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 Afghanistan: Village [Sides Update #3]

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ARC_Troopa_Nate
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PostSubject: Afghanistan: Village [Sides Update #3]   3/24/2012, 7:54 pm

Hello Star Wars Battlefront Custom! I got my friend involved with Star Wars Battlefront for the PC and modding and together we've been working on this map of and on for a while now, he really likes Real World Weapons and stuff so we decided to do a Modern Map. (Haven't actually gotten to the Modern era yet) Anyway, this is a map based of the stock Mos Eisley and will include vehicles, random skies, three game-modes and three eras.

Overall = 65%
Sides = 66.67%
Map = 70%
Scripting = 80%

Mission Count = 9

Vehicles
(NATO) Blackhawk, M1 Abrams vs. (Taliban) T-72 x3
(Republic) ARC-170, AT-AP vs. (CIS) AAT x3
(Empire) TIE Interceptor, 2M Tank x2 vs. (Rebels) AAC-1 x3

Eras
Clone Wars
Galactic Civil War
War on Terror
(Every era will have all three modes)

Game Modes
Team Deatmatch
2-Flag CTF
Conquest

Three Random Skies
Mos Eisley
Coruscant
Mygeeto

And now for the screenshots








Last edited by ARC_troopa_Nate on 3/29/2012, 11:07 am; edited 4 times in total
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Icemember
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PostSubject: Re: Afghanistan: Village [Sides Update #3]   3/25/2012, 7:11 am

Its a start. Thought tit still seems very Star wars like.
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ARC_Troopa_Nate
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PostSubject: Re: Afghanistan: Village [Sides Update #3]   3/25/2012, 1:14 pm

Yes, it does, I'm working on that right now, I'm replacing the moisture vaporators with trees, and I've taken out the Sail Barge and the crashed spaceship. Those are also the CW and GCW eras and the War on Terror era will look less Star Warsy.
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ARC_Troopa_Nate
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PostSubject: Re: Afghanistan: Village [Sides Update #3]   3/25/2012, 3:19 pm

SIDES UPDATE #1

These are the basic units for the four main factions.

Trooper
Clone Trooper, OOM Battle Droid, Imperial Stormtrooper, Rebel Trooper




[More Health, Less Speed, More Stamina]
Blaster Carbine
Blaster Pistol
-Thermal Detonator
-Melee Attack
(Defending Team's Carbine is better.)

Rocketeer
Heavy Weapons Specialist, IG-100 Magnaguard, Imperial Shock Trooper, SpecForce Vanguard




[Regular Health, Regular Speed, Regular Stamina]
Missile Launcher
Heavy Pistol
-Anti-Armor Grenades
-Detpacks
(Defending Team has more Health)

Sniper
Clone Sharpshooter, IG-86 Sentinel Droid, Imperial Stormsniper, Rebel Marksman




[More Health, Less Speed, More Stamina]
Sniper Rifle
Blaster Pistol
-Thermal Detonator
-Recon Droid
(Defending team also has Improvised Explosive Devices)

Engineer
Clone Trooper Pilot, OOM Battle Droid Pilot, TIE Fighter Pilot, Rebel Technician




[Less Health, Regular Speed, Less Stamina]
Shotgun
Blaster Carbine
Fusion Cutter
-AV Mines
-Health & Ammo Packs
(Defending Team's Carbine is better.)

Random Screenshot
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RevanSithLord
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PostSubject: Re: Afghanistan: Village [Sides Update #3]   3/25/2012, 6:24 pm

Hmm, I always did prefer ANDEWEGET's TCW clones over Forcemaster's for some reason. The visors always looked so squished. Could just be me, though. ANDEWEGET's clones do have the 'feet sinking into ground' problem, though. But anyways, looks like a very solid map.

For the Taliban side, you said 3 T-72's? All fine and cool and it makes sense, as stated before that when the Soviets left, they left behind a lot of equipment.

Adding to that, I'd think the Taliban would also use Technicals (if you don't know what that is, look it up). Those would be a bit easy to destroy, but it would at least give the Taliban a 'gun truck' to counter the OPness of the UH-60 with two M-134 Miniguns. Technicals usually had .50 caliber HMG's in the back and can be really deadly in the right hands - as evidenced by the conflict in Somalia, 1993.

Just something to consider.

What about 2 T-72's and 1 Technical (or two Technicals and 1 T-72)? Unless the wheels look to awkward in-game if someone made it. There were also Technicals with Recoilless rifles for anti-tank and building clearing purposes (sieges). But I don't know. Then again, you guys aren't quite to that era yet. But I'm throwing ideas out there to consider.
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ARC_Troopa_Nate
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PostSubject: Re: Afghanistan: Village [Sides Update #3]   3/25/2012, 6:36 pm

Hmmm, I'll definitely think about the Technical, it'll give the Taliban something other than RPGs to fight the Blackhawks.
Maybe 2 T-72s and 2 Technicals. The Technical could have one seat with a Machine Gun for Anti-Air/Infantry duties.
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PostSubject: Re: Afghanistan: Village [Sides Update #3]   3/25/2012, 6:39 pm

That sounds like a fair balance, actually. Yeah. Versus the Coalition, the Taliban would be pretty desperate, using anything they can get from cars to well, anything really.
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PostSubject: Re: Afghanistan: Village [Sides Update #3]   3/25/2012, 6:44 pm

Yep. Hey I have a question. How do you get a certain area of the ground to use a certain terrain texture? There are pre-determined regions but I'd like to change them. Do you know how to do that?
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PostSubject: Re: Afghanistan: Village [Sides Update #3]   3/25/2012, 7:47 pm

ARC_troopa_Nate wrote:
Yep. Hey I have a question. How do you get a certain area of the ground to use a certain terrain texture? There are pre-determined regions but I'd like to change them. Do you know how to do that?

Not off the top of my head, but I'm sure there has to be some way to do it. Icemember knows 10x more than I do (as well as Bobfinkl). Might want to ask one of them to see if they know. I've mainly used only one texture for a majority of my maps.
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PostSubject: Re: Afghanistan: Village [Sides Update #3]   3/25/2012, 7:51 pm

MawDrallin on Gametoast helped me fix it, I changed it so the map has more desert and less road. Some of the ground has a mix of the desert and road texture. Thanks for the help though! Smile
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PostSubject: Re: Afghanistan: Village [Sides Update #3]   3/26/2012, 2:39 am

ARC_troopa_Nate wrote:
MawDrallin on Gametoast helped me fix it, I changed it so the map has more desert and less road. Some of the ground has a mix of the desert and road texture. Thanks for the help though! Smile

No problem! Glad your problem got solved! Very Happy
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PostSubject: Re: Afghanistan: Village [Sides Update #3]   3/28/2012, 1:41 am

Sides Update #2


Rifleman

Clone Rifleman, B2 Super Battle Droid, Rebel Soldier, Imperial Stormrifle
[6 Points to Unlock]




[More Health, Less Speed, Regular Stamina]
Heavy Blaster Rifle
Blaster Pistol
-Melee Attack
-Thermal Detonators
-Anti-Armor Grenades
-Smoke Grenades
(Defending Team has more Stamina)
(Super Battle Droid has a Wrist Blaster instead of a Heavy Blaster Rifle and a Blaster Pistol)
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PostSubject: Re: Afghanistan: Village [Sides Update #3]   3/29/2012, 11:01 am

Sides Update #3


Recon

Clone ARF Trooper, BX Commando Droid, SpecForce Pathfinder, Imperial Scout Trooper
[10 Points to Unlock]




[Less Health, More Speed, More Stamina]
Heavy Sniper Rifle
Cloaking Device
Heavy Blaster Pistol
-Special Grenades (EMP Grenades, Nueron Grenades, Flame Grenades, Concussion Grenades)
-Smoke Grenades
(Defending Team has more Health)
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PostSubject: T-72!?!?!?!   4/23/2012, 11:12 pm

This is probably a bad place to ask, but you mentioned you would be utilizing T-72s????!?!?!?!?!

I have been looking for a workable model similar to an M-60 Patton or a T-72 and its been fruitless, IF YOU COULD POSSIBLY FIND IT IN YOUR HEART TO MAKE AN ASSET FOLDER FOR THE T-72 I WOULD BE FOREVER IN YOUR DEBT!!


And Are you considering using the Terra Strife Assets?
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PostSubject: Re: Afghanistan: Village [Sides Update #3]   4/23/2012, 11:44 pm

T-72 has not been made yet and this project is currently on hold, but if I get to it, I'll try to get it uploaded so everyone can use it.
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