| [FAQ]Adding Custom Sound Effects | |
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Icemember Dark Trooper Phase 1 Class
Messages : 1241 Registration Date : 2010-07-29 Age : 44 Location : Bespin: Cloud City
| Subject: [FAQ]Adding Custom Sound Effects 2/23/2012, 12:58 am | |
| This area will tech you how to add custom sound effects to your map. NOTES --------------------- -ABC is the map ID for this tutorial: data_ABC -You have a map ready to add sound -You have the SWBF2 ModTools -Your SWBF2ModTools are installed on your C:\ - sound format: PCM, 22050 Hz, 16bits, mono , 352 kbps 1) Go to C:\BF2_ModTools\data_ABC\Sound\worlds and create a folder named ABC (Your MAP-ID) 2) Now go inside the test folder and copy all files and paste them in your new folder. See EX 2-1 EX 2-1 3) Go inside your New folder and rename the files with test to your map-ID. See EX 3-1,3-2 EX 3-1 EX 3-2 4) Open up the abc.req file and replace test with abc. Your telling the file to add those to files. See EX 4-1 EX 4-1 5) Open up the abccw and abcgcw and replace test with abc. Your telling the file to add these files. See EX 5-1 Ex 5-1 6) Create to new folders and name them effects and streams. See Ex 6-1 Ex 6-1
Last edited by Lephenix on 2/28/2012, 12:58 am; edited 6 times in total (Reason for editing : Adjusting Info) |
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Icemember Dark Trooper Phase 1 Class
Messages : 1241 Registration Date : 2010-07-29 Age : 44 Location : Bespin: Cloud City
| Subject: Re: [FAQ]Adding Custom Sound Effects 2/23/2012, 2:44 am | |
| 1) Go to C:\BF2_ModTools\data_ABC\Sound and go inside either cw or gcw folders and grab any of the sound files and paste them in your abc sound folder C:\BF2_ModTools\data_ABC\Sound\worlds\ABC. See Ex 1-1, 1-2 Ex 1-1 Ex 1-2 NOTE: Heres my sound folder with the choosen AU files. atrt file, all unit file, and a custom file called mixblasts. As for the abccw and abcgcw sound files, anything can go in there really. (effects sound, voice sound, ambeint etc.) Just a way of making it more neater for cw and gcw eras. See Ex N 1-1 N 1-1 2) Open up either abccw or abcgcw req file and add the newly added sound files you chosen. See Ex 2-1 Ex 2-1
Last edited by Icemember on 2/25/2012, 2:24 am; edited 2 times in total (Reason for editing : Adjusting Info) |
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Icemember Dark Trooper Phase 1 Class
Messages : 1241 Registration Date : 2010-07-29 Age : 44 Location : Bespin: Cloud City
| Subject: Part 3 2/25/2012, 3:09 am | |
| Download this munge.bat file here: http://uploading.com/files/1a25d833/fix_munge.zip/
NOTE: Also comes with a abccw.asfx file incase ya didnt know how to make one which can be placed here: C:\BF2_ModTools\data_ABC\Sound\worlds\abc NOTE: If making galacticcivilwar era, simply rename to abcgcw.asfx
1) Extract or move the downloaded munge.bat to this location and replace the one thats there: C:\BF2_ModTools\data_ABC\_BUILD\Sound
All done with this part.
Last edited by Icemember on 2/25/2012, 3:19 am; edited 1 time in total (Reason for editing : Adjusting Info) |
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Icemember Dark Trooper Phase 1 Class
Messages : 1241 Registration Date : 2010-07-29 Age : 44 Location : Bespin: Cloud City
| Subject: Part 4 2/25/2012, 3:30 am | |
| 1) go to C:\BF2_ModTools\data_ABC and open soundmunge.bat in a notepad editor. See Ex 1-1 Ex 1-1 2) add this line: @call soundmungedir _BUILD\sound\worlds\abc\%MUNGE_DIR% sound\worlds\abc sound\worlds\abc\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound abc to the soundmunge.bat so it looks like this. See Ex 2-1 Ex 2-1 3) Go to: C:\BF2_ModTools\data_ABC and open the soundmungedir.bat and add this line: @for /R %%A in (*.asfx) do @echo Munging %%~nA%%~xA & @soundflmunge -platform %4 -banklistinput %%A -bankoutput %MUNGEDIR%\ %CHECKDATE% -resample -checkid noabort %SOUNDOPT% 2>>%MUNGE_LOG% 1>>%SOUNDLOGOUT%
Last edited by Icemember on 2/27/2012, 9:43 pm; edited 1 time in total |
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Icemember Dark Trooper Phase 1 Class
Messages : 1241 Registration Date : 2010-07-29 Age : 44 Location : Bespin: Cloud City
| Subject: Re: [FAQ]Adding Custom Sound Effects 2/26/2012, 3:05 am | |
| 1) Put your wav files inside the effects folder: C:\BF2_ModTools\data_ABC\Sound\worlds\abc\effects. See Ex 1-1 Ex 1-1 2) Open either abccw.asfx or abcgcw.asfx and add in the sound wav. See Ex 2-1 Ex 2-1 3) Open your .snd file and add in the info for the sound. See Ex 3-1, Ex 3-2 Ex 3-1 Ex 3-2
Last edited by Icemember on 2/26/2012, 3:28 am; edited 4 times in total (Reason for editing : Adding Info) |
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Icemember Dark Trooper Phase 1 Class
Messages : 1241 Registration Date : 2010-07-29 Age : 44 Location : Bespin: Cloud City
| Subject: Re: [FAQ]Adding Custom Sound Effects 2/26/2012, 3:45 am | |
| Go to your weapon odf file and add the ingame sound name to your weapon. See Ex !!! Ex !!! 1) Go to your visualmunge and hit select all then munge here: C:\BF2_ModTools\data_ABC\_BUILD See Ex 1-1 Ex 1-1 2) Go to the sound folder here: C:\BF2_ModTools\data_ABC\_LVL_PC (See Ex 2-1) Ex 2-1 and copy/paste it to here: C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\addon\ABC\data\_LVL_PC (see Ex 2-2) |
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Icemember Dark Trooper Phase 1 Class
Messages : 1241 Registration Date : 2010-07-29 Age : 44 Location : Bespin: Cloud City
| Subject: Re: [FAQ]Adding Custom Sound Effects 2/26/2012, 3:51 am | |
| Go test your new sound. I changed this tutorial to Adding Custom Sounds rather then stock. Becuase I changed it to custom sounds, I removed these files from the sound folder and req files Deleted files --------------------------------------- abccw.snd abcgcw.snd rep_walk_atrt.snd all_unit.snd abccw.sfx abcgcw.sfx abccw.stm abcgcw.stm Updated Sound folder and req files NOTE ------------------------------------------------------------------------------------------------------ YOU MIGHT HAVE TO RE-MUNGE IF SO, COPY and PASTE SOUND FOLDER AGAIN FOR UPDATES TO TAKE PLACE AFTER MUNGE
Last edited by Icemember on 2/26/2012, 4:15 am; edited 4 times in total (Reason for editing : Adding Info) |
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Invité Guest
| Subject: Re: [FAQ]Adding Custom Sound Effects 4/8/2012, 2:15 am | |
| Sounds do not have to have a sample rate of 22 kHz, nor do they have to be mono, all as long as one uses the SWBF1 mod tools. It's a large download, yes, but totally worth it in the end. |
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| Subject: Re: [FAQ]Adding Custom Sound Effects | |
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| [FAQ]Adding Custom Sound Effects | |
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