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 Icemember's assets

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RevanSithLord
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PostSubject: Re: Icemember's assets   1/5/2012, 2:10 am

Very nice! A proper clone trainee!

PS - You thinking of making unhelmeted PH-1/PH-2 clones as well? Even commanders? :P
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Icemember
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PostSubject: Re: Icemember's assets   1/5/2012, 2:41 am

Ahah, indeed I do have plans to make clones with out helmets. A varienty of them. I do plan to work on the face abit more. As I used faceworx to make this face. The head is little high polyed. And the low poly didnt turn out as the way the high polyed did. I did abit of work getting rid of many unessassary polys already. Also need to work on the skin abit more.
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SpartanA259
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PostSubject: Re: Icemember's assets   1/5/2012, 2:42 am

Woah sweet clones!
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RevanSithLord
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PostSubject: Re: Icemember's assets   1/5/2012, 3:30 am

High poly or not, that's some good work there! Sometimes I like the clones when they're un-helmeted because it gives them a more human characteristic. Even though they share the same face...as Yoda said, they are still very different from one another through the Force.
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Lephenix
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PostSubject: Re: Icemember's assets   1/5/2012, 8:30 pm

Nice clones trainee Ice ! Added them to your first post.
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Icemember
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PostSubject: Re: Icemember's assets   1/13/2012, 11:11 am

Clone trainee pack fixed with missing skins.
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Lephenix
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PostSubject: Re: Icemember's assets   1/14/2012, 10:49 am

Cool, thanks Ice Dance .
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Icemember
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PostSubject: Re: Icemember's assets   6/18/2012, 8:55 pm

I tried something a week ago. I copid MOHAA type of sky. The cube. To my surpprized, it turned out pretty good. So now you can look straight up and see the stars lol.

Cube sky
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RevanSithLord
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PostSubject: Re: Icemember's assets   6/20/2012, 4:18 pm

Something tells me skydomes work better in the ZeroEngine rather than skyboxes, but then again I haven't seen this in-game yet. Care to show an in-game screen?
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Lephenix
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PostSubject: Re: Icemember's assets   6/20/2012, 5:02 pm

I have put it ingame for test, but i don't know if the game recognizes the multiple textures since it looks like, there's only one texture and looks very lowrez ingame. Can you tell me how to make it understand that there are multiple textures for that skydome model, please?
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Icemember
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PostSubject: Re: Icemember's assets   6/20/2012, 11:13 pm

You would add the names of the textures to the sky file like so

EXAMPLE
--------------------------------------------------
DomeInfo()
{
Texture("t1l1_up");
Texture("t1l1_ft");
Texture("t1l1_bk");
Texture("t1l1_lf");
Texture("t1l1_rt");
Angle(-90.000000);
Ambient(255.000000, 255.000000, 255.000000);
Filter(1);
Threshold(150);
Intensity(50);

Softness(1);
SoftnessParam(60);

DomeModel()
{
Geometry("sky_cube_00000");
}

DomeModel()
{
Geometry("hill_mountain");
Offset(80.0);
MovementScale(0.995);
}


}
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Lephenix
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PostSubject: Re: Icemember's assets   6/21/2012, 10:01 am

@Icemember wrote:
You would add the names of the textures to the sky file like so

EXAMPLE
--------------------------------------------------
DomeInfo()
{
Texture("t1l1_up.tga");
Texture("t1l1_ft.tga");
Texture("t1l1_bk.tga");
Texture("t1l1_lf.tga");
Texture("t1l1_rt.tga");
Angle(-90.000000);
Ambient(255.000000, 255.000000, 255.000000);
Filter(1);
Threshold(150);
Intensity(50);

Softness(1);
SoftnessParam(60);

DomeModel()
{
Geometry("sky_cube_00000");
}

}

Thanks but you forgot the .tga.
By the way, is it possible to move the skydome down ?
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RevanSithLord
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PostSubject: Re: Icemember's assets   6/21/2012, 1:02 pm

Well I know you can adjust the angle, but I don't know if there's X and Y values for adjusting skydome position.
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THEWULFMAN
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PostSubject: Re: Icemember's assets   6/27/2012, 11:31 am

Marth and I have used skyboxes before. It can be done, and depending on your texture, doesn't look bad. Also, you don't need multiple textures, just one really high res one will do (2048*).

The main advantage skydomes* have over skyboxes* is that the latter is more poly efficient and thus helps raise FPS (if by ever so slightly, depending on computer).

*EDIT: Fixed. Silly me, that's why I don't make posts when I'm drunk on exhaustion. rendeer


Last edited by THEWULFMAN on 6/27/2012, 6:10 pm; edited 1 time in total
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RevanSithLord
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PostSubject: Re: Icemember's assets   6/27/2012, 12:21 pm

That is true, I haven't considered that.
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Garuda95
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PostSubject: Re: Icemember's assets   6/28/2012, 2:26 pm

glad to kno im not the only MOHAA player here :P
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LORD SARK
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PostSubject: Re: Icemember's assets   1/2/2013, 9:20 pm

excellent skins Ice! Great
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TWINKEYRUNAWAY
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PostSubject: Re: Icemember's assets   1/23/2014, 5:03 am

I think the battledroid exclusive is down.
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RevanSithLord
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PostSubject: Re: Icemember's assets   10/25/2014, 5:40 pm

So have you ever considered one of these guys?

http://img1.wikia.nocookie.net/__cb20090808174518/starwars/images/b/b4/Cold_Snap_clone.png

Would be useful for DD Early Days. A Phase-II variant would be awesome too.
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Icemember
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PostSubject: Re: Icemember's assets   9/27/2015, 5:46 pm

The TOR Trooper pack makes its way here.

https://www.dropbox.com/s/itsxp8l7pvybx4f/TOR%20TROOPER%20PACK%201.zip?dl=0
----------------------------------------------------------------------------------------------
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Cdt Fox
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PostSubject: Re: Icemember's assets   9/28/2015, 6:31 am

Thank you so much Icemember, I love them ! WOW WOW
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Icemember's assets

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