| [WIP] The Battlefront 3 Mod | |
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THEWULFMAN Sergeant Major
Messages : 78 Registration Date : 2011-07-02 Age : 31
| Subject: [WIP] The Battlefront 3 Mod 8/18/2011, 9:23 pm | |
| Hello SWBF CUSTOM. Those with an astute eye may have noticed it's August 18th. I decided to reveal my current project. Battlefront 3. Yes I know, ambitious title. I know the title invokes that this mod would be massive, and perhaps wrongfully so. But I like the title, so I would like to keep it. First and foremost: What is this mod? This mod sets out to make something in the Pandemic-Style. Mods like BFX, and BFO are superb, but are certainly not done in a style Pandemic would have done. This is in no way a bad thing, my TCW mod set out to be as different from Battlefront as I could. Now, this does not mean I will do something I hate just to be like Pandemic. This mod is mainly two things. -A graphic update. I always wanted things to look much better than they do, so I set out to do so. -A Side mod. As if we haven't see one of those before. The sides are all edited, and I worked for quite a long time to try and make it balanced. I am happy with the result. A new BF3 Conquest mode will be avalable for play on both stock eras. Side Setup - Spoiler:
Rifleman (Alliance Soldier, Stormtrooper, Clone Trooper, Battledroid) -Blaster Rifle -Blaster Pistol -Thermal Detonators -Concussion Grenades -AWARD Rifle -AWARD Pistol
Rocketeer(Alliance Vangaurd, Shock Trooper, Clone Rocketeer, Heavy Super-Battledroid) -Rocket Launcher -Blaster Pistol -Detpacks -Thermal Detonators -AWARD Rocket Launcher -AWARD Pistol
Sniper(Alliance Marksman, Scout Trooper, Clone Sniper, Assassanation Droid) -Sniper Rifle -Blaster Pistol -Thermal Detonators -Timebombs -AWARD Sniper Rifle -AWARD Pistol
Medic(Alliance Field Medic, Imperial Medic Officer, Clone Medic Specialist, Repair Droid) -Blaster Carbine -Blaster Pistol -Medpacks -Thermal Detonators -AWARD PISTOL
Engineer(Alliance Combat Engineer, Imperial Technition, Clone Engineer, Technition Droid) -Shotgun -Fusion Cutter -Blaster Pistol -Mines -AWARD Shotgun -AWARD Pistol
Heavy Weapons Specialist (Alliance Cannoneer, Elite Trooper, Clone Gunner, Super Battle Droid) -Blaster Repeater Cannon -Grenade Launcher -Ammo Packs -Thermal Detonators
Officer Class(Alliance Officer, Imperial Officer, Clone Officer, BX-Commando Officer) -Blaster Carbine -Commando Pistol -Team Buff -Remote Droid with Orbitol Stike(on outdoor maps), Remote Droid with destruct(on indoor maps)
Special Classes [Wookie Warrior] -Bowcaster -Bowcaster Explosive bolts -Thermal Detonator [Darktrooper PH2] -Assualt Cannon -Mini-Rocket Launcher -Thermal Detonators [Droideka] -Blaster Cannons -Deflector Shield [Jet Trooper] -EMP Launcher -Commando Pistol -Thermal Detonators
Hero List - Spoiler:
Alliance -Han Solo (New model & texture) -Luke Skywalker (New Texture) -Chewbacca -Princess Leia (New model & Texture) -Lando Calrissian -??
Empire -Darth Vader(New model & texture) -Emporer Palpatine -Mara Jade (New Model and Texture) -Boba Fett (New model & Texture) -Bossk -IG-88 (Improved model)
Republic -Obi-wan Kenobi (New model & texture) -Anakin Skywalker (New model & texture) -Aayla Secura (New Texture) -Mace Windu (New model & texture) -Luminara Unduli -Yoda (New Texture) -Ki-Adi Mundi (New Texture) -Kit Fisto
CIS -General Grievous -Count Dooku (New texture) -Asajj Ventress (?) -Durge (?) -Bossk
Unit Legion/attire list - Spoiler:
Alliance -Desert Camo -Jungle Camo -Urban Camo -Snow Camo -Fleet Uniforms
Empire -Normal -Desert -Snow -Jungle
Republic -501st -212th -41st -Galactic Marine
CIS Desert Camo Sniper Jungle Camo Sniper Snow Camo Sniper Urban Camo Sniper
List of fixes and such: -Darktrooper now proper size. -Super Battledroid now proper size -Rebel Marksman now proper size -Sides no longer inacuratly diverse (no rebel smuggler for example, now an engineer). -Accurate Effects -Accurate reload animations for all weapons -Accurate sounds for all weapons -AI Heroes -Advanced Saber Combat like in my TCW mod -Custom HUD (if I bother with getting a full ingame.lvl made) Some old screenshots of GCW. New GCW screenshots and CW Screenshots coming soon. - Spoiler:
I will update this thread often. ODF Coding 90% (thank god most of that is over) Skinning 30% (I love this, easy stuff for me now) I would like to thank these people for helping me make this possible. Thanks everyone, for your continued support. -KinetosImpetus -Darth_Spiderpig -Naru1305 -Firefang -Labj -AQT -Lagomorphia
Last edited by THEWULFMAN on 8/20/2011, 6:08 am; edited 1 time in total |
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Noobasaurus Clone Trooper Corporal
Messages : 121 Registration Date : 2011-07-10 Age : 2013
| Subject: Re: [WIP] The Battlefront 3 Mod 8/19/2011, 2:57 am | |
| I like SWBF3. This should be interesting! |
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Lephenix Scout Trooper Sergeant
Messages : 833 Registration Date : 2010-05-05 Age : 29
| Subject: Re: [WIP] The Battlefront 3 Mod 8/19/2011, 9:11 am | |
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THEWULFMAN Sergeant Major
Messages : 78 Registration Date : 2011-07-02 Age : 31
| Subject: Re: [WIP] The Battlefront 3 Mod 8/20/2011, 6:08 am | |
| A couple new fx in this video. http://www.xfire.com/video/4c5bbc/ |
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Lephenix Scout Trooper Sergeant
Messages : 833 Registration Date : 2010-05-05 Age : 29
| Subject: Re: [WIP] The Battlefront 3 Mod 8/20/2011, 9:07 am | |
| Nice but it is more JKA than swbf3.
Last edited by Lephenix on 8/22/2011, 6:12 pm; edited 1 time in total |
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Icemember Dark Trooper Phase 1 Class
Messages : 1241 Registration Date : 2010-07-29 Age : 44 Location : Bespin: Cloud City
| Subject: Re: [WIP] The Battlefront 3 Mod 8/22/2011, 3:42 pm | |
| Looking good there Wulfman |
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The Outrider Lance Corporal
Messages : 36 Registration Date : 2011-01-15 Location : USA
| Subject: Re: [WIP] The Battlefront 3 Mod 8/28/2011, 11:37 am | |
| Will there be land-to-space transition maps like in the leaked gameplay video? |
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Noobasaurus Clone Trooper Corporal
Messages : 121 Registration Date : 2011-07-10 Age : 2013
| Subject: Re: [WIP] The Battlefront 3 Mod 8/28/2011, 2:44 pm | |
| I'm not sure I saw anything about "new maps", but who knows? |
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THEWULFMAN Sergeant Major
Messages : 78 Registration Date : 2011-07-02 Age : 31
| Subject: Re: [WIP] The Battlefront 3 Mod 8/29/2011, 7:28 pm | |
| - Lephenix wrote:
- Nice but it is more JKA than swbf3.
I really don't appreciate this. I have a couple weapons from JKA, which also appeared in JKO. I don't see how that makes it a "JKA sides mod" as you had put it. I have an effect that looks kinda like something in Mass Effect, does that make it a Mass Effect mod? I have a grenade trail like in Republic Commando, does that make it a Republic Commando mod? I have a 2 weapons seen in JKA, and 2 more already in BF2 that are slightly JKA-ish. On top of that the JKA weapons are only in GCW, they do not appear in the Clone Wars era. Your logic makes no sense and is insulting. - The Outrider wrote:
- Will there be land-to-space transition maps like in the leaked gameplay video?
No, and I really wish people would stop asking. It can not be done without looking like crap in Battlefront 2. |
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Icemember Dark Trooper Phase 1 Class
Messages : 1241 Registration Date : 2010-07-29 Age : 44 Location : Bespin: Cloud City
| Subject: Re: [WIP] The Battlefront 3 Mod 8/30/2011, 6:10 pm | |
| I seen these land to space maps in other projects. Wasn't impressed.
But your project SWBFIII is looking mighty good. |
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Lephenix Scout Trooper Sergeant
Messages : 833 Registration Date : 2010-05-05 Age : 29
| Subject: Re: [WIP] The Battlefront 3 Mod 8/30/2011, 6:44 pm | |
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RevanSithLord Scout Trooper Commander
Messages : 969 Registration Date : 2010-08-21 Age : 34 Location : The good 'ol United States of America, Iowa Great Lakes region
| Subject: Re: [WIP] The Battlefront 3 Mod 8/30/2011, 6:54 pm | |
| Woah, woah, woah, Wulf. No need for the flak cannons. We're not swarming your bridge or anything. To be honest, I would've considered that a compliment, considering JO and JA both are fantastic games. For all we know, it could be a misunderstanding. To me, it looks like it was in the form of a compliment, but that's up to you to take it how you want.
I know it's frustrating with people asking questions that you answered already or don't want to answer, but please, cool your ion engines a bit, please.
Now, let's get back to the thread. As I said before, this mod is looking great! |
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Lephenix Scout Trooper Sergeant
Messages : 833 Registration Date : 2010-05-05 Age : 29
| Subject: Re: [WIP] The Battlefront 3 Mod 8/30/2011, 7:05 pm | |
| Yeah, this mod looks great and i am a fan of JKO and JKA. |
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dragonsegg100 Recruit
Messages : 10 Registration Date : 2012-03-22
| Subject: Re: [WIP] The Battlefront 3 Mod 5/21/2012, 6:45 pm | |
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Glitch Storm Trooper Corporal
Messages : 408 Registration Date : 2012-04-02 Age : 29 Location : Baktoid Combat Automata
| Subject: Re: [WIP] The Battlefront 3 Mod 5/21/2012, 7:26 pm | |
| - dragonsegg100 wrote:
- How's this going?
Look at the last post date |
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dragonsegg100 Recruit
Messages : 10 Registration Date : 2012-03-22
| Subject: Re: [WIP] The Battlefront 3 Mod 5/21/2012, 7:27 pm | |
| - Glitch25 wrote:
- dragonsegg100 wrote:
- How's this going?
Look at the last post date I feel like an idiot now. |
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Marth8880 Private
Messages : 18 Registration Date : 2012-04-23 Age : 30 Location : M:\BF2_ModTools\data_ME5\
| Subject: Re: [WIP] The Battlefront 3 Mod 5/29/2012, 7:51 am | |
| Off topic : look Could wolf Man ^^ |
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| [WIP] The Battlefront 3 Mod | |
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