- NightGhost wrote:
- Well I dont know about the rocket launchers... I personally find their blast radius far underpowered. (Like really? Who can stand five feet away from an RPG explosion and take very little damage?)
You make a good point. But I still believe that rockets should be removed from maps with no vehicles. Doesn't really make sense to have them there, a sticky grenade will take care of the turrets just fine.
Coruscant, Dagobah, Death Star, Jabba's Palace, Kamino, Most Eisley, Mustufar, and Tantive IV all don't have vehicles within the battle. They are all also great close quarters combat maps. (Polis Massa as well I suppose) I think this is the perfect fix.
Rocketeer Class (CQC Maps)
-Shotgun
-Pistol
-Concussion Grenades (Primarily affecting vehicles)
-Time Bombs
Engineer Class-Carbine (High rate of fire, low damage)
-Fusion Cutter
-Heath Wave (1 per clip 100-200 hp heal)
-Detpacks (3-5 second delay before detonation, more damage on vehicles, less on players)
- NightGhost wrote:
- -Sniper rifles can zoom in longer, but player cant move in zoom (like a turret)
-Find a way to stop the Dark Trooper cheat where they fire repeatedly
-Mines are harder to see
-I like that stand still idea with the snipers. That could really help with the balance. (But hipfire is still accurate)
-I always thought that was lag. Haha, I'll look at the code when I get a new computer.
-I'm removing the glow from mines and grenades in my "Ultimate CIS" mod. (Going to be reducing grenade damage)