If I read that right, you want to add an over-shield to a unit?
Assuming you've started a project already, you'd put this code in the unit's default odf.
- Code:
-
MaxShield = 400
AddShield = 5
So if you're adding it to the stock officer you'd put it here, rep_inf_default_officer.
- Spoiler:
[GameObjectClass]
ClassParent = "rep_inf_default"
[Properties]
PointsToUnlock = 8
MaxShield = 400
AddShield = 5
UnitType = "support"
AnimationName = "clonecommander"
MaxSpeed = 6.0 // base forward speed
MaxStrafeSpeed = 4.5 // base right/left speed
ScanningRange = 30.0
TransmitRange = 300.0
WEAPONSECTION = 1
WeaponName = "rep_weap_inf_chaingun"
WeaponAmmo = 0
WEAPONSECTION = 2
WeaponName = "rep_weap_inf_pistol"
WeaponAmmo = 0
WEAPONSECTION = 3
WeaponName = "rep_weap_inf_buff_defense"
WeaponAmmo = 1
WeaponChannel = 1
WEAPONSECTION = 4
WeaponName = "rep_weap_inf_remotedroid"
WeaponAmmo = 1
WeaponChannel = 1
WEAPONSECTION = 5
WeaponName = "rep_weap_award_pistol"
WeaponAmmo = 6
VOUnitType = 121
Of course you can play with those numbers to change the shield strength and recharge rate.
MaxShield is the shields strength
AddShield is the shields recharge rate
Hopefully this helped some