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 [résolu]Low Health Effects

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Glitch
Storm Trooper Corporal
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Glitch

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PostSubject: [résolu]Low Health Effects   [résolu]Low Health Effects I_icon_minitime5/31/2012, 7:20 pm

I've seen a few mods with battle droids that emit smoke and electricity when they are badly damaged. What changes would I have to make to the odf files in order to create that effect?



Last edited by Glitch on 8/26/2012, 3:13 am; edited 1 time in total
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Icemember
Dark Trooper Phase 1 Class
Dark Trooper Phase 1 Class
Icemember

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Registration Date : 2010-07-29
Age : 43
Location : Bespin: Cloud City

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PostSubject: Re: [résolu]Low Health Effects   [résolu]Low Health Effects I_icon_minitime5/31/2012, 8:13 pm

Alot of the effects can be found here: C:\BF2_ModTools\data_ABC\Common\effects

Place your choosen effects here: C:\BF2_ModTools\data_ABC\Sides\ABC\effects
Most times you dont really have to place them there unless you renamed them.

Attach an effect by odf.

Example odf
---------------------------------------------
AttachEffect = "effectname"

SoundProperty = "com_amb_fire"
AttachToHardPoint = "hp_fire"
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Glitch
Storm Trooper Corporal
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Registration Date : 2012-04-02
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PostSubject: Re: [résolu]Low Health Effects   [résolu]Low Health Effects I_icon_minitime5/31/2012, 10:31 pm

What odf should I be adding it to? cis_inf_default?

And how would I tell it to activate at low health?

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Icemember
Dark Trooper Phase 1 Class
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Icemember

Messages : 1241
Registration Date : 2010-07-29
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Location : Bespin: Cloud City

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PostSubject: Re: [résolu]Low Health Effects   [résolu]Low Health Effects I_icon_minitime5/31/2012, 11:23 pm

If you want the effect to appear for everybody on the side, then add it to the abc_inf_default.
If not then add it to each units individual odf file.

Add this to your odf files
-----------------------------------------------------------------
DamageStartPercent = 80.0 <--------------------------how much damage is needed before the effect starts
DamageStopPercent = 50.0 <--------------------------How much damage is needed before the effects stops
DamageEffect = "com_sfx_vehiclespark" <-------effect name
DamageEffectScale = 1.5 <-------------------How big the effect is
DamageInheritVelocity = 0.5 <----------------How fast the effect plays
DamageAttachPoint = "hp_damage_4" <------------name of hardpoint the effect is attached too

Also to help you, you should look at the odf assets here: C:\BF2_ModTools\assets\sides
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Glitch
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PostSubject: Re: [résolu]Low Health Effects   [résolu]Low Health Effects I_icon_minitime5/31/2012, 11:35 pm

Awesome, thanks so much Icemember! I'll let you know how it turns out.
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Glitch
Storm Trooper Corporal
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Glitch

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Registration Date : 2012-04-02
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PostSubject: Re: [résolu]Low Health Effects   [résolu]Low Health Effects I_icon_minitime6/1/2012, 12:38 am

DamageAttachPoint = "hp_damage_4"

The effect appears at the feet of the unit. What attach point should I use to position the effect near the waist of the unit?
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The Outrider
Lance Corporal
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PostSubject: Re: [résolu]Low Health Effects   [résolu]Low Health Effects I_icon_minitime6/1/2012, 2:25 am

That was only an example. You have to use actual points that exist on the model you are using. There's a list of bones somewhere out there that you can you use. In your case here, you would want to attach the effect to bone_pelvis.
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Glitch
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PostSubject: Re: [résolu]Low Health Effects   [résolu]Low Health Effects I_icon_minitime6/1/2012, 4:31 pm

After attaching it to the pelvis it worked fine when walking, running, or jumping. The only issue is when you roll it does not stay in place.

[résolu]Low Health Effects 351fzf6

Is there a way to fix this? Or should I use an effect that's not as consistent and obvious like smoke or sparks?
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Icemember
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PostSubject: Re: [résolu]Low Health Effects   [résolu]Low Health Effects I_icon_minitime6/1/2012, 6:53 pm

Try attaching it to the ribcage
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Glitch
Storm Trooper Corporal
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PostSubject: Re: [résolu]Low Health Effects   [résolu]Low Health Effects I_icon_minitime6/1/2012, 10:45 pm

Changed the location to ribcage, same problem. Maybe there's no solution to it, I could always try adding a smoke or spark effect instead I suppose.
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Glitch
Storm Trooper Corporal
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Glitch

Messages : 408
Registration Date : 2012-04-02
Age : 29
Location : Baktoid Combat Automata

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PostSubject: Re: [résolu]Low Health Effects   [résolu]Low Health Effects I_icon_minitime6/2/2012, 4:08 pm

I'll just keep electricity at 30% health. Now is there a way to add more than one effect? Both at different health points?
(Is there a tutorial on SWBF Custom that explains how to mod weapon effects such as smoke and fire when lasers hit objects?)
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Icemember
Dark Trooper Phase 1 Class
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Icemember

Messages : 1241
Registration Date : 2010-07-29
Age : 43
Location : Bespin: Cloud City

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PostSubject: Re: [résolu]Low Health Effects   [résolu]Low Health Effects I_icon_minitime6/2/2012, 9:09 pm

You would add more damage information to your odf.

Example
-------------------------------------DamageStartPercent = 60.0
DamageStartPercent = 60.0
DamageStopPercent = 30.0
DamageEffect = "com_sfx_vehiclespark"
DamageAttachPoint = "hp_damage_3"

DamageStartPercent = 60.0
DamageStopPercent = 30.0
DamageEffect = "com_sfx_vehiclesmoke"
DamageAttachPoint = "bone_thigh"

DamageStartPercent = 50.0
DamageStopPercent = 30.0
DamageEffect = "com_sfx_vehiclespark"
DamageAttachPoint = "bone_thigh"

DamageStartPercent = 19.0
DamageStopPercent = 0.0000001
DamageEffect = "com_sfx_vehicleflame"
DamageEffectScale = 2.0
DamageInheritVelocity = 0.0
DamageAttachPoint = "bone_thigh"

Use Particle Editor that comes with the modtools to create or edit exsisting effects.
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Glitch
Storm Trooper Corporal
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Registration Date : 2012-04-02
Age : 29
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PostSubject: Re: [résolu]Low Health Effects   [résolu]Low Health Effects I_icon_minitime6/3/2012, 2:08 pm

Awesome thanks!

Icemember wrote:
Use Particle Editor that comes with the modtools to create or edit exsisting effects.

It keeps saying cannot read common.lvl cannot read core.lvl and then it crashes saying Test1 Module has stopped working. (Do I need to place ParticleEditor.exe somewhere else?)

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Icemember
Dark Trooper Phase 1 Class
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Icemember

Messages : 1241
Registration Date : 2010-07-29
Age : 43
Location : Bespin: Cloud City

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PostSubject: Re: [résolu]Low Health Effects   [résolu]Low Health Effects I_icon_minitime6/3/2012, 10:23 pm

Theres 3 mothods to get it running.

method 1) Copy the ParticleEditor.exe to this location and try to run it from there: C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\DATA\_LVL_PC

It will also say can't find common.lvl, but it should work.
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PostSubject: Re: [résolu]Low Health Effects   [résolu]Low Health Effects I_icon_minitime

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