??? will be my map ID.
Create your custom loading screen and place it in the loading folder: C:\BF2_ModTools\data_???\Load
Name it too
loadscreenNOTE: Use .tga format for this tut sakeCreate a .req file and name it common and place it in the same location: C:\BF2_ModTools\data_???\Load
Open up the new common file and place this insde:
ucft
{
REQN
{
"texture"
"loadscreen"
}
}Save and close.
Next go to this folder: C:\BF2_ModTools\data_???\Common\scripts\???
Open your
???con_c or
???con_g and scroll down to this area and add this in:
--tell the game to load our loading image
ReadDataFile("dc:Load\\common.lvl")Make sure there spaces above and below like seen i the picture.
Save and close.
Go here and munge: C:\BF2_ModTools\data_???\_BUILD
Check Load
Last, Copy your newly munged load folder from here: C:\BF2_ModTools\data_D00\_LVL_PC
And past it to here: C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\addon\D00\data\_LVL_PC
Then go play your map and see your new loading screen.
FINAL NOTES
--------------------------------------
-Make sure your loading screen is 1024x1024
-you can choose to draw in the black top and bottom bars to read the text clearly
-You will have to make your picture kind of oval looking for it to appear normal ingame. This is due to the image re-adjusting ingame.
Example
------------------------------