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 Animation Change

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Glitch
Storm Trooper Corporal
Storm Trooper Corporal
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Messages : 408
Registration Date : 2012-04-02
Age : 22
Location : Baktoid Combat Automata

PostSubject: Animation Change   9/4/2012, 8:41 pm

I was wondering how to change the animation type for a class. I wanted to try and give the Droid Officer the Bothan spies buff animation. https://www.dropbox.com/s/yo2axsp9yixhjpg/BattlefrontII%202012-09-04%2016-32-26-08.avi

I was also wondering how the animation type changes per unit type. The clone trooper has a different running animation than the droids. I'm not sure how to change that either.

Thanks in advance. Smile
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Icemember
Dark Trooper Phase 1 Class
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Registration Date : 2010-07-29
Age : 37
Location : Bespin: Cloud City

PostSubject: Re: Animation Change   9/4/2012, 9:46 pm

Its all about the bones.

They both use there own bone sets. So if you used a human animation on a droid, the droid would look messed up. Vice versa for the clones/ humans. The wookies also have there own bone set. The females always puzzled me, it says there scaled, but on the view, there bones match there model.

You would need the proper XSI, then you could build your own bones. Then evelope the bones to the model. Then export it. LOL!!
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Glitch
Storm Trooper Corporal
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Registration Date : 2012-04-02
Age : 22
Location : Baktoid Combat Automata

PostSubject: Re: Animation Change   9/4/2012, 10:26 pm

Well that's unfortunate, I was really hoping it would just require some code change.

Is there a way to disable it then? I think it looks weird with the droid throwing nothing. I rather have him use the command I added and do nothing.
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