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Glitch Storm Trooper Corporal
Messages : 408 Registration Date : 2012-04-02 Age : 29 Location : Baktoid Combat Automata
| Subject: Explosive Push [Solved] 12/1/2012, 4:46 pm | |
| I loved that you could survive grenades in the first battlefront and every time you did you went flying. I've seen this done before but the classes were given concussion grenades that knocked back the enemy. The game itself still uses this IF you are killed by an explosive. I managed to create concussion grenades that make just as big of an impact on vehicles as rockets do. They give minimal damage to units but they still don't toss them back when injured. My question is, does anyone know how to create an explosive push when grenades go off?
Last edited by Glitch on 12/4/2012, 2:52 am; edited 1 time in total |
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Icemember Dark Trooper Phase 1 Class
Messages : 1241 Registration Date : 2010-07-29 Age : 43 Location : Bespin: Cloud City
| Subject: Re: Explosive Push [Solved] 12/1/2012, 9:34 pm | |
| you would add or edit this line to any _exp odf file
Damage = "450.0" <------------------<< how much damage is done when hit br explosion DamageRadiusInner = "4.5" DamageRadiusOuter = "6.5"
Push = "10.0" <----------------<< The higher the further you get pushed back PushRadiusInner = "6.5" PushRadiusOuter = "6.5"
Shake = "0.5" <------------------<< how long the screen shakes when experiencing an explosion ShakeLength = "0.75" ShakeRadiusInner = "8.0" ShakeRadiusOuter = "15.0" |
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Glitch Storm Trooper Corporal
Messages : 408 Registration Date : 2012-04-02 Age : 29 Location : Baktoid Combat Automata
| Subject: Re: Explosive Push [Solved] 12/1/2012, 10:39 pm | |
| I increased the push to 50 in game and all it gave me was a higher push upon death. - Spoiler:
If you have enough health to survive an explosion you won't budge. The character will remain in one place. - Spoiler:
I'd like to find a way to push a player and let them survive at the same time, like it was done in BF1. |
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Icemember Dark Trooper Phase 1 Class
Messages : 1241 Registration Date : 2010-07-29 Age : 43 Location : Bespin: Cloud City
| Subject: Re: Explosive Push [Solved] 12/2/2012, 4:54 am | |
| Can you post your _exp odf file |
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Glitch Storm Trooper Corporal
Messages : 408 Registration Date : 2012-04-02 Age : 29 Location : Baktoid Combat Automata
| Subject: Re: Explosive Push [Solved] 12/2/2012, 3:40 pm | |
| - Code:
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[ExplosionClass] ClassLabel = "explosion"
[Properties] Damage = "450.0" DamageRadiusInner = "4.5" DamageRadiusOuter = "6.5"
Push = "50.0" PushRadiusInner = "6.5" PushRadiusOuter = "6.5"
Shake = "0.5" ShakeLength = "0.75" ShakeRadiusInner = "8.0" ShakeRadiusOuter = "15.0"
Effect = "com_sfx_explosion_lg" WaterEffect = "com_sfx_watersplash_lg" Decal = "decal_explosion" LightColor = "255 220 100 255" LightRadius = "4.0" LightDuration = "1.0"
VehicleScale = "2.0" PersonScale = "0.2" DroidScale = "0.2" BuildingScale = "2.0" AnimalScale = "0.2"
SoundProperty = "com_weap_thermaldetonator_exp" //WaterExplosion = "com_weap_obj_med_water_exp"
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Icemember Dark Trooper Phase 1 Class
Messages : 1241 Registration Date : 2010-07-29 Age : 43 Location : Bespin: Cloud City
| Subject: Re: Explosive Push [Solved] 12/2/2012, 8:54 pm | |
| Just for curiosity sake, have you removed the:
Damage = "450.0" DamageRadiusInner = "4.5" DamageRadiusOuter = "6.5"
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Glitch Storm Trooper Corporal
Messages : 408 Registration Date : 2012-04-02 Age : 29 Location : Baktoid Combat Automata
| Subject: Re: Explosive Push [Solved] 12/3/2012, 12:15 am | |
| Nope, I haven't tried that. |
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Glitch Storm Trooper Corporal
Messages : 408 Registration Date : 2012-04-02 Age : 29 Location : Baktoid Combat Automata
| Subject: Re: Explosive Push [Solved] 12/4/2012, 2:48 am | |
| Sorry for the double post but I figured this out by asking on gametoast and I wanted to inform you guys of this. This line of code is found in the wampa odf file. Adding this to the exp odf will cause units to fly and survive.
PushDeadOnly = 0 |
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Marth8880 Private
Messages : 18 Registration Date : 2012-04-23 Age : 30 Location : M:\BF2_ModTools\data_ME5\
| Subject: Re: Explosive Push [Solved] 12/8/2012, 9:33 pm | |
| Jes. Many of the biotic powers in my mod (specifically Throw and Pull) use this parameter. |
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Glitch Storm Trooper Corporal
Messages : 408 Registration Date : 2012-04-02 Age : 29 Location : Baktoid Combat Automata
| Subject: Re: Explosive Push [Solved] 12/8/2012, 9:42 pm | |
| Can't wait to try your mod! Looks fantastic so far, a lot of effort went into it. |
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| Subject: Re: Explosive Push [Solved] | |
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