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Commander Stealth
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PostSubject: Modding problems   5/7/2014, 2:17 am

One of the two cp's will actually let me spawn and the ai won't spawn in either. i did what was said to do.
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PostSubject: Re: Modding problems   5/7/2014, 6:06 am

cp5 = CommandPost:New{name = "CP"}
It should look like this
cp5 = CommandPost:New{name = "cp5"}

conquest:AddCommandPost(CP)
It should look like this
conquest:AddCommandPost(cp5)
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PostSubject: Re: Modding problems   5/9/2014, 11:15 pm

I made a new skin. fairly simple one. but every time i munge it my map crashes. i'm using gimp so, what am i doing wrong. here's my lau

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PostSubject: Re: Modding problems   5/10/2014, 1:54 am

In gimp make sure your skin is in tga format.

And where's the top of your LUA lol
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PostSubject: Re: Modding problems   5/10/2014, 2:15 am

every time i try to it says i need to export it. and when i do it doesn't work
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PostSubject: Re: Modding problems   5/10/2014, 2:38 am

What are you trying to export and what doesn't work? Need to be specific.

The skin doesnt work? GIMP? The LUA?
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PostSubject: Re: Modding problems   5/10/2014, 4:35 am

I took the rep_inf_ep3trooper.tga and opened it in GIMP. when i was done i went to save as and it wanted me to save the skin as a rep_inf_ep3trooper.xcf. I changed the xcf to a tga but GIMP said i had to switch over to export it. I did, over wrote the old skin, munged the side, and added the dc to
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now whenever i load up my map it crashes. and i don't get any warnings or errors when i'm done munging.
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PostSubject: Re: Modding problems   5/10/2014, 5:12 am

Did you turn RLE Compression off when you exported the texture?
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PostSubject: Re: Modding problems   5/10/2014, 6:05 am

yeah i turned it of
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PostSubject: Re: Modding problems   5/10/2014, 6:25 am

Try follow this tutorial.

http://forums.filefront.com/groups/arcs-r-us-d131-arcs-gimp-skinning-tutorial.html
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PostSubject: Re: Modding problems   5/10/2014, 11:19 pm

So i followed the tutorial, but do i have to do the "SATURATING AND HUE COLORS"?


i made a video of what i did. am i doing anything wrong?
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PostSubject: Re: Modding problems   5/11/2014, 2:41 am

With the way Gimp is set up now I think it'd be better to just use the "Export As" button as a short  alternative to save it as a .tga. Also your .tga is called rep_inf_ep3trooper but your unit in your LUA is called rep_inf_rifleman. Wouldn't it be rep_inf_ep3rifleman if you're editing the stock ep3trooper? Unless that is something else then just forget I said that...
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PostSubject: Re: Modding problems   5/11/2014, 3:13 am

is there a way to get a early version of GIMP?
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PostSubject: Re: Modding problems   5/11/2014, 3:39 am

Installers for Gimp for Windows --
http://gimp-win.sourceforge.net/old.html
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PostSubject: Re: Modding problems   5/11/2014, 4:35 am

in a Tutorial it side to put a dc in front of the side for the republic. does that have to be there? Cause when the dc is there the game crashes. when it's not, it works fine. also is there supposed to be a rep.lvl file?


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PostSubject: Re: Modding problems   5/11/2014, 4:59 am

What tutorial did you use for custom sides? And as far as I know yeah you need to have the dc: there to get custom sides to work. Could you post your BFront2 Log so we can see if there are any errors that are causing this crash?
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PostSubject: Re: Modding problems   5/11/2014, 5:01 am

How do i post me bf2 log and i'm using Fierfek tutorial

I decided to munge it again and re-put the dc in my lau and i got some warnings.

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is there any in there causeing my problem?

Edit: so i figured out how to find my bf2 log, but it wants me to insert a disc, but i'm using steam. how would i got around that


Edit: I got it to work. Thanks everyone for the help really greatful  Very Happy

Edit: i notice that there is arctrooper msh's in the rep folder. how would i get those to work?
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PostSubject: Re: Modding problems   5/12/2014, 2:04 am

i cotinued making my map, and i added some objects, now i get these two error codes . what do they mean?
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I read that theres a munge fix on gametoast. but i can open gametoast. is it still up?
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PostSubject: Re: Modding problems   5/14/2014, 1:29 am

I have a really important question. if i make a sky to ground map for instant action and my GC, do i have to give the guy who made the sky to ground pack permission?
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PostSubject: Re: Modding problems   5/14/2014, 5:21 am

You only need dc: if your doing a custom map that uses a custom side. But if your wanting to replace the default stock REP side with your custom rep side, then you dont need to add dc:

As anything renamed not of the stock will crash your game.

And assets you use of anyone modder would need permission if they didnt do a public released asset and also you would need to credit them. Unless in there release assets readme states otherwise.
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PostSubject: Re: Modding problems   5/14/2014, 9:55 pm

in the read me he says
Quote :
-The Idea (Space to Ground) and the 2 level.files are by/ made by TheSWBFIII (YT)/ Redline (GT).
so is "TheSWBFIII (YT)/ Redline (GT)" people or company's?
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PostSubject: Re: Modding problems   5/15/2014, 1:38 am

TheSWBFIII would be his Youtube Channel name and his Gametoast name is Redline. So that would be one person I believe.
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PostSubject: Re: Modding problems   5/17/2014, 9:00 pm

Munge visual isn't working properly. every time i hit munge only this comes up.

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\
I did try to clean it, but nothing worked.
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PostSubject: Re: Modding problems   5/29/2014, 7:00 pm

Is it possible to put three factions in a galactic conquest?
Edit: nevermind i got it. but now when i play my custom era my games crashes and i get this "Could not open MISSION\RERy_con.lvl" and it's fatal. what do i do?
do my new era files need a ".bak" file
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