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 Modding problems

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Commander Stealth
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Commander Stealth

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Registration Date : 2014-05-06

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PostSubject: Modding problems   Modding problems I_icon_minitime5/7/2014, 2:17 am

One of the two cp's will actually let me spawn and the ai won't spawn in either. i did what was said to do.
Spoiler:

Spoiler:
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Icemember
Dark Trooper Phase 1 Class
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Icemember

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Location : Bespin: Cloud City

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PostSubject: Re: Modding problems   Modding problems I_icon_minitime5/7/2014, 6:06 am

cp5 = CommandPost:New{name = "CP"}
It should look like this
cp5 = CommandPost:New{name = "cp5"}

conquest:AddCommandPost(CP)
It should look like this
conquest:AddCommandPost(cp5)
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Commander Stealth
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Commander Stealth

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PostSubject: Re: Modding problems   Modding problems I_icon_minitime5/9/2014, 11:15 pm

I made a new skin. fairly simple one. but every time i munge it my map crashes. i'm using gimp so, what am i doing wrong. here's my lau

Spoiler:
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Icemember
Dark Trooper Phase 1 Class
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Icemember

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Age : 44
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PostSubject: Re: Modding problems   Modding problems I_icon_minitime5/10/2014, 1:54 am

In gimp make sure your skin is in tga format.

And where's the top of your LUA lol
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Commander Stealth
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PostSubject: Re: Modding problems   Modding problems I_icon_minitime5/10/2014, 2:15 am

every time i try to it says i need to export it. and when i do it doesn't work
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Icemember
Dark Trooper Phase 1 Class
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Icemember

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Registration Date : 2010-07-29
Age : 44
Location : Bespin: Cloud City

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PostSubject: Re: Modding problems   Modding problems I_icon_minitime5/10/2014, 2:38 am

What are you trying to export and what doesn't work? Need to be specific.

The skin doesnt work? GIMP? The LUA?
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Commander Stealth
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PostSubject: Re: Modding problems   Modding problems I_icon_minitime5/10/2014, 4:35 am

I took the rep_inf_ep3trooper.tga and opened it in GIMP. when i was done i went to save as and it wanted me to save the skin as a rep_inf_ep3trooper.xcf. I changed the xcf to a tga but GIMP said i had to switch over to export it. I did, over wrote the old skin, munged the side, and added the dc to
Spoiler:
now whenever i load up my map it crashes. and i don't get any warnings or errors when i'm done munging.
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SpartanA259
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PostSubject: Re: Modding problems   Modding problems I_icon_minitime5/10/2014, 5:12 am

Did you turn RLE Compression off when you exported the texture?
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Commander Stealth
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PostSubject: Re: Modding problems   Modding problems I_icon_minitime5/10/2014, 6:05 am

yeah i turned it of
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Icemember
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Age : 44
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PostSubject: Re: Modding problems   Modding problems I_icon_minitime5/10/2014, 6:25 am

Try follow this tutorial.

http://forums.filefront.com/groups/arcs-r-us-d131-arcs-gimp-skinning-tutorial.html
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Commander Stealth
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PostSubject: Re: Modding problems   Modding problems I_icon_minitime5/10/2014, 11:19 pm

So i followed the tutorial, but do i have to do the "SATURATING AND HUE COLORS"?


i made a video of what i did. am i doing anything wrong?
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SpartanA259
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PostSubject: Re: Modding problems   Modding problems I_icon_minitime5/11/2014, 2:41 am

With the way Gimp is set up now I think it'd be better to just use the "Export As" button as a short  alternative to save it as a .tga. Also your .tga is called rep_inf_ep3trooper but your unit in your LUA is called rep_inf_rifleman. Wouldn't it be rep_inf_ep3rifleman if you're editing the stock ep3trooper? Unless that is something else then just forget I said that...
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Commander Stealth
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PostSubject: Re: Modding problems   Modding problems I_icon_minitime5/11/2014, 3:13 am

is there a way to get a early version of GIMP?
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SpartanA259
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PostSubject: Re: Modding problems   Modding problems I_icon_minitime5/11/2014, 3:39 am

Installers for Gimp for Windows --
http://gimp-win.sourceforge.net/old.html
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Commander Stealth
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PostSubject: Re: Modding problems   Modding problems I_icon_minitime5/11/2014, 4:35 am

in a Tutorial it side to put a dc in front of the side for the republic. does that have to be there? Cause when the dc is there the game crashes. when it's not, it works fine. also is there supposed to be a rep.lvl file?


Spoiler:
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SpartanA259
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PostSubject: Re: Modding problems   Modding problems I_icon_minitime5/11/2014, 4:59 am

What tutorial did you use for custom sides? And as far as I know yeah you need to have the dc: there to get custom sides to work. Could you post your BFront2 Log so we can see if there are any errors that are causing this crash?
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Commander Stealth
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PostSubject: Re: Modding problems   Modding problems I_icon_minitime5/11/2014, 5:01 am

How do i post me bf2 log and i'm using Fierfek tutorial

I decided to munge it again and re-put the dc in my lau and i got some warnings.

Spoiler:

is there any in there causeing my problem?

Edit: so i figured out how to find my bf2 log, but it wants me to insert a disc, but i'm using steam. how would i got around that


Edit: I got it to work. Thanks everyone for the help really greatful  Very Happy

Edit: i notice that there is arctrooper msh's in the rep folder. how would i get those to work?
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Commander Stealth
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PostSubject: Re: Modding problems   Modding problems I_icon_minitime5/12/2014, 2:04 am

i cotinued making my map, and i added some objects, now i get these two error codes . what do they mean?
Spoiler:

I read that theres a munge fix on gametoast. but i can open gametoast. is it still up?
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Commander Stealth
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PostSubject: Re: Modding problems   Modding problems I_icon_minitime5/14/2014, 1:29 am

I have a really important question. if i make a sky to ground map for instant action and my GC, do i have to give the guy who made the sky to ground pack permission?
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Icemember
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PostSubject: Re: Modding problems   Modding problems I_icon_minitime5/14/2014, 5:21 am

You only need dc: if your doing a custom map that uses a custom side. But if your wanting to replace the default stock REP side with your custom rep side, then you dont need to add dc:

As anything renamed not of the stock will crash your game.

And assets you use of anyone modder would need permission if they didnt do a public released asset and also you would need to credit them. Unless in there release assets readme states otherwise.
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Commander Stealth
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PostSubject: Re: Modding problems   Modding problems I_icon_minitime5/14/2014, 9:55 pm

in the read me he says
Quote :
-The Idea (Space to Ground) and the 2 level.files are by/ made by TheSWBFIII (YT)/ Redline (GT).
so is "TheSWBFIII (YT)/ Redline (GT)" people or company's?
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SpartanA259
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PostSubject: Re: Modding problems   Modding problems I_icon_minitime5/15/2014, 1:38 am

TheSWBFIII would be his Youtube Channel name and his Gametoast name is Redline. So that would be one person I believe.
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Commander Stealth
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PostSubject: Re: Modding problems   Modding problems I_icon_minitime5/17/2014, 9:00 pm

Munge visual isn't working properly. every time i hit munge only this comes up.

Spoiler:
\
I did try to clean it, but nothing worked.
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Commander Stealth
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PostSubject: Re: Modding problems   Modding problems I_icon_minitime5/29/2014, 7:00 pm

Is it possible to put three factions in a galactic conquest?
Edit: nevermind i got it. but now when i play my custom era my games crashes and i get this "Could not open MISSION\RERy_con.lvl" and it's fatal. what do i do?
do my new era files need a ".bak" file
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PostSubject: Re: Modding problems   Modding problems I_icon_minitime

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