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 Questions about my mod

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Eldelnas
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Eldelnas

Messages : 17
Registration Date : 2016-03-23

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PostSubject: Questions about my mod   Questions about my mod I_icon_minitime4/3/2016, 6:51 pm

Hi! I started making a mod a few weeks ago, and I've got some problems I don't know how to solve because I'm new to all this. I'll post all the problems here to not create a lot of different posts.

If someone knows how to solve them, please help :P

1. Ship becoming transparent
So I have this problem when I place the rebel blockade runner ship on my map. I don't know why from a distance it becomes transparent and you can even see the props behind it. Shouldn't it just show a low-rez texture at a distance but still be able to see it?

https://i.imgur.com/eL1S7v9.png
https://i.imgur.com/kDynPw8.png

2. Black texture
This is the tatooine crashed ship prop (half inside the ground), and it shows up all black. At a distance you can see the low-rez texture, but close up you can't see any texture at all. I think I got all the files for it in the msh folder... I don't know what to do.

https://i.imgur.com/OOkWKWl.png

3. Galactic era only?
This is a simple question. How do I make my map only playable on the Galactic Civil War era and remove the Clone Wars era on this map?

Sorry for the long post. Smile
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Icemember
Dark Trooper Phase 1 Class
Dark Trooper Phase 1 Class
Icemember

Messages : 1241
Registration Date : 2010-07-29
Age : 44
Location : Bespin: Cloud City

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PostSubject: Re: Questions about my mod   Questions about my mod I_icon_minitime4/3/2016, 7:10 pm

Looks like it needs a lowrez model.
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Eldelnas
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Eldelnas

Messages : 17
Registration Date : 2016-03-23

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PostSubject: Re: Questions about my mod   Questions about my mod I_icon_minitime4/3/2016, 7:57 pm

Which one needs it? Where could I find the model?
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Icemember
Dark Trooper Phase 1 Class
Dark Trooper Phase 1 Class
Icemember

Messages : 1241
Registration Date : 2010-07-29
Age : 44
Location : Bespin: Cloud City

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PostSubject: Re: Questions about my mod   Questions about my mod I_icon_minitime4/3/2016, 8:45 pm

Your corvette model needs a lowrez model. Look in the corvettes odf file to see which lowrez models it needs.
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Eldelnas
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Eldelnas

Messages : 17
Registration Date : 2016-03-23

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PostSubject: Re: Questions about my mod   Questions about my mod I_icon_minitime4/3/2016, 9:48 pm

This is what the ODF says, I don't know which one is the lowrez model :(

[GameObjectClass]

ClassLabel = "destructablebuilding"
GeometryName = "all_prop_blockaderunner.msh"


[Properties]

GeometryName = "all_prop_blockaderunner"

MaxHealth = "90000.0"

ExplosionName = "spa_prop_frigate_destruct_exp"
//DestroyedGeometryName = "all_prop_blockaderunner_chunk2"

MapTexture = "icon_all_blockaderunner"
MapScale = 5
RemoveFromMapWhenDead = "1"

And the rest of the ODF has to do with taking damage...
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Eldelnas
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Eldelnas

Messages : 17
Registration Date : 2016-03-23

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PostSubject: Re: Questions about my mod   Questions about my mod I_icon_minitime4/12/2016, 7:03 pm

Ok, I solved the problem with the tatooine crashed ship by adding the whole TAT folder to my world folder.

But I still have no idea on how to solve my other two problems... any help is welcome Smile
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Icemember
Dark Trooper Phase 1 Class
Dark Trooper Phase 1 Class
Icemember

Messages : 1241
Registration Date : 2010-07-29
Age : 44
Location : Bespin: Cloud City

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PostSubject: Re: Questions about my mod   Questions about my mod I_icon_minitime4/12/2016, 7:33 pm

I checked inside the all_prop_blockaderunner model. it odesnt have a lowrex model. also tried to look
for one in the folders. There was none that I could see. I assume this model was meant to be up close
and personal. Until a modder makes one for it.
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Eldelnas
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Eldelnas

Messages : 17
Registration Date : 2016-03-23

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PostSubject: Re: Questions about my mod   Questions about my mod I_icon_minitime4/12/2016, 8:09 pm

Maybe, but I saw a mod that had the blockade runner and you could always see it.

The mod is called "Luna", see for yourself here https://www.youtube.com/watch?v=h_WfC9NWIcc

I just need to have it like that for my map, but I don't know how he did it :(
I hope I can solve it eventually...
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Icemember
Dark Trooper Phase 1 Class
Dark Trooper Phase 1 Class
Icemember

Messages : 1241
Registration Date : 2010-07-29
Age : 44
Location : Bespin: Cloud City

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PostSubject: Re: Questions about my mod   Questions about my mod I_icon_minitime4/12/2016, 9:55 pm

The modder must of added a lowrez for it. Or did something to the odf file. If you look at a trooper
class odf file, it shows you a line of the name of the lowrez model for it.

You can try add that line and copy paste a 2nd corvette, only rename it with lowrez. See if that works.
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Cdt Fox
Clone Trooper Lieutenant Major
Clone Trooper Lieutenant Major
Cdt Fox

Messages : 179
Registration Date : 2014-11-30
Age : 25
Location : France

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PostSubject: Re: Questions about my mod   Questions about my mod I_icon_minitime4/16/2016, 5:57 am

Icemember wrote:


You can try add that line and copy paste a 2nd corvette, only rename it with lowrez. See if that works.

Yes, I think it works: all my custom units have the same msh for the 'lowrez' part and it didn't crash king
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http://www.moddb.com/members/cdtfox
Eldelnas
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Eldelnas

Messages : 17
Registration Date : 2016-03-23

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PostSubject: Re: Questions about my mod   Questions about my mod I_icon_minitime4/16/2016, 8:30 am

Ok, I'll try, but I don't really know how to do that. I've been looking for the line I have to copy and paste but I don't know which one it is :(

PS: Sorry for all the trouble I'm giving you Embarassed
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Icemember
Dark Trooper Phase 1 Class
Dark Trooper Phase 1 Class
Icemember

Messages : 1241
Registration Date : 2010-07-29
Age : 44
Location : Bespin: Cloud City

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PostSubject: Re: Questions about my mod   Questions about my mod I_icon_minitime4/16/2016, 9:10 am

GeometryLowRes = "yourmodelname"

I would read the documentation that comes with the modtools. It teaches you how to get started
on mapping and creating sides. And where to get files for everything in the stock game. Also
explains whats what in the odf files.
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Eldelnas
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Eldelnas

Messages : 17
Registration Date : 2016-03-23

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PostSubject: Re: Questions about my mod   Questions about my mod I_icon_minitime4/16/2016, 10:00 am

Thanks! I'll definitely read it Smile
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Zoyarox Craszen
Sergeant
Sergeant
Zoyarox Craszen

Messages : 41
Registration Date : 2015-07-14

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PostSubject: Re: Questions about my mod   Questions about my mod I_icon_minitime5/11/2016, 2:17 pm

Also interested in the answer for 3., or should we just check the documentation?
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Eldelnas
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Eldelnas

Messages : 17
Registration Date : 2016-03-23

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PostSubject: Re: Questions about my mod   Questions about my mod I_icon_minitime5/11/2016, 3:18 pm

I've checked through all the documentation, but I can't seem to find the answers that I need. :/
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RevanSithLord
Scout Trooper Commander
Scout Trooper Commander
RevanSithLord

Messages : 969
Registration Date : 2010-08-21
Age : 34
Location : The good 'ol United States of America, Iowa Great Lakes region

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PostSubject: Re: Questions about my mod   Questions about my mod I_icon_minitime5/11/2016, 4:19 pm

Yeah. It's pretty difficult finding answers you need. I always had to sift through everything and scan with my eyes like a hawk. Sometimes it took me days or weeks. I wish I had saved Icemember's tutorials so that I could upload pictures of them.
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http://www.loadedandplay.com
DylanRocket
PFC
PFC
DylanRocket

Messages : 21
Registration Date : 2013-01-26

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PostSubject: Re: Questions about my mod   Questions about my mod I_icon_minitime5/13/2016, 8:19 pm

Eldelnas wrote:
3. Galactic era only?
This is a simple question. How do I make my map only playable on the Galactic Civil War era and remove the Clone Wars era on this map?

Delete ***c_con.lua from Common/Scripts/***/ and delete ***c_con.req from Common/mission/

Afterwards, open addme.lua and remove this line:

Code:
AddDownloadableContent("***","***c_con",4)

Finally, change this line:

Code:
sp_missionselect_listbox_contents[sp_n+1] = { isModLevel = 1, mapluafile = "***%s_%s", era_g = 1, era_c = 1, mode_con_g = 1, mode_con_c  = 1,}

To this:

Code:
sp_missionselect_listbox_contents[sp_n+1] = { isModLevel = 1, mapluafile = "***%s_%s", era_g = 1, mode_con_g = 1,}

*** Stands for your 3-letter name for your map. I don't recommend copy pasting these lines as the 3-letter name won't match yours.
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Eldelnas
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Eldelnas

Messages : 17
Registration Date : 2016-03-23

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PostSubject: Re: Questions about my mod   Questions about my mod I_icon_minitime5/14/2016, 8:05 am

Oh, thank you very much! I'll try that and see if it works Very Happy
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DylanRocket
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PFC
DylanRocket

Messages : 21
Registration Date : 2013-01-26

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PostSubject: Re: Questions about my mod   Questions about my mod I_icon_minitime5/14/2016, 3:09 pm

No problem! Smile It should work if I didn't forget anything.
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Eldelnas
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Eldelnas

Messages : 17
Registration Date : 2016-03-23

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PostSubject: Re: Questions about my mod   Questions about my mod I_icon_minitime5/15/2016, 4:05 pm

Just tried it and it worked perfectly, thanks! Smile Now that just leaves me with question number 1.
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Eldelnas
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Eldelnas

Messages : 17
Registration Date : 2016-03-23

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PostSubject: Re: Questions about my mod   Questions about my mod I_icon_minitime5/30/2016, 3:13 pm

I've solved the problem with the invisible ship from question number 1, that leaves all my questions answered, thank you all.

BTW I solved it by setting a higher visibility on my .sky file, just in case anyone was wondering Smile
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PostSubject: Re: Questions about my mod   Questions about my mod I_icon_minitime

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