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 How to give a unit a wrist rocket?

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TWINKEYRUNAWAY
Clone Trooper Master Staff Major
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Registration Date : 2012-07-12
Location : 411Remnant

PostSubject: How to give a unit a wrist rocket?   7/12/2013, 8:35 am

Been trying to do this for days. Ive gotten the thing to work, but like you cant see the missile or the hud file for it. Would anyone know how to give a unit a working wrist rocket and the jango/boba fett animation for it?
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Nedarb7
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PostSubject: Re: How to give a unit a wrist rocket?   7/12/2013, 2:30 pm

Your probably missing the missiles geometry, look in the wrist rockets odf file for the file name, then get that from the assets and put it in your side msh folder. As for the animation it would be best to make your own anim set which would have boba's "YourAnimName_-weapon-_-pose-_shoot_secondary.msh" animation mshs

-pose- = stand or crouch
-weapon- = bazooka, rifle, or tool
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TWINKEYRUNAWAY
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PostSubject: Re: How to give a unit a wrist rocket?   7/13/2013, 4:32 am

Thank you, it worked! The only thing that wont show is the icon, but im satisfied with it for now since it shows the model fire and stuff. I am not really sure how to create a new animation set though, would you be able to go into some detail for me?
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Nedarb7
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PostSubject: Re: How to give a unit a wrist rocket?   7/15/2013, 5:14 pm

HUDTag = "hud_vehicle_torpedo"

Try adding that line under [properties] in your odf.

I might write an animation tutorial that will help with the animation
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How to give a unit a wrist rocket?

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