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Acryptozoo Clone Trooper Lieutenant
Messages : 145 Registration Date : 2010-05-11 Age : 29 Location : fighting the empire
| Subject: Quasar Cruiser 8/19/2011, 9:36 pm | |
| Since im nice i decided to release my Quasar model for Swbfcustom only the quasar is a carrier frigate (bascially just a moving hanger) i always liked the design and decided to make it for swbf2 could be used for atmospheric battles or it would be an awesome backdrop for any map since its not too high poly pictures: - Spoiler:
readme: - Spoiler:
Quasar bulk Cruiser by: acryptozoo
included is the ship model+textures and the hanger (textures are stock)
Credits: me: model lucasarts/pandemic: textures google images: textures
you can use this model and reskin it to your whim just be sure to credit me :P
and finally the link Download |
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Icemember Dark Trooper Phase 1 Class
Messages : 1241 Registration Date : 2010-07-29 Age : 43 Location : Bespin: Cloud City
| Subject: Re: Quasar Cruiser 8/20/2011, 12:10 am | |
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Noobasaurus Clone Trooper Corporal
Messages : 121 Registration Date : 2011-07-10 Age : 2012
| Subject: Re: Quasar Cruiser 8/20/2011, 1:53 am | |
| Does it move automatically or do you have to animate it? |
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RevanSithLord Scout Trooper Commander
Messages : 969 Registration Date : 2010-08-21 Age : 33 Location : The good 'ol United States of America, Iowa Great Lakes region
| Subject: Re: Quasar Cruiser 8/20/2011, 2:12 am | |
| - Noobasaurus wrote:
- Does it move automatically or do you have to animate it?
I think you'll have to animate it, because I think he set it up as a normal static cruiser like in normal space battles. I'm not sure, though. Then again, you were asking him instead of me. But that's just my guess. |
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Acryptozoo Clone Trooper Lieutenant
Messages : 145 Registration Date : 2010-05-11 Age : 29 Location : fighting the empire
| Subject: Re: Quasar Cruiser 8/20/2011, 1:32 pm | |
| well no it dosen't move on its own and im not sure if you coulld animate it sinc its 3 parts the ship/hanger/hanger sheild, and if it has a cp it wouldnt work at all |
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Acryptozoo Clone Trooper Lieutenant
Messages : 145 Registration Date : 2010-05-11 Age : 29 Location : fighting the empire
| Subject: Re: Quasar Cruiser 9/4/2011, 11:33 pm | |
| one more thing if you use this you'lll have to make the .msh.option file for the cruiser msh containing this - Code:
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-donotmergecollision for the quasar_bulk_cruiser.msh |
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bonecrusher16O Lance Corporal
Messages : 35 Registration Date : 2011-07-08
| Subject: AWSOME! 10/10/2011, 3:54 pm | |
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bonecrusher16O Lance Corporal
Messages : 35 Registration Date : 2011-07-08
| Subject: Update 7/4/2012, 8:34 pm | |
| Sorry to double post, But could you update the link from Megauploads? |
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Garuda95 Sergeant Commander
Messages : 89 Registration Date : 2012-06-04 Age : 25 Location : Texas
| Subject: Re: Quasar Cruiser 7/5/2012, 12:37 am | |
| nice, i remember those from Thrawn's Revenge, always wanted to c that in SWBF2 |
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| Subject: Re: Quasar Cruiser | |
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