GETTING CUSTOM SKINS INGAME PART5
------------------------------------------
1) Go to your world data folder. Mine is here PATH C:\BF2_ModTools\data_ICE
In here, you will see a Common folder. Circled in blue. Go inside there.
2) You should see a scripts folder, Cirlced in blue. Go in there.
- Spoiler:
3) Your 3-Letter world folder should be at the very top. Mine is ICE circled in blue. Go inside there.
4) Once inside you will see some .LUA files with your 3-Letter world name with c_con and g_con as part of the name. Mine is ICEc_con and ICEg_con.
NOTE: c_con = clone conquest, g_con = galactic conquest.
I work with clones, so I will edit ICEc_con. Open the file up. You should see the data in the picture.
- Spoiler:
5) Scroll done too the data seen in the picture below.
It is here you will add the final details of your soldier to be added ingame an selectable.
5.1) Just add the name of your soldiers to this list.
ReadDataFile("SIDE\\rep.lvl",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_elite",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_engineer",
"rep_inf_ep3_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper",
"rep_hover_fightertank",
"rep_hero_anakin",
"rep_hover_barcspeeder")
5.2) Also add it to any of the positions open here.
SetupTeams{
rep = {
team = REP,
units = 20, (total units on field suppose)
reinforcements = 150, (reinforcement count)
soldier = { "rep_inf_ep3_elite",9, 25},
assault = { "rep_inf_ep3_rocketeer",1, 4},
engineer = { "rep_inf_ep3_engineer",1, 4},
sniper = { "rep_inf_ep3_sniper",1, 4},
officer = {"rep_inf_ep3_elite",1, 4},
special = { "rep_inf_ep3_jettrooper",1, 4},
},
As you can see, my rep_inf_ep3_elite took the position of soldier and officer.
6) Save and close. All done!
7) Now time to munge your side. Go too your worlds Modtools VisualMunge.exe. (PATH: C:\BF2_ModTools\data_ICE\_BUILD) Double click it. Now this time around go to the Sides box and select rep as your side. Circled in blue.
- Spoiler:
7.1) Hit the Munge button. Now we just wait for the munge to finish. like before, it will tell you when it is done. Just close the munge program along with the newly open note thats stating warnings, just ignore and close.
7.2) Next to go the folder named _LVL_PC (PATH: C:\BF2_ModTools\data_UGH\_LVL_PC). Once inside you should see a folder named SIDE folder. Go in there.
- Spoiler:
7.3) There is your new rep.lvl and repshell.lvl files. Copy and paste them too the location of your game side folder. (PATH: C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\DATA\_LVL_PC\SIDE)
WARNING!!!: Make sure to back up your original REP.lvl and REPSHELL.lvl files.
Then go run the game and select your map. That is all. And if all worked well, You should be good on your own from here on. Good luck!
Final NOTES
---------------------
NOTE1) Make sure to double check your spelling, any little spelling error will crash your game. And depends on what you modified there can me many places to look.
NOTE2) It is good to make a list of what you all modifed in your data_ folder. My is data_ICE.
NOTE3) Read the Documentations here PATH: C:\BF2_ModTools\documentation.
LIST
------------
Getting Started
ZeroEditor_guide
BF2 Jedi Creation
ZeroEditor_GameModes
Just to further understand the ModTools matrix LOL!!
Good bye.