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 Trifighter Cannons

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Glitch
Storm Trooper Corporal
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PostSubject: Trifighter Cannons   11/23/2012, 1:32 am

I finally got around to adding laser cannons to the Droid Trifighter.
Spoiler:
 

One primary cannon (Replaced the chaingun) and three secondary cannons (Replaced the missiles) as seen in the film.
Spoiler:
 

I'm considering...

Primary Cannon: Low Rate of Fire, Quick Overheat, Higher Velocity, and High Damage
Seconday Cannon: High Rate of fire, Slow Overheat, Slower Velocity, and Low Damage

The reason I'm posting this is because I'd like to find the proper way to balance these. (Balanced numbers for the code) I tried them during combat and they completely obliterated the opposing force in seconds during one on one combat.
Spoiler:
 

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Lephenix
Scout Trooper Sergeant
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PostSubject: Re: Trifighter Cannons   11/23/2012, 10:11 am

That's really cool!
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Garuda95
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PostSubject: Re: Trifighter Cannons   11/23/2012, 2:38 pm

@Lephenix I KNOW RIGHT! Dance
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Glitch
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PostSubject: Re: Trifighter Cannons   11/23/2012, 5:37 pm

Thanks guys! Smile

The new Trifighter weapons will be in the next version of "Ultimate CIS". I'd show you a gameplay video but I'm terrible at space combat. The auto turrets really annoy me and the AI always repair or maneuver their vehicles.



Edit: Maybe I can get someone else to do the gameplay video. Laughing
Oh, and if you noticed at the end of the clip, the buzz droids deployed when the rockets were in front of the starfighter. I wonder if I could get buzz droids to work for this. That would be awesome....
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ARC_Troopa_Nate
Clone Trooper Lietenant Colonel
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PostSubject: Re: Trifighter Cannons   11/24/2012, 12:00 am

You could feasibly get buzz droid missiles working, what would you want your buzz droids to do?
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Garuda95
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PostSubject: Re: Trifighter Cannons   11/24/2012, 12:25 am

Well, Im just guesing, but, Id guess he wants them to damage the other ships a little each second for quite a few seconds.
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Glitch
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PostSubject: Re: Trifighter Cannons   11/24/2012, 12:30 am

Yep, that would be great. Maybe attatch them to hardpoints like you would with fire or smoke. After the time is up they disappear. The hardest part would be to make the models. I have no idea how to do that.

Edit: Maybe the continue to damage your ship until you spin or flip to shake them off. That would be fun Laughing
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Garuda95
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PostSubject: Re: Trifighter Cannons   11/24/2012, 4:29 am

No, just get R2D2 to shock them :P
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Glitch
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PostSubject: Re: Trifighter Cannons   11/24/2012, 1:21 pm

Laughing That could work as well.
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Garuda95
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PostSubject: Re: Trifighter Cannons   11/24/2012, 11:44 pm

Yep. Smile
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