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 Campaign Changes

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Glitch
Storm Trooper Corporal
Storm Trooper Corporal
Glitch

Messages : 408
Registration Date : 2012-04-02
Age : 29
Location : Baktoid Combat Automata

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PostSubject: Campaign Changes   Campaign Changes I_icon_minitime11/25/2012, 10:04 pm

If you were to change SWBFII's campaign. When you played the campaign, were there any mission you thought were too easy or incredibly difficult? Some missions may require extra time or less time on objectives. Others might work better if your team had more of a specific unit and the enemy team had less of a certain unit as well. I ask this because I'd like another opinion...other than my own. Laughing

Mission 1: Geonosis—Attack of the Clones (Training, Optional)
Mission 2: Mygeeto—Amongst the Ruins
Mission 3: Coruscant Space—A Desperate Rescue
Mission 4: Felucia—Heart of Darkness
Mission 5: Kashyyyk Space—First Line of Defense
Mission 6: Kashyyyk—A Line in the Sand
Mission 7: Utapau—Underground Ambush
Mission 8: Coruscant—Operation: Knightfall
Mission 9: Naboo—Imperial Diplomacy
Mission 10: Mustafar Space—Preventive Measures
Mission 11: Mustafar—Tying up Loose Ends
Mission 12: Kamino—Changing of the Guard
Mission 13: Death Star—Prison Break
Mission 14: Polis Massa—Birth of the Rebellion
Mission 15: Tantive IV—Recovering the Plans
Mission 16: Yavin 4 Space—Vader's Fist Strikes Back
Mission 17: Yavin 4—Revenge of the Empire
Mission 18: Hoth—Our Finest Hour

I will implement ideas into "Ultimate CIS" and after that is done, I'll begin "Ultimate Republic" and so on.
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ARC_Troopa_Nate
Clone Trooper Lietenant Colonel
Clone Trooper Lietenant Colonel
avatar

Messages : 203
Registration Date : 2011-07-07
Age : 25
Location : Behind you...

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PostSubject: Re: Campaign Changes   Campaign Changes I_icon_minitime11/26/2012, 1:55 am

I found every mission to be ranging from obnoxiously easy to medium in difficulty, if you made every mission harder it would go a long way to making a better campaign.
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GAB
Private
Private
GAB

Messages : 18
Registration Date : 2012-09-02
Age : 28
Location : Somewhere around the world

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PostSubject: Re: Campaign Changes   Campaign Changes I_icon_minitime12/19/2012, 2:16 am

I think the missions shoudn't be much harder. Some of them are, in my opinion, pretty difficult actually (e.g. Polis Massa or Yavin 4). I always struggle a bit on these.
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TWINKEYRUNAWAY
Clone Trooper Master Staff Major
Clone Trooper Master Staff Major
TWINKEYRUNAWAY

Messages : 196
Registration Date : 2012-07-12
Location : 411Remnant

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PostSubject: Re: Campaign Changes   Campaign Changes I_icon_minitime12/19/2012, 4:08 pm

Most of them could be alittle challenging. But Mygetto and Death star should receive a challenge upgrade.
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Glitch
Storm Trooper Corporal
Storm Trooper Corporal
Glitch

Messages : 408
Registration Date : 2012-04-02
Age : 29
Location : Baktoid Combat Automata

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PostSubject: Re: Campaign Changes   Campaign Changes I_icon_minitime12/21/2012, 3:26 am

TWINKEYRUNAWAY wrote:
Most of them could be alittle challenging. But Mygetto and Death star should receive a challenge upgrade.
GAB wrote:
I think the missions shoudn't be much harder. Some of them are, in my opinion, pretty difficult actually (e.g. Polis Massa or Yavin 4). I always struggle a bit on these.

-Default Difficulty
Mission 14: Polis Massa—Birth of the Rebellion
Mission 17: Yavin 4—Revenge of the Empire

-Increase Difficulty
Mission 2: Mygeeto—Amongst the Ruins
Mission 13: Death Star—Prison Break

ARC_Troopa_Nate wrote:
I found every mission to be ranging from obnoxiously easy to medium in difficulty, if you made every mission harder it would go a long way to making a better campaign.
I think I'll play through the entire campaign once more with the bot difficulty on elite. I'll post my thoughts on which missions should either increase, decrease, or remain the same in difficulty. Thanks for your opinions guys, really helps.

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PostSubject: Re: Campaign Changes   Campaign Changes I_icon_minitime

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