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ARC_Troopa_Nate Clone Trooper Lietenant Colonel
Messages : 203 Registration Date : 2011-07-07 Age : 26 Location : Behind you...
| Subject: ARC Trooper Mod 6/18/2012, 8:41 pm | |
| I have been working on a large scale era mod recently, and to take a little breAK FROM it I made this small mod. It's a side mod for the Republic (I know, ANOTHER one) It breaks online compatibility as it changes weapons and appearance as well. All clones of the class use the same msh, ie. The Felucia Sniper, ep3 sniper and ep2 sniper all use the same msh. The changes are listed in the readme, not gonna write them all over again, they include Flamethrower for engineer. Rifle for Commander. Multiple firing modes for certain weapons No Award Weapons. New ARC Trooper replaces Jet Trooper New skins for some units and ARC-170 New models for some weapons Chaingun instead of pistol for Heavy Health & Ammo Packs for Pilot There are more but those are the basics. Installation is easy, just put rep.lvl and repshell.lvl in your lvl_pc/sides folder. Have Fun! Screenshots Download link! http://www.mediafire.com/?3bg63yef1ej47kq |
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Glitch Storm Trooper Corporal
Messages : 408 Registration Date : 2012-04-02 Age : 29 Location : Baktoid Combat Automata
| Subject: Re: ARC Trooper Mod 6/18/2012, 10:10 pm | |
| Looks awesome, Giving it a download |
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ARC_Troopa_Nate Clone Trooper Lietenant Colonel
Messages : 203 Registration Date : 2011-07-07 Age : 26 Location : Behind you...
| Subject: Re: ARC Trooper Mod 6/18/2012, 10:24 pm | |
| Thanks! Please post any feedback you have! |
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Icemember Dark Trooper Phase 1 Class
Messages : 1241 Registration Date : 2010-07-29 Age : 44 Location : Bespin: Cloud City
| Subject: Re: ARC Trooper Mod 6/18/2012, 10:37 pm | |
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ARC_Troopa_Nate Clone Trooper Lietenant Colonel
Messages : 203 Registration Date : 2011-07-07 Age : 26 Location : Behind you...
| Subject: Re: ARC Trooper Mod 6/18/2012, 10:37 pm | |
| Thanks, thanks for the AT-RT Driver BTW. |
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Glitch Storm Trooper Corporal
Messages : 408 Registration Date : 2012-04-02 Age : 29 Location : Baktoid Combat Automata
| Subject: Re: ARC Trooper Mod 6/18/2012, 10:42 pm | |
| Ok, gave it a try. I have some suggestions.
-The Clone Engineer feels out of place, very bright colors compared to the other clones. (Same goes with the clone Pilot)
-The Jettrooper class has too many weapons. I can't make you change anything but I disliked swapping through that many.
-Your missing the recoil animation on the heavy troopers chaingun, and you need to fix the floating weapon icon bug
-I felt like the rifleman's rocket launcher was out of place. Kind of unessasary for that class.
-Not sure if you should give the engineer class infinite ammo on that flamethrower. Try about 3-5 clips
-Maybe instead of a standard rifle for the Clone Commander try a 3 burst one. (Use the award rifle ord)
(I apologize if i'm being too much of a critic, change what you think is best for your mod.)
Last edited by Glitch25 on 6/18/2012, 10:52 pm; edited 1 time in total |
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ARC_Troopa_Nate Clone Trooper Lietenant Colonel
Messages : 203 Registration Date : 2011-07-07 Age : 26 Location : Behind you...
| Subject: Re: ARC Trooper Mod 6/18/2012, 10:50 pm | |
| No need to post a tutorial, I am aware of how to fix the icons. I can desaturate the pilot/engineer The ARC Trooper has 3 weapons, that's one more than stock, it's not that hard. The Rifleman has it to take on enemy heavy infantry (gonna change it and make it more Anti-Infantry instead of Anti-Vehicle) The Chaingun was a downloaded asset, there's nothing I can do about it. The ARC Trooper has a burst gun so I hesitate to give the Commander one as well, perhaps the Commander can have a DC-15S Blaster Carbine, with Automatic and Semi-Automatic modes. I think I'll give the flamethrower 4 clips. Thanks for all the feedback, now I know what to improve on! |
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Glitch Storm Trooper Corporal
Messages : 408 Registration Date : 2012-04-02 Age : 29 Location : Baktoid Combat Automata
| Subject: Re: ARC Trooper Mod 6/18/2012, 10:58 pm | |
| Where did you download the chaingun from? I downloaded the same model for a mod I worked on previously (new cis v2.0)
http://www.gamefront.com/files/21763528/newcis_v2_0_rar
I was able to get the chaingun to work successfully with the animation included in the file.
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ARC_Troopa_Nate Clone Trooper Lietenant Colonel
Messages : 203 Registration Date : 2011-07-07 Age : 26 Location : Behind you...
| Subject: Re: ARC Trooper Mod 6/18/2012, 11:03 pm | |
| I downloaded the chaingun and used it as the model for the chaingun weapon, I added the animationname = gunner line in my unit odf and I put the animation files in my munged folder, I downloaded it off of GT. |
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ARC_Troopa_Nate Clone Trooper Lietenant Colonel
Messages : 203 Registration Date : 2011-07-07 Age : 26 Location : Behind you...
| Subject: Re: ARC Trooper Mod 6/18/2012, 11:13 pm | |
| The Clone Trooper now has 2 Thermal Detonators instead of four, 500 shots for his DC-15 and a Commando Pistol instead of his DC-15A Rocket Attachment.
The Commander now has dual Commando Pistols a DC-15S Blaster Carbine (Auto and Semi-Auto) instead of his DC-15A, DC-15A (Pulse) and Commando Pistol.
The Marine now has a DC-15A Rocket Attachment instead of his regular Rocket Launcher. |
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Glitch Storm Trooper Corporal
Messages : 408 Registration Date : 2012-04-02 Age : 29 Location : Baktoid Combat Automata
| Subject: Re: ARC Trooper Mod 6/19/2012, 1:03 am | |
| I got mine off GT as well. Ask icemember about the odf file. You may have missed something. Nice changes, I'd like to see those dual pistols. |
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ARC_Troopa_Nate Clone Trooper Lietenant Colonel
Messages : 203 Registration Date : 2011-07-07 Age : 26 Location : Behind you...
| Subject: Re: ARC Trooper Mod 6/19/2012, 1:07 am | |
| Yep, I'll finish implementing them tomorrow, right now I'm setting up my Baseball Mogul team. |
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