| [FAQ]Kit Bashing New Weapon | |
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Icemember Dark Trooper Phase 1 Class
Messages : 1241 Registration Date : 2010-07-29 Age : 44 Location : Bespin: Cloud City
| Subject: [FAQ]Kit Bashing New Weapon 10/26/2011, 12:06 am | |
| Download the Converted DC-15a weapon model LINK: http://uploading.com/files/a44am7bc/DC_15A.zip/ LINK2: http://www.2shared.com/file/8Fkvt0Ue/DC_15A.html IMPORT RIFLE --------------------------------------------------------------------------------------------- Go to File/Import/Object File Browse for the DC15A file and import it. Double click file Press ok Theres your rifle imported
Last edited by Icemember on 10/26/2011, 9:28 am; edited 1 time in total |
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Icemember Dark Trooper Phase 1 Class
Messages : 1241 Registration Date : 2010-07-29 Age : 44 Location : Bespin: Cloud City
| Subject: Re: [FAQ]Kit Bashing New Weapon 10/26/2011, 12:47 am | |
| Select all rifle components by left click anywhere in the view and draging a blue outline over the entire rifle model Go to the right side menu. Go where it says Transform circled in cyan. Press r circled in red. This stands for rotation. Next press X circled in yellow. This will rotate the rifle to the proper direction. Next select the top oval box with a 0 and add a -90 then press enter. Next go to where it says wireframe and select Textured Decal and Headlight. NOTE: Forgot to color point headlight This will let you view the model with its texture. |
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Icemember Dark Trooper Phase 1 Class
Messages : 1241 Registration Date : 2010-07-29 Age : 44 Location : Bespin: Cloud City
| Subject: Re: [FAQ]Kit Bashing New Weapon 10/26/2011, 1:06 am | |
| Press 8 key -this will bring out the explore window to make things easier for selecting components on the rifle. NOTE: Components is simply another way of saying model part Now start selecting components and make a dream weapon lol For Beginner sakes. Select the scope either in the explore window or clicking on the scope compoenet. Now go on right menu again and under transform select the t circled in yellow. Make sure Local and COG are selected to make things easier. Circled in red. No go on the model viewer and select the blue arrow pointing up. While holding the blue arrow, move the scope up till your happy with the height. As you can, i moved to components at once. This can be done by selecting your 1st component and then holding shift and selecting more components to move or delete by htting delete button on keyboard.
Last edited by Icemember on 10/26/2011, 1:11 am; edited 1 time in total (Reason for editing : Adding info) |
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Icemember Dark Trooper Phase 1 Class
Messages : 1241 Registration Date : 2010-07-29 Age : 44 Location : Bespin: Cloud City
| Subject: Re: [FAQ]Kit Bashing New Weapon 10/26/2011, 1:19 am | |
| Were going to change the size of the scope. Under Transform, hit the s button. Menu circled in red Now you see the same arrows, only this time with squareheads. Grab the green arrow and start draging it. This will change the length. The others do the same in height and width. Guess you know the r menu under transform by now. r for rotation. Same rules apply |
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Icemember Dark Trooper Phase 1 Class
Messages : 1241 Registration Date : 2010-07-29 Age : 44 Location : Bespin: Cloud City
| Subject: Point Adjusting 10/26/2011, 1:35 am | |
| Go to the right menu and under Select, choose Point. Now you see little blue dots. Those are called points. You can select 1 point manually or select a group and click and draging the blue outline box over multiple points which will turn red meaning they been selected. Same basic rules with the right transform menu. S for scaling, R for Rotation, T for Transform I selected the points at the end right-side of the scope and move the points close to the middle to make the scope decent looking. Circled in fushia. Move the points with the blue arrow. Circled in cyan. Using the t options circled in yellow. Make sure the Global and COG are selected. Circled in red. |
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Icemember Dark Trooper Phase 1 Class
Messages : 1241 Registration Date : 2010-07-29 Age : 44 Location : Bespin: Cloud City
| Subject: Re: [FAQ]Kit Bashing New Weapon 10/26/2011, 2:02 am | |
| Here is my finished producted. The DC-15 Scout Rifle. Freeze the rifle by selecting all components, then going to the right menu under edit, choose Freeze. This will keep the rifle in 1 piece lol Now were going to add a hp. Go to left menu: Model/Primitives/Null In your explore window, select the null and rename it to hp_fire. Right click and rename. Next go to the right menu, under transform and choose t and move the hp_fire infront of your weapons barrel. NOTES: hp = hardpoint - This is where your lazers and projectiles come out. Create another null. Select all rifle components and the hp_fire and put them inside the null. It should look like this now. Your weapon is now ready for export. Read how to export over here: https://swbf-custom.forumactif.com/t153-faqicemember-with-xsiFINALS NOTES: - Make sure your weapon is always pointed towards the Z - Make sure your weapon is in position with the null seen in the picture below. This is so the rifle will appear in the soldiers hands properly
Last edited by Icemember on 10/26/2011, 10:45 pm; edited 2 times in total (Reason for editing : Adding info) |
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RevanSithLord Scout Trooper Commander
Messages : 969 Registration Date : 2010-08-21 Age : 34 Location : The good 'ol United States of America, Iowa Great Lakes region
| Subject: Re: [FAQ]Kit Bashing New Weapon 10/26/2011, 6:18 am | |
| Could you get a new link to the converted DC-15A, please? I want to try my hand at a little bit of kitbashing for you. Great tutorial, by the way! |
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Lephenix Scout Trooper Sergeant
Messages : 833 Registration Date : 2010-05-05 Age : 29
| Subject: Re: [FAQ]Kit Bashing New Weapon 10/26/2011, 9:00 am | |
| Great, moved in the Modeling categorie and added to the modeling FAQ. |
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Icemember Dark Trooper Phase 1 Class
Messages : 1241 Registration Date : 2010-07-29 Age : 44 Location : Bespin: Cloud City
| Subject: Re: [FAQ]Kit Bashing New Weapon 10/26/2011, 9:31 am | |
| Yea I forgot to make the tut here. Wasnt thinking LOL!.
But anyways, new link posted above for the DC-15a Rifle. |
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skelltor Corporal
Messages : 31 Registration Date : 2010-10-20 Age : 29 Location : minniesota
| Subject: Re: [FAQ]Kit Bashing New Weapon 10/26/2011, 1:56 pm | |
| Very nice tutorial btw which version of XSI is used? also can anyone tell me the best version of xsi for windows vista? |
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Lephenix Scout Trooper Sergeant
Messages : 833 Registration Date : 2010-05-05 Age : 29
| Subject: Re: [FAQ]Kit Bashing New Weapon 10/26/2011, 4:43 pm | |
| It looks like XSI 5.11, but any XSI version can do it. And any versions of XSI should work with Windows vista, i had it before, and hadn't any problems. |
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Icemember Dark Trooper Phase 1 Class
Messages : 1241 Registration Date : 2010-07-29 Age : 44 Location : Bespin: Cloud City
| Subject: Re: [FAQ]Kit Bashing New Weapon 10/26/2011, 10:49 pm | |
| Tutorial has been completed above. Enjoy kitbashing new weapons. |
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Lephenix Scout Trooper Sergeant
Messages : 833 Registration Date : 2010-05-05 Age : 29
| Subject: Re: [FAQ]Kit Bashing New Weapon 10/28/2011, 9:03 am | |
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