SWBF CUSTOM

The best way to custom your games.
 
HomeFAQSearchMemberlistUsergroupsRegisterLog in

Share | 
 

 W.I.P.: Pax Empiricae

View previous topic View next topic Go down 
AuthorMessage
impspy
Pawn
Pawn
avatar

Messages : 1
Registration Date : 2010-05-09

PostSubject: W.I.P.: Pax Empiricae   5/9/2010, 5:12 pm

Well, I'm sure some of you have seen the screenshots in the Glamour Shots thread, and I feel that now is the time to open a WIP thread.


Pax Empiricae (Peace of the Empire) is a mod set in the Rise of the Empire era (in between III and IV). It spans all the stock maps(except Hoth and Endor, obviously Wink ) and a few custom maps:

Mimban: Mining Village- StarkillerMarek DONE

Felucia: Mission Deep Jungle- [Skirata]Darman[M]

Geonosis: Canyons- IndianaJoe DONE

Geonosis: Landing at Point Rain- wishihadaname

Ryloth : Canyon- B.I.G_Cookie DONE

Mustafar: Blazing Gorge- bobfinkl and theultimat DONE

A map by Skyhammer_216

Takera, Corellia, Dathomir, Rori(DONE), and Raxus Prime by TK432


[size=150]
Missions[/size]

The sides on each map are slightly different, with a lot of new weapons and skins.

Coruscant: Just for fun, Jedi and rebels against 501st (Blue).
Imperial Hero: Darth Vader
Rebel Hero: Luke Skywalker (renegade squadron)
Status: 100%


Dagobah: (probably re-localized to different planet) Kota's Militia against 23rd Attack Battalion.
Imperial Hero: General Fli'nn
Rebel Hero: Rahm Kota
Status: 100%

Death Star: Like the campaign, prisoners and rebels liberation team against 501st (white).
Imperial Hero: Jury's still out on this; either a Shadow Guard or Air Marshal Bow
Rebel Hero: Jedi Knight, Adventure gear
Status: 95%

Felucia (both stock and Deep jungle): The second TFU mission:, Stormtroopers against Felucians.
Imperial Hero: Air Marshall Bly
Felucian Hero: Maris Brood
Random local: Starkiller :P
Status: 55%

Geonosis Canyons: EAW Imperial campaign; Sandtroopers against Geonosins and rebels.
Imperial Hero: Darth Vader
Rebel Hero: ARC Trooper Demagol
Status: 100%

Jabba's Palace and Mos Eisley: Like the stock one, Rebels against Empire. However, I have added more units to the Gammoreans and Jawas, and made the Jawa team into Hutt Mercenaries; its like three teams going at it!
Imperial Hero: Air Marshall Cody (both)
Rebel Hero: Rianna Saren (both)
Status: 100%

Kamino: Like the campaign, rouge clones against the 501st (blue)
Imperial Hero: Boba Fett
Clone Hero: Demagol
Status: 100%

Kashyyyk: Like the opening mission in TFU, Wookies against 501st (blue)
Imperial Hero: Darth Vader
Wookie Hero: Kento Marek
Status: 100%

Mustafar: Like the campaign, Droids against 501st (blue)
Imperial Hero: Air Marshall Bow
Droid Hero: Gizor Delso
Status: 100%

Mygeeto: Kota's Militia against Imperial Galactic Marines.
Imperial Hero: Air Marshall Bacara
Militia Hero: Kota
Status: 100%

Naboo: Like the campaign, Naboo and Jedi against 501st (blue)
Imperial Hero: Air Marshall Bow
Naboo Hero: Queen Apailana
Status: 100%

Polus Massa: Like the campaign. Rebels against 501st (white)
Imperial Hero: Air Marshall Deviss
Rebel Hero: Rianna Saren
Status: 100%

Tantive IV: Like the Campaign, Alderaanian Security Against 501st (white)
Imperial Hero: Darth Vader
Rebel Hero: Princess Leia
Status: 100%

Utapau: Kota's Militia against 212nd
Imperial Hero: Air Marshall Cody
Militia Hero: Kota
Status: 100%

Yavin IV: Rebels against 501st (white), based off of this: http://starwars.wikia.com/wiki/Evacuation_of_Yavin (technically right after.)
Imperial Hero: Darth Vader
Rebel Hero: Luke Skywalker (renegade squadron)
Status: 100%

OVERALL PROGRESS: 89%

[size=150]
FEATURES[/size]

All maps feature Archer01's excellent Hero Support script (but only single player). Some units will make use of kinetosimpletos' random msh script. (Rouge Stormtrooper, Rebel Soldier, Rebel Sniper, Stormtooper Gunner, Imperial Officer, etc...). Each maps features excellent reskins by AQT, B.I.G._Cookie, and RougeKnight. Several new detailed models have been included, mostly from DEVISS and IndianaJoe (more on that later). Some maps (Naboo, Kashyyyk, Yavin 4, Geonosis, Felucia) have random skys/enviroments.

If you have a map you would like to have in the mod, I would be more then happy to include it. (it does not have to be a canon map) Also, if you have map that needs a few touch ups ( minor prop placement, barriers, pathing, mini-map) I will be willing to use it after IndianaJoe and I finish it. Very Happy

I will be taking suggestions, but please don't feel insulted if I don't use them; IndianaJoe and I have been working very hard on this and most of the ideas are finalized. Wink

Release date: When its done. :P

Screenshots:

I would like to give a very special thanks to AQT, B.I.G._Cookie, RogueKnight and Deviss for their contributions.

impspy wrote:
UPDATE 4/15:

Finished Kamino:

501st Stormtroopers (blue) vs Rogue Kamino Clones (Ph. II)




impspy wrote:
UPDATE 4/17

Finished Dagobah:

impspy wrote:

UPDATE 4/17 #2

Thanks to DEVISS, I was able to finish Mos Eisley:


impspy wrote:

UPDATE 4/18:

Finished Coruscant.


impspy wrote:
UPDATE 4/20:

Finished Kashyyyk.

impspy wrote:

UPDATE 4/20 #2:

Finished Mustafar:

IndianaJoe wrote:
UPDATE: 4/20 #3

Mygeeto is finished.


Imperial hero: Marshal Commander Bacara:

impspy wrote:
UPDATE 5/8:

Sides are finished, now a small preview.

All weapons (except the award weapons, sniper rifles, and the Z-6) overheat instead of having ammo limits.

Weapons are divided into several catagories:

Blaster Rifles are standard issue weapons carried by the main infantry units and some officer/special units.

Blaster Carbines are carried by specialists (snipers, rocketeers, engineers) as a backup weapon. They overheat faster then Blaster Rifles and do less damage, but are still fully automatic.

Blaster Pistols overheat instead of having ammo limits. They are only carried by riflemen and officers. They are pretty similar to the stock BF2 pistols.

Sniper Rifles have been tweaked; they now do more damage, but have less ammo.

Stormtrooper:

Weapons: E-11 Blaster Rifle, se-14r blaster pistol, Baradium Core Thermal Detonator (x1), Concussion Grenades (x2)
Variations: Snowtrooper, Sandtrooper, 501st Stormtrooper
msh changes: none
Class:Rifleman
Description: Pretty standard unit; has slightly more health then its rebel counterpart, but carries only one Baradium Core Detonator instead of four V-1's

Rebel Trooper:

Weapons: A295 Blaster Rifle, DL-18 blaster pistol, V-1 Thermal Detonator (x4), Concussion Grenades (x2)
Variations: Wears camo if applicable
msh changes: Human male, Zabrak male, Kel-dor male, Tantive IV trooper
Class:Rifleman
Description: Again, a pretty standard unit, set up similar to the BF1 Rifleman class. MSH changes (as seen in the pic above) help add variety to SP matches, but will only appear for the host in MP matches.

Stormtrooper Sniper:

Weapons: DLT-19s Sniper Rifle, E-11 Blaster Carbine, Baradium Core Thermal Detonator (x1), Dispense Health/ammo (x2)
Variations: Snowtrooper, sandtrooper, 501st, Scout Trooper
msh changes: none
Class:Sniper
Description: Snipers have been tweaked a bit; they now have the same health as their rifleman counterparts, however Blaster Carbines overheat faster in a firefight and should only be used for close quarters combat.

Rebel Sniper:

Weapons: DC-15s Sniper Rifle, DC-15 Blaster Carbine, V-1 Thermal Detonator (x4), Dispense Health/ammo (x2)
Variations:Wears camo if applicable
msh changes:Rebels vanguard, alt vanguard, gran, Tantive IV trooper
Class:Sniper
Description: Like the Stormtrooper Sniper, this unit has been tweaked a bit; they now have the same health as their rifleman counterparts, however Blaster Carbines overheat faster in a firefight and should only be used for close quarters combat.

Army Trooper:

Weapons: E-11 Blaster Rifle, Q-4 Holdout Blaster, Concussion Grenades (x3), Dispense Health/ammo (x2), Fusion Cutter
Variations:Stormtrooper Engineer, Sandtrooper engineers, TIE pilot, AT-AT pilot
msh changes:Slightly changed kitbashes by IJ.
Class:Engineer
Description: The imperial engineer class; he is equipped with a Blaster Rifle instead of a Carbine.

Rebel Pilot:

Weapons: E-5 Blaster Carbine, DL-18 Blaster pistol, Fusion Cutter, Dispense Health/ammo (x3), Deployable E-WEB turret.
Variations:none
msh changes:none
Class:Engineer/Gunner
Description: The Rebel Engineer, he has no grenades and a Carbine, but carries more health and ammo and can deploy an E-Web turret to support his teammates.

Shocktrooper:

Weapons: PLX missle launcher, E-11 Blaster Carbine, Baradium Core Thermal Detonator (x1), Mines(x2)
Variations:Snowtrooper
msh changes:none
Class:Rocketeer
Description: Pretty standard unit, has heavy weapons and a carbine. Moves slower then normal. Only on a few maps for balance reasons.

Katarn Heavy Weapons Specialist:

Weapons: PLX missle launcher, DC-15 Blaster Carbine, Baradium Core Thermal Detonator (x2), Detpacks(x2)
Variations:Katarn Mercenary (blue)
msh changes:none
Class:Rocketeer
Description: This one was fun to design Very Happy . Has standard movement, so he moves much faster then his Imperial counterpart, he has as much health as the Stormtrooper, plus detpacks for an explosive suprise. Katarn Mercenary varient shows up as local or with Kota's militia. Shows up on most maps.

Stormtrooper Gunner:

Weapons: DLT-19 Heavy Blaster Rifle, SE-14r Blaster Pistol, Baradium Core Thermal Detonator (x1), E-web Turret (x1)
Variations:Snowtrooper, sandtrooper, 501st
msh changes:Death Star Gunner, Stormtrooper, stormtrooper with backpack
Class:Gunner
Description: Inspired by TFU, this unit has a heavy Blaster Rifle and can deploy an E-web turret to lay done supressive fire.

That does it for the "normal" units, now onto officers and specials.

Stormtrooper Sergeant:

Weapons: T-21 Blaster Rifle, FC-1 Flechette launcher, V-6 mortor launcher, Baradium Core Thermal Detonator (x1), V-1 Thermal detonator (x4) Mines (x2)
Variations:Sandtrooper, Snowtrooper, 501st
msh changes:alt msh for sandtrooper varient
Class:Officer
Description: The "heavy" officer for the Imperials. T-21 does more damage then the E-11, but overheats much quicker.

Stormtrooper Squad Commander:

Weapons: DLT-20A Heavy Blaster Rifle, SE-14r, V-6 mortor launcher, Baradium Core Thermal Detonator (x1), V-1 Thermal detonator (x4) Remote Driods (x2)
Variations:Sandtrooper, Snowtrooper, 501st
msh changes:alt msh for sandtrooper varient
Class:Officer
Description: Another Stormtrooper Officer, this varient has a more powerful DLT-20A Heavy Blaster Rifle, and can also survay the battlefield remotely.

impspy wrote:
Part 2 of the unit preview:

Stormtrooper Commander:

Weapons: E-11b Advanced Blaster Rifle, SE-14r blaster pistol, E-11b Grenade launcher (x3), Baradium Core Thermal Detonator (x1) Proton Grenades (x2) Rage
Variations: none
msh changes: none
Class:Officer/Special/Rifleman
Description: The unit responsible for this mod. I originally was just going to do a simple sides mod with this unit replacing the Imperial Officer. But once I came here and learned some new things I had to do a whole mod Very Happy . This unit plays like the rifleman class, but has a shield generator and more health. His advanced E-11b Blaster Rifle can be equipped to launch grenades, and he can give a damage boost to nearby units with his rage ability.

Rebel Officer:

Weapons: DXR-6 Disruptor Rifle, E-11b Blaster Rifle, Rally, Eriadu Stealth field
Variations: none
msh changes: Bothan, Kota Officer, Tantive IV trooper, Rebel Vanguard
Class:Officer/Special/Rifleman
Description: The Rebel counterpart to the Stormtrooper Commander, this unit can stealth around the battlefield and rally its comrades. His disruptor is capable of disintigrating distant foes, while his stolen E-11 Blaster Rifle is useful for closer combat.

Wookie Warrior:

Weapons: Bowcaster, Rage, Concussion grenades (x4)
Variations: none
msh changes: none
Class:Officer/Special
Description: A pretty straight forward unit, the Wookie is equipped with a more powerful Bowcaster capible of both being charged up for a larger spread, and of knocking opponants down with each blast. Rage gives nearby friendly units a damage boost.

SpecForce Commando:

Weapons: A280 Advanced Blaster Rifle, DL-44 Blaster Pistol, Baradium core detonators (x2) Frag Grenades (x2) Rage
Variations: none
msh changes: Helmetless Clonetrooper, IJ model, Black Commando
Class:Officer/Rifleman
Description: An advanced Rifleman unit, this particular one has a more powerful A280 Blaster Rifle and Frag Grenades. Like the Wookie, this unit can also give a boost to nearby allied units.

Rogue Stormtrooper:

Weapons: E-11 Blaster Rifle, se-14r blaster pistol, Baradium Core Thermal Detonator (x1), Concussion Grenades (x2)
Variations: none
msh changes: 3 differant heads
Class:Rifleman
Description: Exactly like the Imperial Stormtrooper, except fighting for the rebels

Imperial Officer:

Weapons: E-11 Blaster Rifle, Q-4 Holdout Blaster, Rage
Variations: none
msh changes: Green Officer, Grey Officer, Black Officer, Grey Offficer w/clone trooper head
Class:Rifleman/Officer
Description: This unit is one I couldn't leave out :P He has less health then the Stormtrooper, but is able to support nearby friendlies with a damage bonus.
Back to top Go down
View user profile
Lephenix
Scout Trooper Sergeant
Scout Trooper Sergeant
avatar

Messages : 833
Registration Date : 2010-05-05
Age : 21

PostSubject: Re: W.I.P.: Pax Empiricae   5/9/2010, 5:19 pm

Very nice mod in progress here , can wait for more updates , and of course the release .

And i want to be a beta tester , can i , please Very Happy .
Back to top Go down
View user profile http://lephenixbeginnings.blogspot.fr/
Smash
Pawn
Pawn
avatar

Messages : 3
Registration Date : 2010-05-11

PostSubject: Re: W.I.P.: Pax Empiricae   5/11/2010, 5:13 pm

Very very nice, Cant wait to see that latest beta Eh heh. cheers Just a heads up For beta testers etc, You can not have PAX And BFX at the same time it hits about 530 missions and starts crashing on Mos Eisly Utapa and jabba's palace. Good work Impspy and Ij keep it up Who knows whats next! cyclops
Back to top Go down
View user profile
Lephenix
Scout Trooper Sergeant
Scout Trooper Sergeant
avatar

Messages : 833
Registration Date : 2010-05-05
Age : 21

PostSubject: Re: W.I.P.: Pax Empiricae   5/12/2010, 4:03 pm

Smash wrote:
Very very nice, Cant wait to see that latest beta Eh heh. cheers Just a heads up For beta testers etc, You can not have PAX And BFX at the same time it hits about 530 missions and starts crashing on Mos Eisly Utapa and jabba's palace. Good work Impspy and Ij keep it up Who knows whats next! cyclops

Lucker , you were one of the beta testers ^^.
Back to top Go down
View user profile http://lephenixbeginnings.blogspot.fr/
IndianaJoe
Grunt
Grunt
avatar

Messages : 5
Registration Date : 2010-05-09
Age : 22
Location : Lining up a Headshot

PostSubject: Re: W.I.P.: Pax Empiricae   5/12/2010, 8:00 pm

lol, he's the only beta tester right now, maybe i can set you both up with a beta this weekend Wink
Back to top Go down
View user profile
Lephenix
Scout Trooper Sergeant
Scout Trooper Sergeant
avatar

Messages : 833
Registration Date : 2010-05-05
Age : 21

PostSubject: Re: W.I.P.: Pax Empiricae   5/12/2010, 8:02 pm

IndianaJoe wrote:
lol, he's the only beta tester right now, maybe i can set you both up with a beta this weekend Wink

Thanks , that would be wonderfull ^^ .
Back to top Go down
View user profile http://lephenixbeginnings.blogspot.fr/
IndianaJoe
Grunt
Grunt
avatar

Messages : 5
Registration Date : 2010-05-09
Age : 22
Location : Lining up a Headshot

PostSubject: Re: W.I.P.: Pax Empiricae   5/17/2010, 1:37 pm

hey guys, sorry i haven't gotten the beta up yet, (you always leave xfire XD) and our router is bad so uploading bogs down all our internet, I'll get it up soon Wink
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: W.I.P.: Pax Empiricae   

Back to top Go down
 

W.I.P.: Pax Empiricae

View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
SWBF CUSTOM :: Star Wars Battlefront Games :: Map/Mod in progress-