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 [WIP] Snakes Mania Mod (Alliance Side)

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AaTcSnake
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PostSubject: [WIP] Snakes Mania Mod (Alliance Side)   12/6/2011, 4:47 pm

Well, since I can't make maps I have resumed my Mania Mod and will be doing all sides (Including locals) and will release them one at a time. So far the Alliance side is about 65% complete and will be completed shortly.

Description of Mania Mod:

The Mania Mod takes a lot of random assets and totally mixes things up. You might have a launcher that shoots dead clones or a grenade that shoots flares when it explodes. It's totally random stuff, random effects, random ships, etc. It is solely for fun and entertainment. I may be creating an online compatible version after I complete the current one.

*Please post suggestions for crazy (but please not impossible) things to do!*
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Lephenix
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PostSubject: Re: [WIP] Snakes Mania Mod (Alliance Side)   12/6/2011, 6:10 pm

Are you sure you respect the WIP rules ?
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If no, you can work a bit more on the mod, and then create a WIP for your mod in the Map/Mod in progress category Wink .
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AaTcSnake
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PostSubject: Re: [WIP] Snakes Mania Mod (Alliance Side)   12/7/2011, 6:46 pm

Lephenix wrote:
Are you sure you respect the WIP rules ?
Spoiler:
 

If no, you can work a bit more on the mod, and then create a WIP for your mod in the Map/Mod in progress category Wink .

Yeah it's about 65% done as I said but I cannot take any new pictures since I am currently not home, thanks though.
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Noobasaurus
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PostSubject: Re: [WIP] Snakes Mania Mod (Alliance Side)   12/8/2011, 12:03 am

You said that the rebel side is only 65% done. It is the whole mod then or are you just doing the rebel side?
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Icemember
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PostSubject: Re: [WIP] Snakes Mania Mod (Alliance Side)   12/8/2011, 12:48 am

The rules are, that even past the 30% completion mark, there also must be pictures along with your mod annoucement. Even thought your not at home, get those pictures up when ya can so we may enjoy Laughing

But for an idea, how about a exploding droid that chases the player LOL.


Last edited by Icemember on 12/8/2011, 12:50 am; edited 1 time in total (Reason for editing : Add info)
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PostSubject: Re: [WIP] Snakes Mania Mod (Alliance Side)   12/8/2011, 5:21 am

Whoops, I just noticed the title, sorry for my noobishness.

@Icemember: About your suggestion...I've actually though of a decent way to do that...
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PostSubject: Re: [WIP] Snakes Mania Mod (Alliance Side)   12/8/2011, 5:49 pm

Yes I am releasing each side as a separate mod. Unfortunately the mod is crashing atm..So I will get pictures up as soon as I fix it.
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Noobasaurus
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PostSubject: Re: [WIP] Snakes Mania Mod (Alliance Side)   12/8/2011, 11:20 pm

What map(s) will it be on?
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Icemember
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PostSubject: Re: [WIP] Snakes Mania Mod (Alliance Side)   12/8/2011, 11:39 pm

He's discription said he can't make maps, I assume stock maps.
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PostSubject: Re: [WIP] Snakes Mania Mod (Alliance Side)   12/8/2011, 11:58 pm

That's what I meant, stock maps.

I reccomend Mos Eisley.
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PostSubject: Re: [WIP] Snakes Mania Mod (Alliance Side)   12/9/2011, 9:16 pm

Yeah for reasons I do not know my Zeroeditor has the Runtime error now so I cant make maps :( this will be for as many maps as I can make it. It will be pretty diverse for each map if I can figure out why this is crashing..a little setback :/
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Icemember
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PostSubject: Re: [WIP] Snakes Mania Mod (Alliance Side)   12/11/2011, 12:03 am

You can munge your map then go ingame and take screenshots.
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[WIP] Snakes Mania Mod (Alliance Side)

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