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 [résolu]Different skins depending on map.

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Glitch
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PostSubject: [résolu]Different skins depending on map.   5/22/2012, 4:48 pm

I've seen some mods that change skins depending on what map is being used.

How would you do that for your own mod?
I'm trying to get a few different skins to take effect for a few maps.

EP1 Battle Droid skin for Naboo
Woodland Battle Droid skin for Kashyyyk, Dagobah, Yavin 4, etc
War Damaged Skin for, Mustafar, Mygeeto, etc
Geonosis Droid Skin for Geonosis




Last edited by Glitch on 8/26/2012, 3:13 am; edited 1 time in total
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Lephenix
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PostSubject: Re: [résolu]Different skins depending on map.   5/22/2012, 6:02 pm

Just change the sides in each luas for the maps.
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Glitch
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PostSubject: Re: [résolu]Different skins depending on map.   5/22/2012, 7:36 pm

Does that info munge along with cis.lvl and cishell.lvl or would you have to replace each map that has skin changes?


Last edited by Glitch25 on 5/22/2012, 7:40 pm; edited 1 time in total
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PostSubject: Re: [résolu]Different skins depending on map.   5/23/2012, 12:39 pm

There's a delete button near the edit button.
I don't really know, because i had created a new era, i hadn't replaced the original sides.
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Icemember
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PostSubject: Re: [résolu]Different skins depending on map.   5/29/2012, 12:47 am

If using a stock side like CIS, you could hex in your custom soldiers.

But keep the names same lenght.

EXAMPLE
-----------------------------------------------------------
"cis_inf_rifleman" <-------------stock name
"cis_inf_rifled01" <-------------custom name
"cis_inf_rifled02" <-------------custom name

"cis_inf_droideka" <-------------stock name
"cis_inf_superb01" <--------------custom name
"cis_inf_superb02" <--------------custom name

You would open your stock mission.lvl in a hex editor and hex in your custom soldiers.

EXAMPLE: (cis_inf_rifleman) you would use your hex editors search option and find cis_inf_rifleman and replace cis_inf_rifleman with your custom name cis_inf_rifled01.

Then save the mission.lvl. Thats all there is to it.

If you want map matching droids, you know, silver droids on coruscant, camo droids on kashyyyk, so and so, you would search for map era names like cor1cw which should bring you to the sides staring on the coruscant map in the clone wars era which will have a list of ther soldiers names. (SIDE\rep.lvl) (SIDE\cis.lvl)

The heros will also be listed as well.

You would replace cis_inf_rifleman with your matching map droid for which ever map your wanting to change.

EXAMPLE 1.1
"cis_inf_rifleman" <-------------stock name
"cis_inf_riflesil" <--------------custom name (silver droid) (same name lenght)

EXAMPLE 1.2
For camo droid on kashyyyk.
(cis_inf_rifleman) you would use your hex editors search option and find cis_inf_rifleman and replace cis_inf_rifleman with your camo droid name for the map kashyyyk.

EXAMPLE NAME FOR KASHYYYK
"cis_inf_rifleman" <-------------stock name
"cis_inf_riflecam" <--------------custom name (camo droid) (same name lenght)

You would search for the map name for kashyyyk using these keywords:

kas2cw <-----------------<< keyword for kashyyyk clone era
SIDE\rep.lvl <-----------------<< keyword for clone side
SIDE\cis.lvl <-----------------<< keyword for droid side

kas2gcw <-----------------<< keyword for kashyyyk galactic era
SIDE\imp.lvl <-----------------<< keyword for imperial side
SIDE\all.lvl <-----------------<< keyword for rebel side

Once hexed in just save the mission.lvl And your done. Thats all there is to that.

Key words
--------------------------------------------------------------
Here are keywords to use to help you find maps and sides.

SIDE\rep.lvl
SIDE\cis.lvl
SIDE\imp.lvl
SIDE\all.lvl

cor1cw (coruscant clone wars)
cor1gcw (coruscant galactic civil war)
kas2cw (kashyyyk clone wars)
kas2gcw (kashyyyk galactic civil war)
myg1cw
myg1gcw
nab2cw
nab2gcw
dea1cw
dea1gcw
fel1cw
fel1gcw
kam1cw
kam1gcw

NOTES
---------------------------------------------------------------------------------------------------------------------------------------
By this time you should know what to search for. So if your looking for mustyfar clone wars ear, you would search for mus1cw.

Hope this helps you. And always BACK-UP your files. If you dont know how to back-up, then you shouldnt be modding yet until you learn with a pc lol.


Last edited by Icemember on 5/29/2012, 1:20 am; edited 4 times in total (Reason for editing : Adjusting info)
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Glitch
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PostSubject: Re: [résolu]Different skins depending on map.   5/29/2012, 1:04 pm

WOW thanks! Haha, fantastic. Can I edit the existing mission.lvl? Or do I have to munge one?

Do you reccomend any specific hex editing program?
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Marth8880
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PostSubject: Re: [résolu]Different skins depending on map.   5/29/2012, 4:35 pm

...or you could load the new textures in a separate .lvl and use SetClassProperty to use the units' overridetexture parameter(s).
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PostSubject: Re: [résolu]Different skins depending on map.   5/30/2012, 6:13 pm

Hex edit the stock mission.lvl here: C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\DATA\_LVL_PC
Make a back-up 1st.

I use HxD Hex Editor to hex on model chunks to another model. Its free, fast, easy to use Hex editor. Use good to find this program. Many sites host it.

I use XVI32 to calculate the model chucks after I have hexed them in. This hex editor is also free.

XVI32
-----------------------------------------
http://www.chmaas.handshake.de/delphi/freeware/xvi32/xvi32.htm


Last edited by Icemember on 5/30/2012, 6:24 pm; edited 1 time in total (Reason for editing : Adjusting info)
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