SWBF CUSTOM
Would you like to react to this message? Create an account in a few clicks or log in to continue.

SWBF CUSTOM

The best way to custom your games.
 
HomeLatest imagesSearchRegisterLog in

Share
 

 Spawn Gunship [solved]

View previous topic View next topic Go down 
AuthorMessage
Zoyarox Craszen
Sergeant
Sergeant
Zoyarox Craszen

Messages : 41
Registration Date : 2015-07-14

Spawn Gunship [solved] Empty
PostSubject: Spawn Gunship [solved]   Spawn Gunship [solved] I_icon_minitime7/14/2015, 7:29 pm

On one of my maps I spawns a Rebel Tank. There should also spawn a Tauntaun, which doesn't. Well it was a while ago and I could just have made a mistake.
My real question is how I can make a rebel gunship spawn?

First I wanted to copy the rep one, but then I realized that the alliance has soemthing called "all_fly_gunship_sc". So is the mistake that THAT isn't actually a gunship or do I have to use something else (in ZE) than the "com_item_vehicle_spawn" in order to spawn ships?
That also brings me back to my Tauntaun story, do I have to use another spawnertype for a Tauntaun too? And if, where can I find that spawner odf?

Thank you very much in advance! Very Happy


Last edited by Zoyarox Craszen on 7/22/2015, 2:06 pm; edited 1 time in total
Back to top Go down
Icemember
Dark Trooper Phase 1 Class
Dark Trooper Phase 1 Class
Icemember

Messages : 1241
Registration Date : 2010-07-29
Age : 44
Location : Bespin: Cloud City

Spawn Gunship [solved] Empty
PostSubject: Re: Spawn Gunship [solved]   Spawn Gunship [solved] I_icon_minitime7/14/2015, 9:03 pm

I'm not finding the model name all_fly_gunship_sc.msh in the all side folder nor the rep side folder.
But the odf all_fly_gunship_sc is present in the all odf folder which uses the rep_la_at_gunship.msh.

Make sure the all files are present in the all side folder that the all_fly_gunship_sc.odf is asking for.

The all_fly_gunship_sc.odf version is a flying CP. A commandflyer version. So you will have to add this line to your map lua.

SetMemoryPoolSize("CommandFlyer", 2) <--------------- for space craft CPs
SetMemoryPoolSize("CommandWalker", 2) <--------------- for walker transport CPs

Then try your map again.
Back to top Go down
Zoyarox Craszen
Sergeant
Sergeant
Zoyarox Craszen

Messages : 41
Registration Date : 2015-07-14

Spawn Gunship [solved] Empty
PostSubject: Re: Spawn Gunship [solved]   Spawn Gunship [solved] I_icon_minitime7/15/2015, 12:27 pm

All files where there, I think the only thing that was missing was the re_la_at_gunship.msh (couldn't find any request for that file, but added it beacause you said so)
I was unsure where to add the SetMemoryPoolSize part (there are 2), but, well, in the end it worked perfectly!
Thank you so so much!!! Very Happy Very Happy Very Happy




(For those who aren't sure where to add it:
Under the "SetMemoryPoolSize ("Combo::Deflect",100)     -- should be ~1x #combo "
If you are using Notepad++ it should be added in the rows 72 and 73)
Back to top Go down
Sponsored content




Spawn Gunship [solved] Empty
PostSubject: Re: Spawn Gunship [solved]   Spawn Gunship [solved] I_icon_minitime

Back to top Go down
 

Spawn Gunship [solved]

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» [SOLVED]Portals?
» [solved]Energy Bar
» [solved][Help]Droideka Changes
» [Solved]Map Variants
» Wired munge lol [solved]

Permissions in this forum:You cannot reply to topics in this forum
SWBF CUSTOM :: Star Wars Battlefront Games :: Modding-