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 Vehicles

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RevanSithLord
Scout Trooper Commander
Scout Trooper Commander
RevanSithLord

Messages : 969
Registration Date : 2010-08-21
Age : 33
Location : The good 'ol United States of America, Iowa Great Lakes region

Vehicles Empty
PostSubject: Vehicles   Vehicles I_icon_minitime2/16/2016, 4:03 am

Here is a list of planned vehicles you will be able to utilize in the modpack:

Vehicles The_imperial_logo__icon__by_geoffery10-d70kich

Galactic Empire: AT-AT (reskinned with a more grunge texture from SWG)
AT-ST (I'll be using GGCTUK's AT-ST, no texture changes really needed. It's already good)
74-Z Speederbike
AT-PT (there's a proper one released that I'll be using)
AT-RT (stock AT-RT model good enough, but will be reskinned slightly)
STAP-1
TIE/LN Starfighter
TIE/IN Interceptor
TIE/sa Bomber
TIE/D Defender
TIE/AG Aggressor
Lambda-class shuttle
VT-49 Decimator
Dwarf Spider Droid
Imperial Guard TIE Interceptor

Vehicles Brand

Rebel Alliance:
AT-XT
74-Z Speederbike
Tantive-IV Landspeeder
AAT-1 (not in SWG, but I wanted to include it based on SW: Commander a bit. Has red markings)
IG-227 Hailfire-class droid tank
Dwarf Spider Droid
Z-95 Headhunter
T-65 X-wing Starfighter
BTL Y-Wing Bomber
A-Wing
B-Wing
X-4 Gunship
LAAT/i

Freelance/Neutral/Pirates/Hutts/Black Sun:
MandalMotors M3-A "Scyk" Interceptor
Heavy "Scyk" Interceptor
Naboo N-1 Starfighter
MandalMotors G1-M4-C "Dunelizard" Starfighter
MandalMotors M12-L "Kimogila" Multi-role Starfighter
TransGalMeg "Kihraxz" Assault Fighter
Vaksai Starfighter
TransGalMeg "Ixiyen" Fast Attack Craft
TransGalMeg "Rihkxyrk" Attack Ship
Havoc Starfighter
MandalMotors M22-T "Krayt" Gunship
YT-1300
Black Sun AEG-77 Vigo Gunship
XP-34 Landspeeder
Flashspeeder
Gian Speeder
Desert/Lava Skiff
Vulture Droid Starfighter
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RevanSithLord
Scout Trooper Commander
Scout Trooper Commander
RevanSithLord

Messages : 969
Registration Date : 2010-08-21
Age : 33
Location : The good 'ol United States of America, Iowa Great Lakes region

Vehicles Empty
PostSubject: Re: Vehicles   Vehicles I_icon_minitime2/16/2016, 6:47 pm

Here's a couple of shots of my new AT-AT reskin. Texture bits from SWG's AT-AT.

Vehicles UKx8g4s
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Icemember
Dark Trooper Phase 1 Class
Dark Trooper Phase 1 Class
Icemember

Messages : 1241
Registration Date : 2010-07-29
Age : 43
Location : Bespin: Cloud City

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PostSubject: Re: Vehicles   Vehicles I_icon_minitime2/16/2016, 7:06 pm

I like it! Umm.....the TIE/D = TIE Droid? silent
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RevanSithLord
Scout Trooper Commander
Scout Trooper Commander
RevanSithLord

Messages : 969
Registration Date : 2010-08-21
Age : 33
Location : The good 'ol United States of America, Iowa Great Lakes region

Vehicles Empty
PostSubject: Re: Vehicles   Vehicles I_icon_minitime2/16/2016, 10:15 pm

Thanks! And no, it's the TIE Defender. I used the Star Wars wiki for the full name in Legends lore.
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Cdt Fox
Clone Trooper Lieutenant Major
Clone Trooper Lieutenant Major
Cdt Fox

Messages : 179
Registration Date : 2014-11-30
Age : 24
Location : France

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PostSubject: Re: Vehicles   Vehicles I_icon_minitime2/17/2016, 8:45 am


Nice one, just a question, do you already have a model for the "VT-49 Decimator"? and the "X-4 Gunship" those are my favorites, can't wait to see them cyclops
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RevanSithLord
Scout Trooper Commander
Scout Trooper Commander
RevanSithLord

Messages : 969
Registration Date : 2010-08-21
Age : 33
Location : The good 'ol United States of America, Iowa Great Lakes region

Vehicles Empty
PostSubject: Re: Vehicles   Vehicles I_icon_minitime2/18/2016, 2:28 am

I'm going to have to get someone to port them over. I'm going to try and apply this mod as an era mod in the future, so that it can apply to stock maps and hopefully Marvel4's conversion pack. cyclops

In any case, you will be able to fly them! I'm thinking that they would act like the default shuttles and can carry people, but I'm not sure. Maybe I'll make them just pure combat vessels, because they are much bigger than most 'gunships', like the LAAT/i, the HMP, or the Theta-class transports. Though they are capable of boarding actions, I am not sure they would be able to fit in the hangars as their canon/Legends size.

As for the Y-e4 Gunship, I was planning that as a vehicle that you can spawn in and it would be 'in space'. I'm wondering with scripts if that would be even remotely possible. Just how you would spawn with AT-AT's and AT-TE's on ground maps or the transports in hangars.
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PostSubject: Re: Vehicles   Vehicles I_icon_minitime

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