I'm trying to make a map that uses a fair amount of textures (6 so far) and in ZeroEditor the map looks perfect, it blends and has highlights and dark spots and overlaps just so.
But I munge and go play BF2 and get this:
I found this thing in the default endor map called "end1.ter.option" and it had the value "maxlayers=3"
I renamed it to "BC2.ter.option" and changed the value to "maxlayers=6" to no avail.
Does anyone have any idea whats going bad here?