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Glitch
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PostSubject: New CIS    5/23/2012, 12:04 am

New CIS Has several different versions. I've edited the original message to post links and give a quick description about how the mod changed over time.

v1.0 - http://starwarsbattlefront.filefront.com/file/New_CIS_;120873
This version is sort of odd, it was my first attempt at side modding and I kept running into errors when trying to replace certain units. It also includes some unique Battle Droid heros with lightsabers and force abilities. xD

v2.3 - http://starwarsbattlefront.filefront.com/file/New_CIS;121108
This mod is technically the first version of "Ultimate CIS" but, because it was unfinished and that I wanted an online compatible side mod as well as a one with my own changes. This is where it splits off. (Link may be removed soon)

v2.5 - http://www.gamefront.com/files/22014537/NC_v2.5_Online_Compatible.rar
This version is incomplete. It is in fact online compatible, replacing the Magna Guard and the Super Battle Droid with normal B1 Battle Droids. It also includes new skins and the trishot has been replaced with a blaster pistol. The final result will include 3 different skins, and will hopefully remove the rocket "throwing" animation.


Last edited by Glitch on 8/7/2012, 3:24 am; edited 27 times in total
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Glitch
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PostSubject: Re: New CIS    5/23/2012, 12:05 am

I'll be adding more later.
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ARC_Troopa_Nate
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PostSubject: Re: New CIS    5/23/2012, 12:41 am

Looking really good so far, I do have three minor suggestions.

1. I would give the Sniper back his Auto-Turret instead of the Thermals, Auto-Turrets and mines are good for protecting yourself while sniping, nades are uneccesary
2. I would give the officer some sort of buff, (Rage or Nuero Poison) so he's more like an officer, I'd also suggest using the underhand chaingun animation, it's much better and realistic.
3. I would give the pilot a few (2) Health & Ammo Packs, he could then be better in the enemy ships, and he'd be able to replenish his time bombs

Other than that good job so far, I really like the skins.
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Glitch
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PostSubject: Re: New CIS    5/23/2012, 12:46 am

Auto Turret for snipers
Officer Buff
Pilots Health and ammo packs, no problem.

I'll get to it. I'll update this again with more pictures.
Would you happen to know what file contains the side of the hailfire wheel? I can't seem to find it.

Underhand chaingun animation? (how would I add that? What character already uses it?)
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PostSubject: Re: New CIS    5/23/2012, 12:50 am

None, you can download it from gametoast. I don't know about the hailfire, I've never edited it before.
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Glitch
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PostSubject: Re: New CIS    5/23/2012, 1:09 am

Do you have a link?

Sniper with turrent instead of grenades worked fine
Defense buff added to officer droid

Pilot Droid with Ammo and Health Dispensers, caused crash. Had to remove.
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PostSubject: Re: New CIS    5/23/2012, 1:11 am

Remove? You could fix the crash. Generate an error log and post it here.

Link
http://www.gamefront.com/files/13912995/various_clone_trooper_weak.exe
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Glitch
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PostSubject: Re: New CIS    5/23/2012, 1:27 am

Thanks, how do you generate an error log?

The chaingun brought up another problem. Floating weapon bug...
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PostSubject: Re: New CIS    5/23/2012, 1:47 am

http://www.gametoast.com/forums/viewtopic.php?f=64&t=9703

Quote :
Question #4 - I have the CD version of SWBF2 and I get a binkw32.dll error when trying to launch the BF2_modtools.exe, what's wrong?
Answer - The BF2_modtools.exe is the debug executable, copy it from C:\BF2_ModTools and paste it in the same folder as your BattlefrontII.exe, usually:
C:\Program Files\LucasArts\Star Wars Battlefront II\GameData
you can launch BF2_modtools.exe and play your map then exit or let it crash to generate a BFront2.log located in that same folder.
If you have the DVD version of SWBF2 check THIS or THIS link for a compatible version of the BF2_modtools.exe

Note to Vista users:
If you can't find your BFront2.log it may be saved to this location:
C:\Users\<username>\AppData\Local\VirtualStore\Program Files\LucasArts\Star Wars Battlefront II\GameData
or click on the Compatibility Files button in the GameData folder.
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Glitch
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PostSubject: Re: New CIS    5/23/2012, 2:30 pm

KK I'll work on that tonight. Also, is there a limit how detailed your tga files can be? My pc_TextureMunge.exe keeps crashing.
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PostSubject: Re: New CIS    5/23/2012, 4:15 pm

The tga must be a power of 2, exemple: 516x516, 1024x1024, 2048x2048 etc...
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PostSubject: Re: New CIS    5/23/2012, 5:03 pm

Then something else must be causing the crashing. I only edited the existing skins. No error log ever appears. I'm really frustrated at the moment. I worked on this for 6 hours.

How do I get a error log to appear? I really really really want to fix this. Its getting on my nerves.
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Icemember
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PostSubject: Re: New CIS    5/23/2012, 7:29 pm

I think the pilot droid is good the way he is. If this is for the campaign, then yea the pilot droid can reload from the recharge droids.

The officer can use the buff and possibly a auto turret. Kind of like a moral at his fortress kind of thing.

For the sniper, the mines dont fit lol. Flashing mines around the sniper would give him away. Instead give him a remote droid so he can pull reconnaissance.

Just some suggestions Laughing


Last edited by Icemember on 5/23/2012, 7:32 pm; edited 1 time in total (Reason for editing : Adjusting info)
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PostSubject: Re: New CIS    5/23/2012, 9:36 pm

Glitch25 wrote:
Then something else must be causing the crashing. I only edited the existing skins. No error log ever appears. I'm really frustrated at the moment. I worked on this for 6 hours.

How do I get a error log to appear? I really really really want to fix this. Its getting on my nerves.

ARC_troopa_Nate wrote:
Quote :
Question #4 - I have the CD version of SWBF2 and I get a binkw32.dll error when trying to launch the BF2_modtools.exe, what's wrong?
Answer - The BF2_modtools.exe is the debug executable, copy it from C:\BF2_ModTools and paste it in the same folder as your BattlefrontII.exe, usually:
C:\Program Files\LucasArts\Star Wars Battlefront II\GameData
you can launch BF2_modtools.exe and play your map then exit or let it crash to generate a BFront2.log located in that same folder.

If you have the DVD version of SWBF2 check THIS or THIS link for a compatible version of the BF2_modtools.exe

Note to Vista users:
If you can't find your BFront2.log it may be saved to this location:
C:\Users\<username>\AppData\Local\VirtualStore\Program Files\LucasArts\Star Wars Battlefront II\GameData
or click on the Compatibility Files button in the GameData folder.

Have you saved with the RL compression off when you saved the tgas? If not, that could be the cause of the crash, and post your error log when you have one, just check what ARC_Troopa_Nate quoted.
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Glitch
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PostSubject: Re: New CIS    5/24/2012, 1:10 pm

Everything is working fine now, thanks guys! I made changes that people suggested. (although they were conflicting, I chose what I thought worked best.) When I get home later I have a few more things to do then I'll give you guys the updated screenshots. (Added some more scratches and detail to the skins)

Need to fix the floating icon bug for the underhanded chaingun.
Need to find the tga file that contains the side of the hailfire wheels. (I'll explain further once I post screenshots)
Need to reskin the Spider Droid. (Not dark enough, does not match the rest of the vehicles.)

I might replace the droideka or officer with a commando droid. (Or should I just keep it as it is?)
I know that the THEWULFMAN has created a commando droid. Did he release the assets?

Note: Going to release this mod with normal skins and my own custom skins. (After its released I'll post the skin assets here! Wink
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PostSubject: Re: New CIS    5/24/2012, 5:53 pm

Fix the floating icon: http://www.gametoast.com/forums/viewtopic.php?f=64&t=9703
Tga file of the hailfire wheels in the cis side: CIS/mshs/cis_tread_hailfire_wheel.tga
I prefer a droid commando instead of a droideka, but be carefull, your sides need to balanced, or the REP will be really disavantaged. Wulf didn't created one, he used Kinetosimpetus's Droid commando, you can get it here:
Spoiler:
 

Updated pack.

http://dl.dropbox.com/u/13696992/Assets/bx_commando.7z

Readme
Spoiler:
 



Original Post:

Spoiler:
 


BX Commando Droid
-player model
-basic commando skin
-officer commando skin
Sword
weapon model[/list]
-texture
-odf
-combo
-BX sword anims
-psd with layers, for skinning

Download ==>


ReadMe
Spoiler:
 
Good luck Cool .
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PostSubject: Re: New CIS    5/24/2012, 11:15 pm

Managed to fix the floating weapon bug, decided not to add the Commando Droid. (I have other plans for this mod and the commando droid does not fit with the other battle droids very well, plus it makes the teams unbalanced like you said earlier)

The last thing I want to do before releasing this mod (with a bunch more skins) I want to rename the classes. The names refuse to change in the stock maps, while the name changes show up on the starting mod map. How would I get the name changes to appear on the stock maps?
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PostSubject: Re: New CIS    5/26/2012, 7:02 pm

Been about 2 days. No one has replied yet. Crying or Very sad
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PostSubject: Re: New CIS    5/26/2012, 7:21 pm

You cannot, Localizations work for era mods and maps but since you're just editing the sides the localizations would not come with them.
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PostSubject: Re: New CIS    5/26/2012, 8:24 pm

Kk, that's it. Going to release it with multiple skins.

Thanks for all your help guys!



Last edited by Glitch25 on 5/28/2012, 1:43 am; edited 1 time in total
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PostSubject: Re: New CIS    5/26/2012, 8:27 pm

Mines

Healing Fusion cutter

Nope.avi
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PostSubject: Re: New CIS    7/15/2012, 7:29 am

I need your guy's help to decide on something.

Should I continue the New CIS mods or start something else. Heres some of my photoshop work for the mod. I'm hoping the new name will attract more players. I know the photoshopping is kind of bad, but I did that in 10 minutes. Smile

Spoiler:
 

Spoiler:
 




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TWINKEYRUNAWAY
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PostSubject: Re: New CIS    7/16/2012, 3:15 am

Dude, its loooking really beast. Keep it going soldier!
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PostSubject: New CIS v2.5 (Online Compatible)    7/21/2012, 5:33 am

I've decided to release this before I release "Ultimate CIS" It replaces the Super Battle Droid, and Magna Guard with Battle Droids. I've given the Tri-shot the pistol msh and pistol animation. The Wrist blaster now uses the E-5 Blaster rifle msh and rifle animation. All the classes have new skins.

It should be entirely online compatible, I haven't tested it thoroughly because I don't particularly enjoy online play because of the lag and the excessive use of explosives. If any of you are willing to give it a try online. Let me know what you think.

I put this together pretty fast so I don't know if I missed anything other than the sound effects for the E-5 blaster rifle and Trishot (Pistol) reload sound. (I'm not entirely sure if adding that sound will break online compatibility)


http://www.gamefront.com/files/22014537/NC_v2.5_Online_Compatible.rar
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PostSubject: Re: New CIS    7/21/2012, 6:17 pm

Im very impressed with this. Finally someone has made an online compatible one with regular droids units as stock. you get A+ for this. Played online, works very well.
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