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 Explosive Push [Solved]

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Glitch
Storm Trooper Corporal
Storm Trooper Corporal
Glitch

Messages : 408
Registration Date : 2012-04-02
Age : 29
Location : Baktoid Combat Automata

Explosive Push [Solved] Empty
PostSubject: Explosive Push [Solved]   Explosive Push [Solved] I_icon_minitime12/1/2012, 4:46 pm

I loved that you could survive grenades in the first battlefront and every time you did you went flying. Laughing
I've seen this done before but the classes were given concussion grenades that knocked back the enemy. The game itself still uses this IF you are killed by an explosive.

I managed to create concussion grenades that make just as big of an impact on vehicles as rockets do. They give minimal damage to units but they still don't toss them back when injured.

My question is, does anyone know how to create an explosive push when grenades go off?


Last edited by Glitch on 12/4/2012, 2:52 am; edited 1 time in total
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Icemember
Dark Trooper Phase 1 Class
Dark Trooper Phase 1 Class
Icemember

Messages : 1241
Registration Date : 2010-07-29
Age : 43
Location : Bespin: Cloud City

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PostSubject: Re: Explosive Push [Solved]   Explosive Push [Solved] I_icon_minitime12/1/2012, 9:34 pm

you would add or edit this line to any _exp odf file

Damage = "450.0" <------------------<< how much damage is done when hit br explosion
DamageRadiusInner = "4.5"
DamageRadiusOuter = "6.5"

Push = "10.0" <----------------<< The higher the further you get pushed back
PushRadiusInner = "6.5"
PushRadiusOuter = "6.5"

Shake = "0.5" <------------------<< how long the screen shakes when experiencing an explosion
ShakeLength = "0.75"
ShakeRadiusInner = "8.0"
ShakeRadiusOuter = "15.0"
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Glitch
Storm Trooper Corporal
Storm Trooper Corporal
Glitch

Messages : 408
Registration Date : 2012-04-02
Age : 29
Location : Baktoid Combat Automata

Explosive Push [Solved] Empty
PostSubject: Re: Explosive Push [Solved]   Explosive Push [Solved] I_icon_minitime12/1/2012, 10:39 pm

I increased the push to 50 in game and all it gave me was a higher push upon death.
Spoiler:

If you have enough health to survive an explosion you won't budge. The character will remain in one place.
Spoiler:

I'd like to find a way to push a player and let them survive at the same time, like it was done in BF1.


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Icemember
Dark Trooper Phase 1 Class
Dark Trooper Phase 1 Class
Icemember

Messages : 1241
Registration Date : 2010-07-29
Age : 43
Location : Bespin: Cloud City

Explosive Push [Solved] Empty
PostSubject: Re: Explosive Push [Solved]   Explosive Push [Solved] I_icon_minitime12/2/2012, 4:54 am

Can you post your _exp odf file
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Glitch
Storm Trooper Corporal
Storm Trooper Corporal
Glitch

Messages : 408
Registration Date : 2012-04-02
Age : 29
Location : Baktoid Combat Automata

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PostSubject: Re: Explosive Push [Solved]   Explosive Push [Solved] I_icon_minitime12/2/2012, 3:40 pm

Code:
[ExplosionClass]
ClassLabel          = "explosion"

[Properties]
Damage              = "450.0"
DamageRadiusInner  = "4.5"
DamageRadiusOuter  = "6.5"

Push                = "50.0"
PushRadiusInner    = "6.5"
PushRadiusOuter    = "6.5"

Shake              = "0.5"
ShakeLength        = "0.75"
ShakeRadiusInner    = "8.0"
ShakeRadiusOuter    = "15.0"

Effect              = "com_sfx_explosion_lg"
WaterEffect        = "com_sfx_watersplash_lg"
Decal              = "decal_explosion"
LightColor          = "255 220 100 255"
LightRadius        = "4.0"
LightDuration      = "1.0"

VehicleScale        = "2.0"
PersonScale        = "0.2"
DroidScale          = "0.2"
BuildingScale      = "2.0"
AnimalScale        = "0.2"

SoundProperty      = "com_weap_thermaldetonator_exp"
//WaterExplosion      = "com_weap_obj_med_water_exp"
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Icemember
Dark Trooper Phase 1 Class
Dark Trooper Phase 1 Class
Icemember

Messages : 1241
Registration Date : 2010-07-29
Age : 43
Location : Bespin: Cloud City

Explosive Push [Solved] Empty
PostSubject: Re: Explosive Push [Solved]   Explosive Push [Solved] I_icon_minitime12/2/2012, 8:54 pm

Just for curiosity sake, have you removed the:

Damage = "450.0"
DamageRadiusInner = "4.5"
DamageRadiusOuter = "6.5"
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Glitch
Storm Trooper Corporal
Storm Trooper Corporal
Glitch

Messages : 408
Registration Date : 2012-04-02
Age : 29
Location : Baktoid Combat Automata

Explosive Push [Solved] Empty
PostSubject: Re: Explosive Push [Solved]   Explosive Push [Solved] I_icon_minitime12/3/2012, 12:15 am

Nope, I haven't tried that.
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Glitch
Storm Trooper Corporal
Storm Trooper Corporal
Glitch

Messages : 408
Registration Date : 2012-04-02
Age : 29
Location : Baktoid Combat Automata

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PostSubject: Re: Explosive Push [Solved]   Explosive Push [Solved] I_icon_minitime12/4/2012, 2:48 am

Sorry for the double post but I figured this out by asking on gametoast and I wanted to inform you guys of this. This line of code is found in the wampa odf file. Adding this to the exp odf will cause units to fly and survive.

PushDeadOnly = 0
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Marth8880
Private
Private
Marth8880

Messages : 18
Registration Date : 2012-04-23
Age : 30
Location : M:\BF2_ModTools\data_ME5\

Explosive Push [Solved] Empty
PostSubject: Re: Explosive Push [Solved]   Explosive Push [Solved] I_icon_minitime12/8/2012, 9:33 pm

Jes. Many of the biotic powers in my mod (specifically Throw and Pull) use this parameter. rendeer
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Glitch
Storm Trooper Corporal
Storm Trooper Corporal
Glitch

Messages : 408
Registration Date : 2012-04-02
Age : 29
Location : Baktoid Combat Automata

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PostSubject: Re: Explosive Push [Solved]   Explosive Push [Solved] I_icon_minitime12/8/2012, 9:42 pm

Can't wait to try your mod! Looks fantastic so far, a lot of effort went into it. santa
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PostSubject: Re: Explosive Push [Solved]   Explosive Push [Solved] I_icon_minitime

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