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 [FAQ]Adding Custom Sound Effects

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Icemember
Dark Trooper Phase 1 Class
Dark Trooper Phase 1 Class
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Registration Date : 2010-07-29
Age : 44
Location : Bespin: Cloud City

[FAQ]Adding Custom Sound Effects Empty
PostSubject: [FAQ]Adding Custom Sound Effects   [FAQ]Adding Custom Sound Effects I_icon_minitime2/23/2012, 12:58 am

This area will tech you how to add custom sound effects to your map.

NOTES
---------------------
-ABC is the map ID for this tutorial: data_ABC
-You have a map ready to add sound
-You have the SWBF2 ModTools
-Your SWBF2ModTools are installed on your C:\
- sound format: PCM, 22050 Hz, 16bits, mono , 352 kbps

1) Go to C:\BF2_ModTools\data_ABC\Sound\worlds and create a folder named ABC (Your MAP-ID)
2) Now go inside the test folder and copy all files and paste them in your new folder. See EX 2-1
EX 2-1
[FAQ]Adding Custom Sound Effects Testfy

3) Go inside your New folder and rename the files with test to your map-ID. See EX 3-1,3-2

EX 3-1
[FAQ]Adding Custom Sound Effects Testjt
EX 3-2
[FAQ]Adding Custom Sound Effects Testrename

4) Open up the abc.req file and replace test with abc. Your telling the file to add those to files. See EX 4-1
EX 4-1
[FAQ]Adding Custom Sound Effects Abcreq

5) Open up the abccw and abcgcw and replace test with abc. Your telling the file to add these files. See EX 5-1
Ex 5-1
[FAQ]Adding Custom Sound Effects Abccwreq

6) Create to new folders and name them effects and streams. See Ex 6-1
Ex 6-1
[FAQ]Adding Custom Sound Effects Soundfolders


Last edited by Lephenix on 2/28/2012, 12:58 am; edited 6 times in total (Reason for editing : Adjusting Info)
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Icemember
Dark Trooper Phase 1 Class
Dark Trooper Phase 1 Class
Icemember

Messages : 1241
Registration Date : 2010-07-29
Age : 44
Location : Bespin: Cloud City

[FAQ]Adding Custom Sound Effects Empty
PostSubject: Re: [FAQ]Adding Custom Sound Effects   [FAQ]Adding Custom Sound Effects I_icon_minitime2/23/2012, 2:44 am

1) Go to C:\BF2_ModTools\data_ABC\Sound and go inside either cw or gcw folders and grab any of the sound files and paste them in your abc sound folder C:\BF2_ModTools\data_ABC\Sound\worlds\ABC. See Ex 1-1, 1-2
Ex 1-1
[FAQ]Adding Custom Sound Effects Stockfilefolders
Ex 1-2
[FAQ]Adding Custom Sound Effects Aufiles

NOTE: Heres my sound folder with the choosen AU files. atrt file, all unit file, and a custom file called mixblasts. As for the abccw and abcgcw sound files, anything can go in there really. (effects sound, voice sound, ambeint etc.) Just a way of making it more neater for cw and gcw eras. See Ex N 1-1
N 1-1
[FAQ]Adding Custom Sound Effects Abcfolderupdate

2) Open up either abccw or abcgcw req file and add the newly added sound files you chosen. See Ex 2-1
Ex 2-1
[FAQ]Adding Custom Sound Effects Addingabccw


Last edited by Icemember on 2/25/2012, 2:24 am; edited 2 times in total (Reason for editing : Adjusting Info)
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Icemember
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Age : 44
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[FAQ]Adding Custom Sound Effects Empty
PostSubject: Part 3   [FAQ]Adding Custom Sound Effects I_icon_minitime2/25/2012, 3:09 am

Download this munge.bat file here: http://uploading.com/files/1a25d833/fix_munge.zip/

NOTE: Also comes with a abccw.asfx file incase ya didnt know how to make one which can be placed here: C:\BF2_ModTools\data_ABC\Sound\worlds\abc
NOTE: If making galacticcivilwar era, simply rename to abcgcw.asfx

1) Extract or move the downloaded munge.bat to this location and replace the one thats there: C:\BF2_ModTools\data_ABC\_BUILD\Sound

All done with this part.


Last edited by Icemember on 2/25/2012, 3:19 am; edited 1 time in total (Reason for editing : Adjusting Info)
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[FAQ]Adding Custom Sound Effects Empty
PostSubject: Part 4   [FAQ]Adding Custom Sound Effects I_icon_minitime2/25/2012, 3:30 am

1) go to C:\BF2_ModTools\data_ABC and open soundmunge.bat in a notepad editor. See Ex 1-1
Ex 1-1
[FAQ]Adding Custom Sound Effects Soundmunge

2) add this line:
@call soundmungedir _BUILD\sound\worlds\abc\%MUNGE_DIR% sound\worlds\abc sound\worlds\abc\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound abc

to the soundmunge.bat so it looks like this. See Ex 2-1

Ex 2-1
[FAQ]Adding Custom Sound Effects Addline

3) Go to: C:\BF2_ModTools\data_ABC and open the soundmungedir.bat and add this line: @for /R %%A in (*.asfx) do @echo Munging %%~nA%%~xA & @soundflmunge -platform %4 -banklistinput %%A -bankoutput %MUNGEDIR%\ %CHECKDATE% -resample -checkid noabort %SOUNDOPT% 2>>%MUNGE_LOG% 1>>%SOUNDLOGOUT%

[FAQ]Adding Custom Sound Effects Soundmungedir


Last edited by Icemember on 2/27/2012, 9:43 pm; edited 1 time in total
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[FAQ]Adding Custom Sound Effects Empty
PostSubject: Re: [FAQ]Adding Custom Sound Effects   [FAQ]Adding Custom Sound Effects I_icon_minitime2/26/2012, 3:05 am

1) Put your wav files inside the effects folder: C:\BF2_ModTools\data_ABC\Sound\worlds\abc\effects. See Ex 1-1
Ex 1-1
[FAQ]Adding Custom Sound Effects Wavs

2) Open either abccw.asfx or abcgcw.asfx and add in the sound wav. See Ex 2-1
Ex 2-1
[FAQ]Adding Custom Sound Effects Wavinfo

3) Open your .snd file and add in the info for the sound. See Ex 3-1, Ex 3-2
Ex 3-1
[FAQ]Adding Custom Sound Effects Addingsoundinfo
Ex 3-2
[FAQ]Adding Custom Sound Effects Hintnames


Last edited by Icemember on 2/26/2012, 3:28 am; edited 4 times in total (Reason for editing : Adding Info)
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Icemember
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Messages : 1241
Registration Date : 2010-07-29
Age : 44
Location : Bespin: Cloud City

[FAQ]Adding Custom Sound Effects Empty
PostSubject: Re: [FAQ]Adding Custom Sound Effects   [FAQ]Adding Custom Sound Effects I_icon_minitime2/26/2012, 3:45 am

Go to your weapon odf file and add the ingame sound name to your weapon. See Ex !!!
Ex !!!
[FAQ]Adding Custom Sound Effects Addsoundodf

1) Go to your visualmunge and hit select all then munge here: C:\BF2_ModTools\data_ABC\_BUILD See Ex 1-1
Ex 1-1
[FAQ]Adding Custom Sound Effects Mungeall

2) Go to the sound folder here: C:\BF2_ModTools\data_ABC\_LVL_PC (See Ex 2-1)
Ex 2-1
[FAQ]Adding Custom Sound Effects Soundfolder

and copy/paste it to here: C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\addon\ABC\data\_LVL_PC (see Ex 2-2)
[FAQ]Adding Custom Sound Effects Soundfolderpaste
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Icemember
Dark Trooper Phase 1 Class
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Messages : 1241
Registration Date : 2010-07-29
Age : 44
Location : Bespin: Cloud City

[FAQ]Adding Custom Sound Effects Empty
PostSubject: Re: [FAQ]Adding Custom Sound Effects   [FAQ]Adding Custom Sound Effects I_icon_minitime2/26/2012, 3:51 am

Go test your new sound.

I changed this tutorial to Adding Custom Sounds rather then stock.

Becuase I changed it to custom sounds, I removed these files from the sound folder and req files

Deleted files
---------------------------------------
abccw.snd
abcgcw.snd
rep_walk_atrt.snd
all_unit.snd
abccw.sfx
abcgcw.sfx
abccw.stm
abcgcw.stm

Updated Sound folder and req files
[FAQ]Adding Custom Sound Effects Changestosoundfolder

NOTE
------------------------------------------------------------------------------------------------------
YOU MIGHT HAVE TO RE-MUNGE
IF SO, COPY and PASTE SOUND FOLDER AGAIN FOR UPDATES TO TAKE PLACE AFTER MUNGE


Last edited by Icemember on 2/26/2012, 4:15 am; edited 4 times in total (Reason for editing : Adding Info)
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[FAQ]Adding Custom Sound Effects Empty
PostSubject: Re: [FAQ]Adding Custom Sound Effects   [FAQ]Adding Custom Sound Effects I_icon_minitime4/8/2012, 2:15 am

Sounds do not have to have a sample rate of 22 kHz, nor do they have to be mono, all as long as one uses the SWBF1 mod tools. It's a large download, yes, but totally worth it in the end.
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[FAQ]Adding Custom Sound Effects Empty
PostSubject: Re: [FAQ]Adding Custom Sound Effects   [FAQ]Adding Custom Sound Effects I_icon_minitime

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[FAQ]Adding Custom Sound Effects

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