| [résolu]Removing Water Damge | |
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Glitch Storm Trooper Corporal
Messages : 408 Registration Date : 2012-04-02 Age : 29 Location : Baktoid Combat Automata
| Subject: [résolu]Removing Water Damge 6/26/2012, 7:37 pm | |
| How do you remove water damage from the CIS? Is it written on an odf or hard coded onto the map?
Last edited by Glitch on 8/26/2012, 3:19 am; edited 1 time in total |
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Icemember Dark Trooper Phase 1 Class
Messages : 1241 Registration Date : 2010-07-29 Age : 44 Location : Bespin: Cloud City
| Subject: Re: [résolu]Removing Water Damge 6/27/2012, 7:55 am | |
| I have no idea on there. I think its hard coded. Dont know of any mods that suceeded in doing this. But I could be wrong lol. |
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Glitch Storm Trooper Corporal
Messages : 408 Registration Date : 2012-04-02 Age : 29 Location : Baktoid Combat Automata
| Subject: Re: [résolu]Removing Water Damge 8/26/2012, 3:18 am | |
| Found a way to counter the damage effects. It's still not as good as removal though. - MasterSaitek009 wrote:
- Water will always damage a standard unit, you. Non-standard units are Droideka's and Vehicles. These have modifiable Damage rates via WaterDamageInterval and WaterDamageAmount.
This limitation for standard units can be counteracted by placing a Damage Region that does negative damage(Essentially a Healing Region) in the water higher than a unit's head. Side effects include a red flashing screen and a blue healing ring around the unit. |
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Lephenix Scout Trooper Sergeant
Messages : 833 Registration Date : 2010-05-05 Age : 29
| Subject: Re: [résolu]Removing Water Damge 8/26/2012, 11:50 am | |
| Maybe you should take a look at polis massa assets i think it is the same principle, you know the droids don't die outside but the clones does.
Last edited by Lephenix on 8/26/2012, 8:15 pm; edited 1 time in total |
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ARC_Troopa_Nate Clone Trooper Lietenant Colonel
Messages : 203 Registration Date : 2011-07-07 Age : 26 Location : Behind you...
| Subject: Re: [résolu]Removing Water Damge 8/26/2012, 3:22 pm | |
| Yes, it's probably by health type, I wonder if you could use SetInstanceProperty on the damage region and make it so droids don't take damage... |
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Glitch Storm Trooper Corporal
Messages : 408 Registration Date : 2012-04-02 Age : 29 Location : Baktoid Combat Automata
| Subject: Re: [résolu]Removing Water Damge 9/2/2012, 2:14 am | |
| - ARC_Troopa_Nate wrote:
- You could use SetInstanceProperty on the damage region and make it so droids don't take damage...
Found this in vehicle odf's think it would work? WaterDamageInterval = "1.0" WaterDamageAmount = "10.0" If I set WaterDamageAmount to 0.0? |
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ARC_Troopa_Nate Clone Trooper Lietenant Colonel
Messages : 203 Registration Date : 2011-07-07 Age : 26 Location : Behind you...
| Subject: Re: [résolu]Removing Water Damge 9/2/2012, 2:18 am | |
| It would not, unless you changed the class-label of the droids to vehicles, but then you'd have to change stuff with the odfs, and it probably wouldn't be worth it. |
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| Subject: Re: [résolu]Removing Water Damge | |
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| [résolu]Removing Water Damge | |
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