If you were to change SWBFII's campaign. When you played the campaign, were there any mission you thought were too easy or incredibly difficult? Some missions may require extra time or less time on objectives. Others might work better if your team had more of a specific unit and the enemy team had less of a certain unit as well. I ask this because I'd like another opinion...other than my own.
Mission 1: Geonosis—Attack of the Clones (Training, Optional)
Mission 2: Mygeeto—Amongst the Ruins
Mission 3: Coruscant Space—A Desperate Rescue
Mission 4: Felucia—Heart of Darkness
Mission 5: Kashyyyk Space—First Line of Defense
Mission 6: Kashyyyk—A Line in the Sand
Mission 7: Utapau—Underground Ambush
Mission 8: Coruscant—Operation: Knightfall
Mission 9: Naboo—Imperial Diplomacy
Mission 10: Mustafar Space—Preventive Measures
Mission 11: Mustafar—Tying up Loose Ends
Mission 12: Kamino—Changing of the Guard
Mission 13: Death Star—Prison Break
Mission 14: Polis Massa—Birth of the Rebellion
Mission 15: Tantive IV—Recovering the Plans
Mission 16: Yavin 4 Space—Vader's Fist Strikes Back
Mission 17: Yavin 4—Revenge of the Empire
Mission 18: Hoth—Our Finest Hour
I will implement ideas into "Ultimate CIS" and after that is done, I'll begin "Ultimate Republic" and so on.