Revalist Grunt
Messages : 6 Registration Date : 2013-04-30 Age : 28 Location : Man Cave, Bedroom
| Subject: EaW:FoC - Balmorra at War 4/30/2013, 8:28 pm | |
| Hello all, been working on some solo map projects for Empire at War, this one specifically took me a few months to get at what I'm at now, but still needs some improvement overall. If anyone has some tips, ideas, or even wants to help out with this just let me know. Anything at this point can be modified or changed, as long as we aren't talking about changing planets here, hah. Anyways, here's some progress atm, feel free to drop some advice about what I should add, and or remove. I'm trying my best here, so some feedback would be gladly appreciated! - Spoiler:
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They're a little bland for now, but hey. Progress is progress! |
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Icemember Dark Trooper Phase 1 Class
Messages : 1241 Registration Date : 2010-07-29 Age : 44 Location : Bespin: Cloud City
| Subject: Re: EaW:FoC - Balmorra at War 4/30/2013, 10:34 pm | |
| Based on what im seeing, it looks good! |
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Revalist Grunt
Messages : 6 Registration Date : 2013-04-30 Age : 28 Location : Man Cave, Bedroom
| Subject: Re: EaW:FoC - Balmorra at War 4/30/2013, 11:06 pm | |
| Glad you think so, it's kinda crossed between battlegrounds/civilian farms as you could see in one of the screens. Still working on the grass, trees, rocks and other natural objects, working with the debris is a bit more time consuming than the others however. If there's anything you'd like added I'll be happy enough to do my best with getting it in there. The last thing I'll be doing is sides, as of now they're using stock sides, so I'll look into some of that stuff as I finish up the detail. I've got the coding for everything else, so it's about of 50% or so complete. |
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| Subject: Re: EaW:FoC - Balmorra at War | |
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