Glitch Storm Trooper Corporal
Messages : 408 Registration Date : 2012-04-02 Age : 29 Location : Baktoid Combat Automata
| Subject: [résolu]Converting BF1 Maps 7/1/2012, 6:39 pm | |
| I've been experimenting with the process for a few days now and I still cannot figure out why the props don't show up in zero editor. They show up black, only using the msh files. How can I fix this? What changes should I be making to bring the BF1 Maps to BF2 standards?
(When I use SWBFViewer.exe all the props show up with their proper skins)
Last edited by Glitch on 1/26/2013, 5:36 pm; edited 1 time in total |
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DylanRocket PFC
Messages : 21 Registration Date : 2013-01-26
| Subject: Re: [résolu]Converting BF1 Maps 1/26/2013, 5:18 pm | |
| - Glitch wrote:
- I've been experimenting with the process for a few days now and I still cannot figure out why the props don't show up in zero editor. They show up black, only using the msh files. How can I fix this? What changes should I be making to bring the BF1 Maps to BF2 standards?
(When I use SWBFViewer.exe all the props show up with their proper skins) You just have to save,exit,and then it will have the tgas. |
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Glitch Storm Trooper Corporal
Messages : 408 Registration Date : 2012-04-02 Age : 29 Location : Baktoid Combat Automata
| Subject: Re: [résolu]Converting BF1 Maps 1/26/2013, 5:36 pm | |
| That's it?? I asked this question a while back, no one responded. Thanks, I think I'll take a shot at Tropica City |
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DylanRocket PFC
Messages : 21 Registration Date : 2013-01-26
| Subject: Re: [résolu]Converting BF1 Maps 1/26/2013, 5:47 pm | |
| Yup. The textures will show up after you save,quit,and open it again. |
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Nedarb7 Corporal
Messages : 32 Registration Date : 2013-01-30
| Subject: Re: [résolu]Converting BF1 Maps 1/31/2013, 7:33 pm | |
| Yeah, at first it tricked me into thinking there was a problem too. |
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| Subject: Re: [résolu]Converting BF1 Maps | |
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