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 New Passchendaele - Map in progress

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benjiful9000
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Registration Date : 2013-07-29

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PostSubject: New Passchendaele - Map in progress   New Passchendaele - Map in progress I_icon_minitime7/29/2013, 2:27 pm

Hello everyone. This is my first post here, so I guess hello.

This is my first map. I'm calling it New Passchendaele, because it's based largely off trench-style warfare. It's still heavily work-in-progress, but I thought I'd post it here now because I have a few little n00b questions I'd like answered (see bottom of post). Anyway, the idea of the map is that there are two trenches facing each other, and units charge from one trench to the other and try to overrun the other team's trench. I've also made a neutral control point half way through no-man's land, which is up for capture by both teams. I'm trying to make it appeal to most playstyles. Snipers can have a good time sitting back in their trenches picking off the advancing lines one by one. There'll be medium-range fighting in no-man's land, with only shell-holes and blown-out trees for cover. Then there'll be brutal close-quarters fighting taking or defending a trench.

Pictures:

The Republic/Empire trench. I haven't finished the other one.


The contestable point in the middle of a huge shell-hole.


The view from the trench. Not very exciting atm, but once I add all the props and jazz it up with explosions and stuff, it'll look OK.

Now a few n00b questions:
- How do you add fog/smokehaze? Answered!
- How do you add health/ammo droids? I can find the answer
- How do you add 'Return to Battlefield' areas? I can find the answer
- How do you set which classes can spawn? (There's some I don't want) Still don't know

If anyone has ideas for improvement, please speak up.

EDIT: Turns out as a new member I can't post links or urls for 7 days. Pictures will have to wait then.

UPDATE! Built walls around the map to stop people running off.
UPDATE! Finished the CIS/Rebel trench.
UPDATE! Added shell-holes to no-man's land.
UPDATE! Added some scenery, surrounded the area with hills and fixed up some CP's
UPDATE! Added fog.


Last edited by benjiful9000 on 7/29/2013, 4:52 pm; edited 5 times in total
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Icemember
Dark Trooper Phase 1 Class
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Registration Date : 2010-07-29
Age : 44
Location : Bespin: Cloud City

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PostSubject: Re: New Passchendaele - Map in progress   New Passchendaele - Map in progress I_icon_minitime7/29/2013, 4:23 pm

This topic here will answer most of your questions.

https://swbf-custom.forumactif.com/t4-modding-faq
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benjiful9000
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PostSubject: Re: New Passchendaele - Map in progress   New Passchendaele - Map in progress I_icon_minitime7/29/2013, 4:32 pm

Oh my thank you! I think that's got most of my questions answered!
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PostSubject: Re: New Passchendaele - Map in progress   New Passchendaele - Map in progress I_icon_minitime

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