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SpartanA259
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PostSubject: Re: Your Requests   12/7/2011, 12:16 am

@icemember Something close to it unless you can get it exact lol.
Ive got a couple weapon requests. Could someone please make me an M1 Garand, Thompson SMG, MP40, Karabiner 98k, and Springfield 1903 sniper rifle thanks.
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Noobasaurus
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PostSubject: Re: Your Requests   12/7/2011, 1:44 am

@Lephenix: He said he probably won't release it and it's not done anyway. I don't need anything real nice looking - just a simple box on legs. I have the textures in the picture above.
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SpartanA259
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PostSubject: Re: Your Requests   12/30/2011, 8:25 am

Hey guys could someone please attach the stock jed_inf_jedi head onto the stock Han Solo body?
Also if possible could I have that same unit but with a WW2 M1 Pot Helmet thanks!
Heres the helmet.
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Ajax
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PostSubject: Re: Your Requests   12/31/2011, 11:44 am

I got a few requests...going to start work on an era mod of mine soon, and I need some custom assets. Most should be relatively easy to do, as they're updating existing models, or hacking new parts on.

Jedi:

Rath Deris - Anakin's head, Obi-Wan's torso, and Darth Maul's lower body. Head given a beard and darker brown hair. Tunic a medium brown (Think Mace Windu) with the Jedi tabbard, Maul skirt, and boots being a dark brown. Either a green and yellow double bladed saber (Green on one side, yellow on other), green and yellow dual sabers, or a single green saber,

Serra Fless - Aayla Secure, single orange saber, scaled down to chest-height, and given a small amount of tribal, campeign tattoos on the arms. Sleeveless pale blue top that goes from neck to waist, barely exposing midriff, black pants with black boots in a gold trim. Skin is a deeper blue to Aayla's, with a bit of pink on the bare Lekku.

Asajj Ventress


Republic:

Clone Trooper Models:
Better model of the Phase I clone trooper
A Phase I clone with a kama and a small version of the Sandtrooper backpack.
A Phase I ARF trooper.
A Phase I clone with Kama and the "leia-bun" helmet (Phase I helmet with extra hexagons on the ears).
Better model of the Phase I ARC Trooper.
Better model of the Phase I Jet Trooper.

Weapon Models:
Better DC-15A *
DC-15S Carbine
DC-17 Hand Blaster
Better Z-6 Rotary Cannon
Westar M-5

CIS:

Droids:
Better model of the B1 Battle Droid *
Better model of the B2 Super Battle Droid (scaled up to 1.5 times normal height [6-foot=9-foot now])
Commando Droid
Better model of the Droideka *
Tactical Droid

Weapon Models:
E-5
Commando Vibrosword


Empire:

Troopers:
Better Stormtroopers
Better Shock Troopers with and without backpacks
Better Scout Toopers
Better Imperial Officer *
Jump Trooper

Weapons:
SE-14r light repeating blaster
T-28 Sniper
Better E-11 *
DLT-19
DLT-20A
RTC-91
Better T-21 *

Rebels:

Soldiers:
Better Fleet Trooper *
Better Rebel Soldier with vest-matching kama
Better tactical Vanguard with Togruta head
Less Anorexic Marksman with Twi'Lek head
Calamari Rebel Leader
Better Bothan Spy *
Better Wookiee Warrior *

Weapons:
DH-17
DL-18 Blaster Pistol
Better A-280 *
BlasTech light repeater (Shortened version of the T-21)
New E-17D (Same basic idea, but distanced from the DLT-20A model)
Proton Carbine
Westar-34
New Flamethrower model *
New DL-44 *
Better Bowcaster *
Ryyk Blade

* = Would be nice, but not necessary

If references are needed, I can provide them, or try to provide them, just ask or PM me...The Jedi don't have references, they are of my own creation. They are most important first. Rath Deris and Serra Fless are Master and Padawan.

I know some of these are already made, but I don't know where to even start looking for them.
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RevanSithLord
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PostSubject: Re: Your Requests   1/9/2012, 5:09 pm

Sounds like quite the hefty request. Your best bet for some of these would be to look in the assets links on Gametoast under released assets. For the rest....well, may the force be with whoever even begins trying to model/head hack most of those.

Can someone help my friend out here? He has a great idea all things considering.
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ARC_Troopa_Nate
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PostSubject: Re: Your Requests   1/10/2012, 1:11 am

I know where you can get all those Republic weapons in one pack, I'm using these models for my era mod. http://www.gamefront.com/files/13912995/various_clone_trooper_weak.exe
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Epifire
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PostSubject: Bespin Towers   3/6/2012, 9:27 pm

Posted around and this place is my last hope for support. I just need some one who is good at making textures, cause I need a decent amount for this new project. The project is set for two docking stations on Bespin. I just wanted textures that match the art style of the Bespin Platforms (with or without bumpmapping).

Here is the scene for the first Tower as all go...



There is a lot more that can be added but I just wanted to start with the two towers. Post if you have any questions or are interested.

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Glitch
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PostSubject: Mod Request (I can't munge successfully with Steam)    4/2/2012, 1:45 am

I can't munge anything because of my Steam version of the game. Could someone please help me? This shouldn't take more than 10 minutes if you know your way around the mod tools. Thanks, Glitch

Removal of

-CIS
Super Battle Droid
Magna Guard
Assault Droid
Droideka

-Republic
Heavy Trooper
Clone Engineer
Clone Commander
Jet Trooper
(lower the clones health to 50%)

I want to make it more like a survival mode. Would it be possible to spawn 150 clones at a time and disable AI CIS spawn while allowing players to spawn as the Droids?



rep.lvl

Phase 1 Clones

-Clone Trooper Maximum 125
Blaster Rifle (infinite ammo)
Thermal Detonator

-Clone Sharpshooter Maximum 25
Sniper Rifle (infinite ammo)
Mines



cis.lvl
All using a Plain battle droid skin
(cis_inf_battledroid.tga)

-Battle Droid Maximum 4
Blaster Rifle (is there a way to disable the Award Rifle unlock?)
Blaster Pistol
*Award Pistol
Thermal Detonators

-Support Droid Maximum 4
Shotgun
*Award Shotgun
Blaster Pistol
*Award Pistol
Dispenser Heath and Ammo
Thermal Detonators

-Droid Sharpshooter Maximum 4
Sniper Rifle (is there a way to disable the Beam Rifle unlock?)
Blaster Pistol
*Award Blaster Pistol
Mines
Thermal Detonators

(OOM-9 Skin if possible, keep the backpack on) Maximum 1
-Commander Droid (25 points to unlock)
Blaster Rifle
*Award Rifle
Blaster Pistol
*Award Pistol
Thermal Detonators
Detpack
(double the normal heath)



Last edited by Glitch25 on 4/5/2012, 8:23 pm; edited 1 time in total
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Lephenix
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PostSubject: Re: Your Requests   4/5/2012, 7:27 pm

Glitch25 wrote:
I can't munge anything because of my Steam version of the game. Could someone please help me? This shouldn't take more than 10 minutes if you know your way around the mod tools. Thanks, Glitch

Have you tried this ?


Frisbeetarian wrote:
Just to wrap things up and hopefully make things easier for anybody else who has this problem, I have uploaded an easy fix to this problem.

Instructions:
    Download munge_fix.zip.
    Extract the vistamungefix folder into your C:\BF2_ModTools directory.
    Run the vistamungefix.bat located inside the vistamungefix folder.


This will create a copy of the old munge batch files inside the assets folder and overwrite the originals with fixed munge batch files. This fix only changes the files in BF2_ModTools\data, so you will need make a new world for the fix to take effect. You only need to run the vistamungefix.bat once. This fix has no effect on maps you created prior to running the vistamungefix.bat.

I also included a batch file that will restore the original files to their place just in case someone thinks this fix causes a problem. However, no one should need to use it since I just deleted an unnecessary redundancy that only the developers needed. If someone who already has the ModTools running properly were to run this, their munge process shouldn't be affected in the least.

P.S.
If anyone knows a better way of handling the fix (such as simply overwriting a line in a text file so that I don't have to include each fixed file in the download), please tell me so that I may update this.
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Glitch
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PostSubject: Re: Your Requests   4/5/2012, 8:28 pm

Lephenix wrote:
Have you tried this ?

HAHA SWEET! Thanks man. Very Happy

I have a few questions about where to edit some things.

How to remove/add classes
Change Health
[b]How to use the Phase 1 clones instead of the Phase 2 clones.
Changing the Class Names


Can you explain how to do any of those?




EDIT: Having trouble munging the SIDE's the munged and edited cis.lvl and cishell.lvl make the game crash.

I changed the skins for The Assault Class, Engineer Class, and Assassin Class. (cis_inf_battledroid_UNITCOLOR)
Attempted to change what weapons were used for each class (cis_inf_default_UNITNAME)

Are there more files I need to edit for the mods to make them Global classes? (classes used for all the original maps)
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Lephenix
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PostSubject: Re: Your Requests   4/6/2012, 4:45 pm

Glitch25 wrote:
Lephenix wrote:
Have you tried this ?

HAHA SWEET! Thanks man. Very Happy

I have a few questions about where to edit some things.

How to remove/add classes
Change Health
[b]How to use the Phase 1 clones instead of the Phase 2 clones.
Changing the Class Names


Can you explain how to do any of those?




EDIT: Having trouble munging the SIDE's the munged and edited cis.lvl and cishell.lvl make the game crash.

I changed the skins for The Assault Class, Engineer Class, and Assassin Class. (cis_inf_battledroid_UNITCOLOR)
Attempted to change what weapons were used for each class (cis_inf_default_UNITNAME)

Are there more files I need to edit for the mods to make them Global classes? (classes used for all the original maps)

Glad visualmunge works for you now. You can post all those questions in the modding category.
And don't forget to check the modding FAQ for more things to play with Cool : http://swbf-custom.forumactif.com/t4-modding-faq
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RevanSithLord
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PostSubject: Re: Your Requests   7/10/2012, 4:33 am

My request at the top of the page is still open for someone who can model me those.

Also, I need someone to make a laser/disruptor effect that kind of looks like this:


I know it's a Star Trek Klingon disruptor and this is blasphemous, but I kinda need it like that. I hope the reference is good enough. I wanted it for the Coynite Disruptor Rifle and I think it fits perfectly for it, even though in SWG the Coynite Disruptor rifle fired pure white.

Or maybe the projectile could look more like the primary fire beam of the ASMD Shock Rifle (UT2003/2004 version), but in 'bolt' form.
http://www.youtube.com/watch?v=F9A8SRFwFdA

Whichever seems more 'disruptor' ish. I just wanna use something other than default bolts in my Lok map.

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Garuda95
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PostSubject: Re: Your Requests   7/10/2012, 1:17 pm

@SpartanA259
Dakota made a Tommygun (Thompson) but it is all black, and im pretty sure that bobfinkl made a Kar98K and a few other guns
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Glitch
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PostSubject: Re: Your Requests   7/16/2012, 3:42 am

I could use some help with a simple animation for when the droids go afk. Or if someone could teach me how to animate in this program it would work as well. Thanks!

http://www.youtube.com/watch?v=Ix4E9tt-0eY
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Glitch
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PostSubject: Re: Your Requests   11/11/2012, 12:32 am

I've never been too fond of the current BX Commando Droid models. Notice that in the clone wars series every aspect of the standard B1 Battle Droids is exaggerated. The art form is different. Someone needs to create a more movie like appearance of the BX Commando Droid. (Although it would be difficult and the chances that someone will in fact do this are slim, I wanted to ask)

Spoiler:
 
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Cdt Fox
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PostSubject: Re: Your Requests   7/3/2016, 8:57 pm

I don't know if this topic is still functional but I have a little request, I'll need someone to modify the "hp_active" of one converted player model. The hp is not on the hand so the weapon either...
I'll post the downloading link tomorrow, hope I'm not bothering you...
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Cdt Fox
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PostSubject: Re: Your Requests   7/4/2016, 3:45 pm

Here is the model link as I sais earlier the hardpoint_active need to be into the player model's hand.
http://www.mediafire.com/download/c3gsf ... r+Maul.rar

Many thanks guys, it will be very helpful for my mod.
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Icemember
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PostSubject: Re: Your Requests   7/7/2016, 7:40 pm

I've never tried this before.

There is also the double handed dual weapons files, each set holds the weapons differently. Have you tried these files? Gametoast has em. You will have to search em.

calo
jango
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Cdt Fox
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PostSubject: Re: Your Requests   7/9/2016, 3:53 pm

Icemember wrote:
I've never tried this before.

There is also the double handed dual weapons files, each set holds the weapons differently. Have you tried these files? Gametoast has em. You will have to search em.

calo
jango

Actually no, but what I understand is that the problem come from the model regardless of the weapon but if you want here is the topic at gameoast: http://www.gametoast.com/viewtopic.php?f=27&t=32324
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Cdt Fox
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PostSubject: Re: Your Requests   7/15/2016, 5:16 pm

I'm sorry to double poste but now I have a request that can be done...I hope... Laughing

It would be a little kitbash of a custom model nothing special:

I would love the 212nd AT-RT driver's amo: (link here: http://www.gametoast.com/viewtopic.php?f=64&t=24475 asset made by Icemember & Deviss)
Spoiler:
 

on to this Clone Wars adventures model:

http://www.mediafire.com/download/5rystrt0a2b9gjb/rep_inf_TCW_Clone_Trooper_Phase2_goggles.7z

(onto the player model's right leg too)

It will be very helpful for my mod Smile http://www.moddb.com/mods/cdt-foxs-ultimate-republic-side-mod
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