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 [résolu]Overriding Low Res Texture?

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Glitch
Storm Trooper Corporal
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PostSubject: [résolu]Overriding Low Res Texture?   8/27/2012, 2:22 am

I've come across a small problem. I have two different skin types. Geo and Forest. When they are seen on the low res model they always appear as the stock skin. cis_inf_bdroid_low1.msh

If I were to copy and paste a low res model two times and rename it accordingly. How would I override the original skin?


Last edited by Glitch on 12/31/2012, 2:23 am; edited 2 times in total
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Icemember
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PostSubject: Re: [résolu]Overriding Low Res Texture?   8/27/2012, 7:48 am

You need to create a low rez .option for the trooper. Example (rep_inf_trooper_low1.msh) And in your odf file, till it to OverrideTexture with what ever texture your using.
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Glitch
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PostSubject: Re: [résolu]Overriding Low Res Texture?   9/3/2012, 2:20 pm

Added the low res.option file, and I've had the line Override Texture in the class's odf file. Still does not work in game. Did I do anything wrong?

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Glitch
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PostSubject: Re: [résolu]Overriding Low Res Texture?   12/31/2012, 3:50 am

Hex edited every low res model its own skin. (Total of 10 different low res models used by the battle droids)

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LORD SARK
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PostSubject: Re: [résolu]Overriding Low Res Texture?   12/31/2012, 6:37 am

seems complicated...but looks like you got the hang of it Very Happy
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