being too reliable with dates or frankly getting it done at all, although I do need something to do with my spare time in the summer so I would be willing to make maps.

And on the maps I would be making, I would build the physical map itself only, no cps no regions only terrain height texture objects sky and map fx (besides maybe soundregions and other environmental stuff), that would be up to whoever I am told to send the map to.

To contact me add my xfire: bobfinkl (who would've guessed?). I look forward to assisting you in creating this mod.
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Icemember
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PostSubject: Re: Designated Days Team   7/13/2011, 7:25 pm

Welcome aboard Bobfinkl.
Ill will install xfire and add you. I also am called icemember on xfire.

Date and releases are really no biggy. As long it progress is moving along at a decent flow.

I'll be in touch. We almost ready to begin this project. If ya havent, plz read up operations and the main DD topic to get an idea were we are at.

jocolor
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skelltor
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PostSubject: Re: Designated Days Team   8/5/2011, 1:30 am

I am not a great skinning but I can help with that and PE just I may not be able to get stuff done super fast (like that same day it depends on the complexity and what else is going on in the life of me)
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Icemember
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PostSubject: Re: Designated Days Team   8/5/2011, 4:26 am

ahah, Skinning, good or not good. We can always improve it when done. Also help one another better our skills as a team. Welcome aboard Skelltor. Designated Days is still in peperations and almost ready to begin work on the 1st few maps.

RL issues come 1st. We as a team understand these things. As long as work get done when production begins. Not like revan time LOL!! Has to be faster then that. JK!! LOL!!

Basicly work at your own pace.

When ya say your working on something that were going to use, DD team will expect to have it before maps final version is ready to be released. So thats should be good time needed to finish something lol.

Betas can be tested amongs the team members. But if needed, we can release toc hoosen beter testers.

I recommend you download Testing grounds and get a taste of the vehicles and weapons.

Testing Grounds
---------------------------
http://swbf-custom.forumactif.com/t113-testing-grounds
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RevanSithLord
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PostSubject: Re: Designated Days Team   8/5/2011, 4:40 am

Icemember wrote:
RL issues come 1st. We as a team understand these things. As long as work get done when production begins. Not like revan time LOL!! Has to be faster then that. JK!! LOL!!

lol Meanie. Laughing
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Noobasaurus
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PostSubject: Re: Designated Days Team   8/16/2011, 12:27 am

If I am not too late, I would like to volunteer for Particle Effects, for I think that I am decent at it and I see no one has signed up yet.
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RevanSithLord
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PostSubject: Re: Designated Days Team   8/16/2011, 2:25 am

That would be cool, Noobasaurus. I definitely don't object. And perhaps when I get my sides started for my own maps, I could ask advice on making particles so I can help you out in that department as well?
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Noobasaurus
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PostSubject: Re: Designated Days Team   8/16/2011, 1:42 pm

Sure, because teamwork is key! Smile
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Icemember
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PostSubject: Re: Designated Days Team   8/17/2011, 9:45 pm

Hi LOL!

Indeed Team work is the key. PE is fun to use making effects. I enjoy making em. Thought I have not place any custom effects in testing grouds yet. As I am figuring out good balaced game play for DD.
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Acryptozoo
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PostSubject: Re: Designated Days Team   8/17/2011, 9:56 pm

i could help with some mapping if you need any help
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Icemember
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PostSubject: Re: Designated Days Team   8/21/2011, 4:36 am

Ah, Got any pictures of your work? I love to see mappers and effects.
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RevanSithLord
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PostSubject: Re: Designated Days Team   8/21/2011, 5:02 am

Icemember, this is Acryptozoo we're talking about here. The one with the famous Yavin mappack. Very Happy Then again, I suppose I seem a bit biased. You should find out for yourself. Wink (unless you know, of course, and are just playing around)
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Icemember
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PostSubject: Re: Designated Days Team   8/22/2011, 3:04 pm

LOL! yea. Umm....sorry i forgot lol jocolor
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Noobasaurus
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PostSubject: Re: Designated Days Team   8/23/2011, 2:39 pm

Lol, pictures?

Offtopic and @Lephenix: When someone posts somethign that I haven't read the gray icon doesn't turn blue...
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Icemember
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PostSubject: Re: Designated Days Team   8/24/2011, 3:31 am

Hi, these kind of questions can be PM to him. Smile
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Noobasaurus
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PostSubject: Re: Designated Days Team   8/24/2011, 2:30 pm

Yeah...should've though about that.
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Icemember
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PostSubject: Re: Designated Days Team   8/25/2011, 6:22 pm

Welcome to the DD team Nooba and Acry. Updated the team list. Anyone can check here incase they forget who knows what. If ya learn anything new and want to work also on that area, let me know. I'll update the list.

As were just getting the planning done. Were almost ready to begin production on Designated days.


Last edited by Icemember on 8/25/2011, 6:25 pm; edited 1 time in total (Reason for editing : Adding info)
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Icemember
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PostSubject: Re: Designated Days Team   8/31/2011, 9:49 pm

Wow!! I just realized we need a music man. A guy to get the choosen music ingame. So that spot is open too.

Music
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RevanSithLord
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PostSubject: Re: Designated Days Team   8/31/2011, 10:31 pm

So do they find music that fits the scenarios? Like, I can suggest music, send music bits, suggest soundtracks. I would like that job also assigned to me. Because I've been revolving around music lately. Especially soundtracks with large choruses, etc.
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Icemember
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PostSubject: Re: Designated Days Team   8/31/2011, 10:37 pm

The team can choose what ever music we agree on. So yea, go for it. Just need a team member to deal with getting the music ingame Smile
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RevanSithLord
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PostSubject: Re: Designated Days Team   8/31/2011, 11:27 pm

Ah, I see. So I can help choose music while someone else puts it in-game? As I don't quite know how to insert audio quite yet (custom music). I suppose I didn't quite understand the position before jumping the blaster.
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Icemember
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PostSubject: Re: Designated Days Team   9/1/2011, 1:29 am

Ahah LOL!! It's ok. Hey, Were allowed to jump the gun on these kind of things LOL!! But anyways I got the DDay REcon trooper done. Working on the DDAY ATRT trooper. Then afte that one will be the DDAY Scout trooper.

They will allo have DDay gear for the time being. But lucky XSI made things easy so we can have variant versions with more gear or less. LOL!! And was thinking of making an ARF helemt. Or using my goodman Andeweget's version. But theres the fact of huge textures for the helmet LOL!! But good work.

Well post shoots soon of the new troops.
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