SWBF CUSTOM
Would you like to react to this message? Create an account in a few clicks or log in to continue.

SWBF CUSTOM

The best way to custom your games.
 
HomeLatest imagesSearchRegisterLog in

Share
 

 New Passchendaele - Map in progress

View previous topic View next topic Go down 
AuthorMessage
benjiful9000
Pawn
Pawn
avatar

Messages : 3
Registration Date : 2013-07-29

New Passchendaele - Map in progress Empty
PostSubject: New Passchendaele - Map in progress   New Passchendaele - Map in progress I_icon_minitime7/29/2013, 2:27 pm

Hello everyone. This is my first post here, so I guess hello.

This is my first map. I'm calling it New Passchendaele, because it's based largely off trench-style warfare. It's still heavily work-in-progress, but I thought I'd post it here now because I have a few little n00b questions I'd like answered (see bottom of post). Anyway, the idea of the map is that there are two trenches facing each other, and units charge from one trench to the other and try to overrun the other team's trench. I've also made a neutral control point half way through no-man's land, which is up for capture by both teams. I'm trying to make it appeal to most playstyles. Snipers can have a good time sitting back in their trenches picking off the advancing lines one by one. There'll be medium-range fighting in no-man's land, with only shell-holes and blown-out trees for cover. Then there'll be brutal close-quarters fighting taking or defending a trench.

Pictures:

The Republic/Empire trench. I haven't finished the other one.


The contestable point in the middle of a huge shell-hole.


The view from the trench. Not very exciting atm, but once I add all the props and jazz it up with explosions and stuff, it'll look OK.

Now a few n00b questions:
- How do you add fog/smokehaze? Answered!
- How do you add health/ammo droids? I can find the answer
- How do you add 'Return to Battlefield' areas? I can find the answer
- How do you set which classes can spawn? (There's some I don't want) Still don't know

If anyone has ideas for improvement, please speak up.

EDIT: Turns out as a new member I can't post links or urls for 7 days. Pictures will have to wait then.

UPDATE! Built walls around the map to stop people running off.
UPDATE! Finished the CIS/Rebel trench.
UPDATE! Added shell-holes to no-man's land.
UPDATE! Added some scenery, surrounded the area with hills and fixed up some CP's
UPDATE! Added fog.


Last edited by benjiful9000 on 7/29/2013, 4:52 pm; edited 5 times in total
Back to top Go down
Icemember
Dark Trooper Phase 1 Class
Dark Trooper Phase 1 Class
Icemember

Messages : 1241
Registration Date : 2010-07-29
Age : 43
Location : Bespin: Cloud City

New Passchendaele - Map in progress Empty
PostSubject: Re: New Passchendaele - Map in progress   New Passchendaele - Map in progress I_icon_minitime7/29/2013, 4:23 pm

This topic here will answer most of your questions.

https://swbf-custom.forumactif.com/t4-modding-faq
Back to top Go down
benjiful9000
Pawn
Pawn
avatar

Messages : 3
Registration Date : 2013-07-29

New Passchendaele - Map in progress Empty
PostSubject: Re: New Passchendaele - Map in progress   New Passchendaele - Map in progress I_icon_minitime7/29/2013, 4:32 pm

Oh my thank you! I think that's got most of my questions answered!
Back to top Go down
Sponsored content




New Passchendaele - Map in progress Empty
PostSubject: Re: New Passchendaele - Map in progress   New Passchendaele - Map in progress I_icon_minitime

Back to top Go down
 

New Passchendaele - Map in progress

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» Work in progress rules

Permissions in this forum:You cannot reply to topics in this forum
SWBF CUSTOM :: Star Wars Battlefront Games :: Map/Mod in progress-