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Glitch
Storm Trooper Corporal
Storm Trooper Corporal
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Messages : 408
Registration Date : 2012-04-02
Age : 22
Location : Baktoid Combat Automata

PostSubject: Addme Error   11/26/2012, 2:20 am

I can't do anything till I fix this. For now I'm attempting to use two BF1 maps. (Marvel4 was kind enough to give me the password to his BF1 map scripts file) The game crashes before I even reach the main menu.

Code:
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaScript.cpp(435)
Script file addme not found

Code:
--Search through the missionlist to find a map that matches mapName,
--then insert the new flags into said entry.
--Use this when you know the map already exists, but this content patch is just
--adding new gamemodes (otherwise you should just add whole new entries to the missionlist)
function AddNewGameModes(missionList, mapName, newFlags)
for i, mission in missionList do
if mission.mapluafile == mapName then
for flag, value in pairs(newFlags) do
mission[flag] = value
end
end
end
end




--insert totally new maps here:
local sp_n = 0
local mp_n = 0
sp_n = table.getn(sp_missionselect_listbox_contents)

--add my modes to the singleplayer map selection screen

AddNewGameModes( sp_missionselect_listbox_contents, "cor1c_c", {era_c = 1, mode_c_c = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "cor1c_con", {era_c = 1, mode_con_c = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "cor1g_con", {era_g = 1, mode_con_g = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "cor1c_ctf", {era_c = 1, mode_ctf_c = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "cor1g_ctf", {era_g = 1, mode_ctf_g = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "geo1c_c", {era_c = 1, mode_c_c = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "geo1c_con", {era_c = 1, mode_con_c = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "geo1c_ctf", {era_c = 1, mode_ctf_c = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "geo1c_hunt", {era_c = 1, mode_hunt_c = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "geo1c_xl", {era_c = 1, mode_xl_c = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "kam1c_c", {era_c = 1, mode_c_c = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "kam1c_con", {era_c = 1, mode_con_c = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "kam1g_con", {era_g = 1, mode_con_g = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "kam1c_1flag", {era_c = 1, mode_1flag_c = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "kam1g_1flag", {era_g = 1, mode_1flag_g = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "mus1c_c", {era_c = 1, mode_c_c = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "mus1c_con", {era_c = 1, mode_con_c = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "mus1g_con", {era_g = 1, mode_con_g = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "mus1c_ctf", {era_c = 1, mode_ctf_c = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "mus1g_ctf", {era_g = 1, mode_ctf_g = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "pol1g_c", {era_g = 1, mode_c_g = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "pol1c_con", {era_c = 1, mode_con_c = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "pol1g_con", {era_g = 1, mode_con_g = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "pol1c_ctf", {era_c = 1, mode_ctf_c = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "pol1g_ctf", {era_g = 1, mode_ctf_g = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "dea1g_c", {era_g = 1, mode_c_g = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "dea1c_con", {era_c = 1, mode_con_c = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "dea1g_con", {era_g = 1, mode_con_g = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "dea1c_1flag", {era_c = 1, mode_1flag_c = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "dea1g_1flag", {era_g = 1, mode_1flag_g = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "myg1c_c", {era_c = 1, mode_c_c = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "myg1c_con", {era_c = 1, mode_con_c = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "myg1g_con", {era_g = 1, mode_con_g = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "myg1c_ctf", {era_c = 1, mode_ctf_c = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "myg1g_ctf", {era_g = 1, mode_ctf_g = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "nab2g_c", {era_g = 1, mode_c_g = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "nab2c_hunt", {era_c = 1, mode_hunt_c = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "nab2c_con", {era_c = 1, mode_con_c = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "nab2g_con", {era_g = 1, mode_con_g = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "nab2c_ctf", {era_c = 1, mode_ctf_c = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "nab2g_ctf", {era_g = 1, mode_ctf_g = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "tan1g_c", {era_g = 1, mode_c_g = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "tan1c_con", {era_c = 1, mode_con_c = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "tan1g_con", {era_g = 1, mode_con_g = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "tan1c_1flag", {era_c = 1, mode_1flag_c = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "tan1g_1flag", {era_g = 1, mode_1flag_g = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "tat2g_eli", {era_g = 1, mode_eli_g = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "tat2g_hunt", {era_g = 1, mode_hunt_g = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "tat2c_con", {era_c = 1, mode_con_c = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "tat2g_con", {era_g = 1, mode_con_g = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "tat2c_ctf", {era_c = 1, mode_ctf_c = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "tat2g_ctf", {era_g = 1, mode_ctf_g = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "tat3g_hunt", {era_g = 1, mode_hunt_g = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "tat3c_con", {era_c = 1, mode_con_c = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "tat3g_con", {era_g = 1, mode_con_g = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "tat3c_1flag", {era_c = 1, mode_1flag_c = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "tat3g_1flag", {era_g = 1, mode_1flag_g = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "kas2c_c", {era_c = 1, mode_c_c = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "kas2c_con", {era_c = 1, mode_con_c = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "kas2g_con", {era_g = 1, mode_con_g = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "kas2c_ctf", {era_c = 1, mode_ctf_c = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "kas2g_ctf", {era_g = 1, mode_ctf_g = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "kas2g_xl", {era_g = 1, mode_xl_g = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "kas2c_xl", {era_c = 1, mode_xl_c = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "kas2c_hunt", {era_c = 1, mode_hunt_c = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "uta1c_c", {era_g = 1, mode_c_c = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "uta1c_con", {era_c = 1, mode_con_c = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "uta1g_con", {era_g = 1, mode_con_g = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "uta1c_1flag", {era_c = 1, mode_1flag_c = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "uta1g_1flag", {era_g = 1, mode_1flag_g = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "dag1c_con", {era_c = 1, mode_con_c = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "dag1g_con", {era_g = 1, mode_con_g = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "dag1c_ctf", {era_c = 1, mode_ctf_c = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "dag1g_ctf", {era_g = 1, mode_ctf_g = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "fel1c_c", {era_g = 1, mode_c_c = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "fel1c_con", {era_c = 1, mode_con_c = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "fel1g_con", {era_g = 1, mode_con_g = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "fel1c_1flag", {era_c = 1, mode_1flag_c = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "fel1g_1flag", {era_g = 1, mode_1flag_g = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "yav1g_c", {era_g = 1, mode_c_g = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "yav1c_con", {era_c = 1, mode_con_c = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "yav1g_con", {era_g = 1, mode_con_g = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "yav1c_1flag", {era_c = 1, mode_1flag_c = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "yav1g_1flag", {era_g = 1, mode_1flag_g = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "spa1g_1flag", {era_g = 1, mode_1flag_g = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "spa1g_ass", {era_g = 1, mode_ass_g = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "spa1g_c", {era_g = 1, mode_c_g = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "spa2c_c", {era_c = 1, mode_c_c = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "spa3c_1flag", {era_c = 1, mode_1flag_c = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "spa3c_ass", {era_c = 1, mode_ass_c = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "spa3c_c", {era_c = 1, mode_c_c = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "spa4g_c", {era_g = 1, mode_c_g = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "spa6c_1flag", {era_c = 1, mode_1flag_c = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "spa6c_ass", {era_c = 1, mode_ass_c = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "spa6c_cmn", {era_c = 1, mode_cmn_c = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "spa7c_1flag", {era_c = 1, mode_1flag_c = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "spa7c_ass", {era_c = 1, mode_ass_c = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "spa7c_cmn", {era_c = 1, mode_cmn_c = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "spa8g_1flag", {era_g = 1, mode_1flag_g = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "spa8g_ass", {era_g = 1, mode_ass_g = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "spa8g_cmn", {era_g = 1, mode_cmn_g = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "spa9g_1flag", {era_g = 1, mode_1flag_g = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "spa9g_ass", {era_g = 1, mode_ass_g = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "spa9g_cmn", {era_g = 1, mode_cmn_g = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "RVCc_con", {era_c = 1, mode_con_c = 1,}
AddNewGameModes( sp_missionselect_listbox_contents, "RVCg_con", {era_g = 1, mode_con_g = 1,}

AddNewGameModes( sp_missionselect_listbox_contents, "RVHc_con", {era_c = 1, mode_con_c = 1,}
AddNewGameModes( sp_missionselect_listbox_contents, "RVHg_con", {era_g = 1, mode_con_g = 1,}


-- associate this mission name with the current downloadable content directory
-- (this tells the engine which maps are downloaded, so you need to include all new mission lua's here)
-- first arg: mapluafile from above
-- second arg: mission script name
-- third arg: level memory modifier. the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)

AddDownloadableContent("cor1","cor1c_c",4)
AddDownloadableContent("cor1","cor1c_con",4)
AddDownloadableContent("cor1","cor1g_con",4)
AddDownloadableContent("cor1","cor1c_ctf",4)
AddDownloadableContent("cor1","cor1g_ctf",4)

AddDownloadableContent("geo1","geo1c_c",4)
AddDownloadableContent("geo1","geo1c_con",4)
AddDownloadableContent("geo1","geo1c_ctf",4)
AddDownloadableContent("geo1","geo1c_hunt",4)
AddDownloadableContent("geo1","geo1c_xl",4)

AddDownloadableContent("kam1","kam1c_c",4)
AddDownloadableContent("kam1","kam1c_con",4)
AddDownloadableContent("kam1","kam1g_con",4)
AddDownloadableContent("kam1","kam1c_1flag",4)
AddDownloadableContent("kam1","kam1g_1flag",4)

AddDownloadableContent("mus1","mus1c_c",4)
AddDownloadableContent("mus1","mus1c_con",4)
AddDownloadableContent("mus1","mus1g_con",4)
AddDownloadableContent("mus1","mus1c_ctf",4)
AddDownloadableContent("mus1","mus1g_ctf",4)

AddDownloadableContent("pol1","pol1g_c",4)
AddDownloadableContent("pol1","pol1c_con",4)
AddDownloadableContent("pol1","pol1g_con",4)
AddDownloadableContent("pol1","pol1c_ctf",4)
AddDownloadableContent("pol1","pol1g_ctf",4)

AddDownloadableContent("dea1","dea1g_c",4)
AddDownloadableContent("dea1","dea1c_con",4)
AddDownloadableContent("dea1","dea1g_con",4)
AddDownloadableContent("dea1","dea1c_1flag",4)
AddDownloadableContent("dea1","dea1g_1flag",4)

AddDownloadableContent("myg1","myg1c_c",4)
AddDownloadableContent("myg1","myg1c_con",4)
AddDownloadableContent("myg1","myg1g_con",4)
AddDownloadableContent("myg1","myg1c_ctf",4)
AddDownloadableContent("myg1","myg1g_ctf",4)

AddDownloadableContent("nab2","nab2g_c",4)
AddDownloadableContent("nab2","nab2c_hunt",4)
AddDownloadableContent("nab2","nab2c_con",4)
AddDownloadableContent("nab2","nab2g_con",4)
AddDownloadableContent("nab2","nab2c_ctf",4)
AddDownloadableContent("nab2","nab2g_ctf",4)

AddDownloadableContent("tan1","tan1g_c",4)
AddDownloadableContent("tan1","tan1c_con",4)
AddDownloadableContent("tan1","tan1g_con",4)
AddDownloadableContent("tan1","tan1c_1flag",4)
AddDownloadableContent("tan1","tan1g_1flag",4)

AddDownloadableContent("tat2","tat2g_eli",4)
AddDownloadableContent("tat2","tat2g_hunt",4)
AddDownloadableContent("tat2","tat2c_con",4)
AddDownloadableContent("tat2","tat2g_con",4)
AddDownloadableContent("tat2","tat2c_ctf",4)
AddDownloadableContent("tat2","tat2g_ctf",4)

AddDownloadableContent("tat3","tat3g_hunt",4)
AddDownloadableContent("tat3","tat3c_con",4)
AddDownloadableContent("tat3","tat3g_con",4)
AddDownloadableContent("tat3","tat3c_1flag",4)
AddDownloadableContent("tat3","tat3g_1flag",4)

AddDownloadableContent("kas2","kas2c_c",4)
AddDownloadableContent("kas2","kas2c_xl",4)
AddDownloadableContent("kas2","kas2g_xl",4)
AddDownloadableContent("kas2","kas2c_hunt",4)
AddDownloadableContent("kas2","kas2c_con",4)
AddDownloadableContent("kas2","kas2g_con",4)
AddDownloadableContent("kas2","kas2c_ctf",4)
AddDownloadableContent("kas2","kas2g_ctf",4)

AddDownloadableContent("uta1","uta1c_c",4)
AddDownloadableContent("uta1","uta1c_con",4)
AddDownloadableContent("uta1","uta1g_con",4)
AddDownloadableContent("uta1","uta1c_1flag",4)
AddDownloadableContent("uta1","uta1g_1flag",4)

AddDownloadableContent("dag1","dag1c_con",4)
AddDownloadableContent("dag1","dag1g_con",4)
AddDownloadableContent("dag1","dag1c_ctf",4)
AddDownloadableContent("dag1","dag1g_ctf",4)

AddDownloadableContent("fel1","fel1c_c",4)
AddDownloadableContent("fel1","fel1c_con",4)
AddDownloadableContent("fel1","fel1g_con",4)
AddDownloadableContent("fel1","fel1c_1flag",4)
AddDownloadableContent("fel1","fel1g_1flag",4)

AddDownloadableContent("yav1","yav1g_c",4)
AddDownloadableContent("yav1","yav1c_con",4)
AddDownloadableContent("yav1","yav1g_con",4)
AddDownloadableContent("yav1","yav1c_1flag",4)
AddDownloadableContent("yav1","yav1g_1flag",4)

AddDownloadableContent("spa1","spa1g_1flag",4)
AddDownloadableContent("spa1","spa1g_ass",4)
AddDownloadableContent("spa1","spa1g_c",4)

AddDownloadableContent("spa2","spa2c_c",4)

AddDownloadableContent("spa3","spa3c_1flag",4)
AddDownloadableContent("spa3","spa3c_ass",4)
AddDownloadableContent("spa3","spa3c_c",4)

AddDownloadableContent("spa4","spa4g_c",4)

AddDownloadableContent("spa6","spa6c_1flag",4)
AddDownloadableContent("spa6","spa6c_ass",4)
AddDownloadableContent("spa6","spa6c_cmn",4)

AddDownloadableContent("spa7","spa7c_1flag",4)
AddDownloadableContent("spa7","spa7c_ass",4)
AddDownloadableContent("spa7","spa7c_cmn",4)

AddDownloadableContent("spa8","spa8g_1flag",4)
AddDownloadableContent("spa8","spa8g_ass",4)
AddDownloadableContent("spa8","spa8g_cmn",4)

AddDownloadableContent("spa9","spa9g_1flag",4)
AddDownloadableContent("spa9","spa9g_ass",4)
AddDownloadableContent("spa9","spa9g_cmn",4)

AddDownloadableContent("RVC","RVCc_con",4)
AddDownloadableContent("RVC","RVCg_con",4)

AddDownloadableContent("RVH","RVHc_con",4)
AddDownloadableContent("RVH","RVHg_con",4)


-- all done
newEntry = nil
n = nil

-- Now load our core.lvl into the shell to add our localize keys
ReadDataFile("..\\..\\addon\\***\\data\\_LVL_PC\\core.lvl")

Edit: This happens every time I add a new map. I did the following things for each.

1: Added the following to C:\BF2_ModTools\data_ZCM\addme
AddNewGameModes( sp_missionselect_listbox_contents, "BCCc_con", {era_c = 1, mode_con_c = 1,}
AddNewGameModes( sp_missionselect_listbox_contents, "BCCg_con", {era_g = 1, mode_con_g = 1,}

2: Added the following to C:\BF2_ModTools\data_ZCM\addme
AddDownloadableContent("BCC","BCCc_con",4)
AddDownloadableContent("BCC","BCCg_con",4)

3: Added BCCc_con.lua to C:\BF2_ModTools\data_ZCM\Common\scripts\ZCM

4: Added BCCc_con.req to C:\BF2_ModTools\data_ZCM\Common\mission

5: Added "BCCc_con" to mission.req

What am I doing wrong???? Suspect
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Glitch
Storm Trooper Corporal
Storm Trooper Corporal
avatar

Messages : 408
Registration Date : 2012-04-02
Age : 22
Location : Baktoid Combat Automata

PostSubject: Re: Addme Error   11/27/2012, 2:21 am

Changed the *** in this line to my 3 letter map name.
Code:
--Now load our core.lvl into the shell to add our localize keys
ReadDataFile("..\\..\\addon\\***\\data\\_LVL_PC\\core.lvl")

Edit: Step 5 causes it and without it, well I don't have a side mod for that map...or any BF1 conversion for that matter.

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ARC_Troopa_Nate
Clone Trooper Lietenant Colonel
Clone Trooper Lietenant Colonel


Messages : 200
Registration Date : 2011-07-07
Age : 19
Location : Behind you...

PostSubject: Re: Addme Error   11/27/2012, 3:11 am

Is BCC_con listed in there alphabetically? Not sure if it makes a difference but I always list things alphabetically in reqs like that, look at the stock side reqs for reference, everything is listed alphabetically.
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PostSubject: Re: Addme Error   

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Addme Error

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