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 Reducing Model Size

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Glitch
Storm Trooper Corporal
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Registration Date : 2012-04-02
Age : 22
Location : Baktoid Combat Automata

PostSubject: Reducing Model Size   1/8/2013, 6:11 am

All that I know about the process so far is what i've seen in the scaled sbd.msh.option file. There has to more to it, right?
Code:
-scale 1.2
I think that the Detpack and Auto Turret need to be reduced in size.
Does anyone know how to do this or know of a tutorial I could look at?

Edit: Going to try what i assume will make it work in game.
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GAB
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Registration Date : 2012-09-02
Age : 21
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PostSubject: Re: Reducing Model Size   1/8/2013, 11:24 am

Although I've never tested it with weapons or soldier units, I believe this is enough to make it work.
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LORD SARK
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Registration Date : 2012-12-07
Age : 25
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PostSubject: Re: Reducing Model Size   1/8/2013, 9:52 pm

I believe your correct, and I agree that the the size of both those items is a little on the big side...mostly the detpack
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willinator
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PostSubject: Re: Reducing Model Size   1/8/2013, 11:17 pm

Eh, that method will work, but it's extremely buggy. Really, the proper way to do it is import the object into Softimage with Andeweget's ZE Tools, scale it to what you want, and re-export.
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GAB
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PostSubject: Re: Reducing Model Size   1/8/2013, 11:41 pm

I think it is a viable option when you plan to do small rescales. Generally, from my experience, this method's cons only begin to appear if the target scale is 30% over or below of the original model size. But from that on, then I agree, you might have to deal unwished issues, mainly if you're trying to increase the model size.
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